
S-Shark
New Assaulting Weapon
Special
Reduces top-row characters' Special charge time by 2 turns and reduces other characters' Special charge time by 1 turn at start of quest, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, adds 80x character's ATK on top of tap-timing bonuses for 5 turns, and boosts STR, DEX, and QCK characters' ATK by 2.75x for 2 turns (cannot be removed by crew or enemies)
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 14
Captain Ability
If STR, DEX, and QCK characters are all on the crew, reduces crew's Special charge time by 1 turn at start of quest, boosts STR, DEX, and QCK characters' ATK by 3.75x, HP by 1.5x, and makes their STRDEXQCK slots have matching slot effects
Crewmate Ability
Reduces character's Special Reverse by 2 turns, and makes crew's DEX slots have matching slot effects
Boosts Fighter, Shooter, and Powerhouse characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150
Unlocks at Limit Break 12
Support Ability
Rob Lucci, Kaku, Sentomaru, Stussy, Dr. Vegapunk "Lilith the Evil", S-Hawk, Dr. Vegapunk "Atlas the Violent", Dr. Vegapunk "York the Greedy", Dr. Vegapunk (Stella), Dr. Vegapunk "Shaka the Good", Dr. Vegapunk "Edison the Thinker", Dr. Vegapunk "Pythagoras the Wise", S-Snake, S-Bear
Once per quest, if supported character uses a Special, adds 30x supported character's ATK on top of tap-timing bonuses for 3 turns
- Lv 4
Once per quest, if supported character uses a Special, adds 20x supported character's ATK on top of tap-timing bonuses for 2 turns
- Lv 3
Once per quest, if supported character uses a Special, adds 20x supported character's ATK on top of tap-timing bonuses for 2 turns
- Lv 2
Once per quest, if supported character uses a Special, adds 10x supported character's ATK on top of tap-timing bonuses for 1 turn
- Lv 1
Once per quest, if supported character uses a Special, adds 10x supported character's ATK on top of tap-timing bonuses for 1 turn
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How to get
Featured · Mar 10, 2025 – Apr 12, 2025
Featured · Mar 9, 2025 – Apr 12, 2025
Featured · Mar 8, 2025 – Mar 28, 2025
Featured · Mar 8, 2025 – Apr 12, 2025
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,996 | 731 | 74 |
| Lv 99 | 3,992 | 1,462 | 148 |
| Lv 99 + Limit Break | 4,092+100 | 1,612+150 | 198+50 |
| Lv 105 | 4,326+100 | 1,698+150 | 206+50 |
| Lv 110 | 4,522+100 | 1,769+150 | 213+50 |
| Lv 120 | 4,913+100 | 1,913+150 | 228+50 |
| Lv 130 | 5,305+100 | 2,056+150 | 242+50 |
| Lv 150 | 6,088+100 | 2,343+150 | 272+50 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Barrier Pierce
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts Fighter, Shooter, and Powerhouse characters' base stats by 100, and if field has "Territory: Fighter class", boosts crew's base ATK by a further 150
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
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Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
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If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
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Lore
One of the Navy's new weapons, the Seraphim. He possesses the same powers as Senor Pink's Swim-Swim Fruit and is proficient at Fish-Man Karate. He attacked Nami and four others within the lab.


