Ryuma

Swordsmen Crossing Blades

A Thriller Bark Zombie General. When he confronts Zoro in Hogback's laboratory, he senses Zoro's strength and is pleased at the prospect of a battle with a powerful swordsman. As a swordsman, he has the same kind of muscular strength as Zoro, thus possessing the same type of destructive power.

Special

Samurai Art of the Blades for the Swordsman
Stage 1

Reduces all enemies' DEF by 80% for 1 turn, reduces crew's Special Bind duration by 6 turns, changes character's slot (including BLOCK slot) to TND, boosts damage dealt to DEF Down enemies by 1.25x for 2 turns, and further increases crew's damage dealt to enemies with a specific status effect boost effect by +0.5 (effect applies to damage dealt to enemies with a specific status effect boost effect from this Special)

Stage 2

Reduces all enemies' DEF by 80% for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect)), reduces crew's Special Bind duration by 6 turns, changes adjacent slots (including BLOCK slots) to character's own type, boosts damage dealt to DEF Down enemies by 2.25x for 3 turns, and if crew's HP is at 31% or above when Special is launched, cuts crew's HP by 30% of maximum HP but reduces character's Special charge time by 8 turns

BaseLimit Break
Level 119 / 23 turns18 / 22 turns
Level 218 / 22 turns17 / 21 turns
Level 317 / 21 turns16 / 20 turns
Level 416 / 20 turns15 / 19 turns
Level 515 / 19 turns14 / 18 turns
Level 614 / 18 turns13 / 17 turns
Max13 / 17 turns12 / 16 turns

−1 turn at Limit Break 14

Captain Ability

Fierce Battle Between the Pirate and the Samurai

Boosts Slasher characters' ATK by 3.5x and heals crew by 4x character's RCV at end of turn

Crewmate Ability

RES

Reduces character's Special Bind duration by 6 turns

RES

Makes character immune to Stun

Unlocks at Limit Break 12

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Adds 10% of character's base RCV to supported character's base RCV

Show all 5 levels
  1. Level 1

    Adds 6% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 7% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 8% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 9% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 10% of character's base RCV to supported character's base RCV

Stats

HPATKRCV
Lv 11,85979090
Lv 993,7181,579179
Lv 1505,5772,368268
Limit Break3,918+2001,679+100229+50

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base HP by 40

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 20

Show all 15
06

Boosts base ATK by 30

07

Boosts base ATK by 30

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base RCV by 30

11

Boosts base HP by 50

12

Add Crewmate Ability 2: Makes character immune to Stun

13

Boosts base ATK by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1053,9361,671189
Lv 1104,1181,749198
Lv 1204,4831,903215
Lv 1304,8472,058233
Lv 1505,5772,368268

How to get

Sugo-Fest

Featured · Apr 1, 2025 – Apr 29, 2025

Sugo-Fest

Featured · Mar 31, 2025 – Apr 29, 2025

Sugo-Fest

Featured · Mar 30, 2025 – Apr 29, 2025

Sugo-Fest

Featured · Mar 29, 2025 – Apr 29, 2025

Family

Ryuma
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