
Ryuma
Swordsmen Crossing Blades
A Thriller Bark Zombie General. When he confronts Zoro in Hogback's laboratory, he senses Zoro's strength and is pleased at the prospect of a battle with a powerful swordsman. As a swordsman, he has the same kind of muscular strength as Zoro, thus possessing the same type of destructive power.
Special
Reduces all enemies' DEF by 80% for 1 turn, reduces crew's Special Bind duration by 6 turns, changes character's slot (including BLOCK slot) to TND, boosts damage dealt to DEF Down enemies by 1.25x for 2 turns, and further increases crew's damage dealt to enemies with a specific status effect boost effect by +0.5 (effect applies to damage dealt to enemies with a specific status effect boost effect from this Special)
Reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), reduces crew's Special Bind duration by 6 turns, changes adjacent slots (including BLOCK slots) to character's own type, boosts damage dealt to DEF Down enemies by 2.25x for 3 turns, and if crew's HP is at 31% or above when Special is launched, cuts crew's HP by 30% of maximum HP but reduces character's Special charge time by 8 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 / 23 turns | 18 / 22 turns |
| Level 2 | 18 / 22 turns | 17 / 21 turns |
| Level 3 | 17 / 21 turns | 16 / 20 turns |
| Level 4 | 16 / 20 turns | 15 / 19 turns |
| Level 5 | 15 / 19 turns | 14 / 18 turns |
| Level 6 | 14 / 18 turns | 13 / 17 turns |
| Max | 13 / 17 turns | 12 / 16 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher characters' ATK by 3.5x and heals crew by 4x character's RCV at end of turn
Crewmate Ability
Reduces character's Special Bind duration by 6 turns
Makes character immune to Stun
Unlocks at Limit Break 12
Support Ability
Slasher characters
Adds 10% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 6% of character's base RCV to supported character's base RCV
- Level 2
Adds 7% of character's base RCV to supported character's base RCV
- Level 3
Adds 8% of character's base RCV to supported character's base RCV
- Level 4
Adds 9% of character's base RCV to supported character's base RCV
- Level 5
Adds 10% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,859 | 790 | 90 |
| Lv 99 | 3,718 | 1,579 | 179 |
| Lv 150 | 5,577 | 2,368 | 268 |
| Limit Break | 3,918+200 | 1,679+100 | 229+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes character immune to Stun
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,936 | 1,671 | 189 |
| Lv 110 | 4,118 | 1,749 | 198 |
| Lv 120 | 4,483 | 1,903 | 215 |
| Lv 130 | 4,847 | 2,058 | 233 |
| Lv 150 | 5,577 | 2,368 | 268 |
How to get
Featured · Apr 1, 2025 – Apr 29, 2025
Featured · Mar 31, 2025 – Apr 29, 2025
Featured · Mar 30, 2025 – Apr 29, 2025
Featured · Mar 29, 2025 – Apr 29, 2025





