Ryuma

Legendary Samurai

A Thriller Bark Zombie General. He fought a very evenly matched battle against Zoro, finally losing to Zoro's One-Sword Style Flying Dragon Blaze. Though he regrets losing, he acknowledges Zoro's strength and gifts him the famous sword Shusui.

Special

Polka Remise

If Captain is a Slasher class, boosts Slasher characters' ATK by 1.75x for 1 turn, and greatly boosts their slot effects for 1 turn

BaseLimit Break
Level 123 turns18 turns
Level 222 turns17 turns
Level 321 turns16 turns
Level 420 turns15 turns
Level 519 turns14 turns
Level 618 turns13 turns
Level 717 turns12 turns
Max16 turns11 turns

−1 turn at Limit Break 3

−1 turn at Limit Break 7

−1 turn at Limit Break 14

−2 turns at Limit Break 24 (LB+)

Captain Ability

Entrusting Shusui

Boosts STR characters' ATK by 2.5x and boosts Slasher characters' HP by 1.2x

Crewmate Ability

+STATS

Boosts Slasher characters' base ATK by 50

UNIQ

Makes character's QCK slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

Slasher characters

Level 5 (Max)

Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK and RCV to supported character's base ATK and RCV

  2. Level 2

    Adds 4% of character's base ATK and RCV to supported character's base ATK and RCV

  3. Level 3

    Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV

  4. Level 4

    Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV

  5. Level 5

    Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV

Stats

HPATKRCV
Lv 11,168482138
Lv 992,6011,355312
Lv 1503,9012,032468
Limit Break2,801+2001,475+120342+30
Limit Break+3,001+4001,675+320442+130

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 20

03

Reduces Special charge time by 1 turn

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 80

Show all 25
06

Boosts base HP by 120

07

Reduces Special charge time by 1 turn

08

Add Crewmate Ability 2: Makes character's QCK slots have matching slot effects

09

Add 1 Power Slot

10

Boosts base ATK by 20

11

Boosts base ATK by 30

12

Boosts base ATK by 30

13

Boosts base ATK by 40

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Special Double Launch

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base RCV by 50

21

Boosts base ATK by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Special Double Launch
Level 5 (Max)

Once per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Once per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Once per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Once per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Once per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Once per quest, sets character's Special charge to MAX after character uses Special

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1052,7531,434330
Lv 1102,8811,501345
Lv 1203,1361,633376
Lv 1303,3911,766406
Lv 1503,9012,032468

Evolution

Ryuma
Rainbow Hermit CrabRainbow Armored CrabRed Plated LobsterRed Plated LobsterRed Striped Dragon
30,000 Beli
Ryuma

Pirate Rumble

Style
Supporter
DEF
111
SPD
152
Cost
30
Action

Power Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with high ATK

Polka Remise
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1 damage; targets Slasher class teammate for ATK Up Lv.5 (29 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Slasher class teammate for ATK Up Lv.2 (20 s)

    Charge time: 32 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.63 damage; targets Slasher class teammate for ATK Up Lv.2 (21 s)

    Charge time: 32 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.66 damage; targets Slasher class teammate for ATK Up Lv.2 (22 s)

    Charge time: 32 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.69 damage; targets Slasher class teammate for ATK Up Lv.3 (23 s)

    Charge time: 32 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.72 damage; targets Slasher class teammate for ATK Up Lv.3 (24 s)

    Charge time: 32 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Slasher class teammate for ATK Up Lv.3 (25 s)

    Charge time: 32 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 0.78 damage; targets Slasher class teammate for ATK Up Lv.4 (26 s)

    Charge time: 32 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 0.81 damage; targets Slasher class teammate for ATK Up Lv.4 (27 s)

    Charge time: 32 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 0.84 damage; targets Slasher class teammate for ATK Up Lv.4 (28 s)

    Charge time: 32 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1 damage; targets Slasher class teammate for ATK Up Lv.5 (29 s)

    Charge time: 32 s

Ability
Level 5 (Max)

Slasher class teammates ATK Up Lv.5; self ATK Up Lv.3

Show all 5 levels
  1. Level 1

    Slasher class teammates ATK Up Lv.1; self ATK Up Lv.3

  2. Level 2

    Slasher class teammates ATK Up Lv.2; self ATK Up Lv.3

  3. Level 3

    Slasher class teammates ATK Up Lv.3; self ATK Up Lv.3

  4. Level 4

    Slasher class teammates ATK Up Lv.4; self ATK Up Lv.3

  5. Level 5

    Slasher class teammates ATK Up Lv.5; self ATK Up Lv.3

Family

Ryuma
RyumaRyumaRyumaMaster Swordsman RyumaRyumaRyuma