
Ryuma
Legendary Samurai
A Thriller Bark Zombie General. He fought a very evenly matched battle against Zoro, finally losing to Zoro's One-Sword Style Flying Dragon Blaze. Though he regrets losing, he acknowledges Zoro's strength and gifts him the famous sword Shusui.
Special
If Captain is a Slasher class, boosts Slasher characters' ATK by 1.75x for 1 turn, and greatly boosts their slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 18 turns |
| Level 2 | 22 turns | 17 turns |
| Level 3 | 21 turns | 16 turns |
| Level 4 | 20 turns | 15 turns |
| Level 5 | 19 turns | 14 turns |
| Level 6 | 18 turns | 13 turns |
| Level 7 | 17 turns | 12 turns |
| Max | 16 turns | 11 turns |
−1 turn at Limit Break 3
−1 turn at Limit Break 7
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts STR characters' ATK by 2.5x and boosts Slasher characters' HP by 1.2x
Crewmate Ability
Boosts Slasher characters' base ATK by 50
Makes character's QCK slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Slasher characters
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Adds 4% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Adds 7% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Adds 9% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,168 | 482 | 138 |
| Lv 99 | 2,601 | 1,355 | 312 |
| Lv 150 | 3,901 | 2,032 | 468 |
| Limit Break | 2,801+200 | 1,475+120 | 342+30 |
| Limit Break+ | 3,001+400 | 1,675+320 | 442+130 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 1: Critical ATK
Boosts base HP by 80
Show all 25
Boosts base HP by 120
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character's QCK slots have matching slot effects
Add 1 Power Slot
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Special Double Launch
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,753 | 1,434 | 330 |
| Lv 110 | 2,881 | 1,501 | 345 |
| Lv 120 | 3,136 | 1,633 | 376 |
| Lv 130 | 3,391 | 1,766 | 406 |
| Lv 150 | 3,901 | 2,032 | 468 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 111
- SPD
- 152
- Cost
- 30
Power Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with high ATK
Targets enemies within medium range (frontal) for ATK x 1 damage; targets Slasher class teammate for ATK Up Lv.5 (29 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets Slasher class teammate for ATK Up Lv.2 (20 s)
Charge time: 32 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.63 damage; targets Slasher class teammate for ATK Up Lv.2 (21 s)
Charge time: 32 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.66 damage; targets Slasher class teammate for ATK Up Lv.2 (22 s)
Charge time: 32 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.69 damage; targets Slasher class teammate for ATK Up Lv.3 (23 s)
Charge time: 32 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.72 damage; targets Slasher class teammate for ATK Up Lv.3 (24 s)
Charge time: 32 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 0.75 damage; targets Slasher class teammate for ATK Up Lv.3 (25 s)
Charge time: 32 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 0.78 damage; targets Slasher class teammate for ATK Up Lv.4 (26 s)
Charge time: 32 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 0.81 damage; targets Slasher class teammate for ATK Up Lv.4 (27 s)
Charge time: 32 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 0.84 damage; targets Slasher class teammate for ATK Up Lv.4 (28 s)
Charge time: 32 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1 damage; targets Slasher class teammate for ATK Up Lv.5 (29 s)
Charge time: 32 s
Slasher class teammates ATK Up Lv.5; self ATK Up Lv.3
Show all 5 levels
- Level 1
Slasher class teammates ATK Up Lv.1; self ATK Up Lv.3
- Level 2
Slasher class teammates ATK Up Lv.2; self ATK Up Lv.3
- Level 3
Slasher class teammates ATK Up Lv.3; self ATK Up Lv.3
- Level 4
Slasher class teammates ATK Up Lv.4; self ATK Up Lv.3
- Level 5
Slasher class teammates ATK Up Lv.5; self ATK Up Lv.3





