
S-Shark
Special
Cuts crew's HP by 20% but deals 150x character's ATK in DEX-type damage to all enemies, reduces all enemies' [Damage Cut] and damage reduction duration by 6 turns, and boosts DEX, Fighter and Shooter characters' base ATK by +1500 for 3 turns. If "Jinbe" or "Senor Pink" has launched a Special in this turn, reduces the duration of all enemy barriers and damage nullification by 2 turns, and further increases crew's base ATK boosts by +500 (effect applies to base ATK boost effect from this Special)
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 20 turns | 19 turns | 18 turns |
| Lv 2 | 19 turns | 18 turns | 17 turns |
| Lv 3 | 18 turns | 17 turns | 16 turns |
| Lv 4 | 17 turns | 16 turns | 15 turns |
| Lv 5 | 16 turns | 15 turns | 14 turns |
| Lv 6 (Max) | 15 turns | 14 turns | 13 turns |
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−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Fighter and Shooter characters' HP by 1.5x, boosts their ATK by 5.5x when HP is 30% or below (boosts their ATK by 5x otherwise), boosts Fighter and Shooter characters' chance of landing on own type slot, reduces damage taken by 10%, and crew cannot be blown away by attack
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 10
Makes character immune to Stun
Unlocks at Limit Break 25
Support Ability
Fighter characters
Adds 7% of character's base stats to supported character's base stats
- Lv 4
Adds 6% of character's base stats to supported character's base stats
- Lv 3
Adds 5% of character's base stats to supported character's base stats
- Lv 2
Adds 4% of character's base stats to supported character's base stats
- Lv 1
Adds 3% of character's base stats to supported character's base stats
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How to get
800 medals · May 9, 2026 – Jun 27, 2026
Featured · Nov 29, 2025 – Jan 1, 2026
Featured · May 3, 2025 – Jun 7, 2025
Featured · Apr 5, 2025 – Apr 18, 2025
Featured · Oct 6, 2024 – Nov 2, 2024
Featured · Apr 6, 2024 – May 4, 2024
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,275 | 876 | 92 |
| Lv 99 | 4,550 | 1,752 | 183 |
| Lv 99 + Limit Break | 4,950+400 | 2,002+250 | 283+100 |
| Lv 99 + Limit Break+ | 5,450+900 | 2,202+450 | 383+200 |
| Lv 105 | 5,717+900 | 2,305+450 | 393+200 |
| Lv 110 | 5,940+900 | 2,390+450 | 402+200 |
| Lv 120 | 6,386+900 | 2,562+450 | 420+200 |
| Lv 130 | 6,832+900 | 2,734+450 | 438+200 |
| Lv 150 | 7,725+900 | 3,078+450 | 474+200 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base ATK by 10
Boosts base HP by 40
Boosts base HP by 60
Boosts base ATK by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Makes character immune to Stun
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Fear Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 200
Boosts base HP by 200
Boosts base ATK by 100
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
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Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Lv 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Lv 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Lv 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Lv 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Reduces character's Fear duration by 5 turns
- Lv 4
Reduces character's Fear duration by 4 turns
- Lv 3
Reduces character's Fear duration by 3 turns
- Lv 2
Reduces character's Fear duration by 2 turns
- Lv 1
Reduces character's Fear duration by 1 turn
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Rumble Stats
- Style
DEF Style- DEF
- 275
- SPD
- 111
- Rumble cost
- 20
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
- Target Priority
- Targets closest enemies
Targets DEX-type/Fighter class teammates for DEF Up Lv.7 (30 s), ATK Up Lv.7 (30 s); targets self for ATK x 4 Counter stance (30 s); activates Provoke on self (30 s); targets self for Shield Lv.3 (30 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.6 (100 s), Critical % Up Lv.4 (100 s), Special CT Speed Up Lv.3 (100 s); targets self for 600 HP per interval healing (30 s)
- Lv 9CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.6 (29 s), ATK Up Lv.6 (29 s); targets self for ATK x 3.8 Counter stance (29 s); activates Provoke on self (29 s); targets self for Shield Lv.2 (29 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.5 (100 s), Critical % Up Lv.3 (100 s), Special CT Speed Up Lv.2 (100 s); targets self for 500 HP per interval healing (29 s)
- Lv 8CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.6 (28 s), ATK Up Lv.6 (28 s); targets self for ATK x 3.6 Counter stance (28 s); activates Provoke on self (28 s); targets self for Shield Lv.2 (28 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.4 (100 s), Critical % Up Lv.3 (100 s), Special CT Speed Up Lv.2 (100 s); targets self for 450 HP per interval healing (28 s)
- Lv 7CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (27 s), ATK Up Lv.5 (27 s); targets self for ATK x 3.4 Counter stance (27 s); activates Provoke on self (27 s); targets self for Shield Lv.2 (27 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.4 (100 s), Critical % Up Lv.2 (100 s), Special CT Speed Up Lv.2 (100 s); targets self for 400 HP per interval healing (27 s)
- Lv 6CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (26 s), ATK Up Lv.5 (26 s); targets self for ATK x 3.2 Counter stance (26 s); activates Provoke on self (26 s); targets self for Shield Lv.2 (26 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.4 (100 s), Critical % Up Lv.2 (100 s), Special CT Speed Up Lv.2 (100 s); targets self for 350 HP per interval healing (26 s)
- Lv 5CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (25 s), ATK Up Lv.5 (25 s); targets self for ATK x 3 Counter stance (25 s); activates Provoke on self (25 s); targets self for Shield Lv.2 (25 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.3 (100 s), Critical % Up Lv.2 (100 s), Special CT Speed Up Lv.1 (100 s); targets self for 300 HP per interval healing (25 s)
- Lv 4CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (24 s), ATK Up Lv.4 (24 s); targets self for ATK x 2.8 Counter stance (24 s); activates Provoke on self (24 s); targets self for Shield Lv.2 (24 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.3 (100 s), Critical % Up Lv.1 (100 s), Special CT Speed Up Lv.1 (100 s); targets self for 250 HP per interval healing (24 s)
- Lv 3CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (23 s), ATK Up Lv.4 (23 s); targets self for ATK x 2.6 Counter stance (23 s); activates Provoke on self (23 s); targets self for Shield Lv.2 (23 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.2 (100 s), Critical % Up Lv.1 (100 s), Special CT Speed Up Lv.1 (100 s); targets self for 200 HP per interval healing (23 s)
- Lv 2CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (22 s), ATK Up Lv.4 (22 s); targets self for ATK x 2.4 Counter stance (22 s); activates Provoke on self (22 s); targets self for Shield Lv.2 (22 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.2 (100 s), Critical % Up Lv.1 (100 s), Special CT Speed Up Lv.1 (100 s); targets self for 150 HP per interval healing (22 s)
- Lv 1CT 31
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (21 s), ATK Up Lv.4 (21 s); targets self for ATK x 2.2 Counter stance (21 s); activates Provoke on self (21 s); targets self for Shield Lv.2 (21 s); if 5 or more Fighter class characters are on the team, self ATK Up Lv.2 (100 s), Critical % Up Lv.1 (100 s), Special CT Speed Up Lv.1 (100 s); targets self for 100 HP per interval healing (21 s)
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DEX-type/Fighter class teammates HP Up Lv.6, DEF Up Lv.6; Fighter class teammates ATK Up Lv.6, SPD Up Lv.6; after receiving damage, up to 10 times self ATK Up Lv.1; if 5 or more Fighter class characters are on the team, when appearing on the field, self Special CT 100% reduction; first 10 s of battle, self SPD UpLv.15
- Lv 4
DEX-type/Fighter class teammates HP Up Lv.5, DEF Up Lv.5; Fighter class teammates ATK Up Lv.5, SPD Up Lv.5; after receiving damage, up to 10 times self ATK Up Lv.1; if 5 or more Fighter class characters are on the team, when appearing on the field, self Special CT 90% reduction; first 10 s of battle, self SPD UpLv.12
- Lv 3
DEX-type/Fighter class teammates HP Up Lv.4, DEF Up Lv.4; Fighter class teammates ATK Up Lv.4, SPD Up Lv.4; after receiving damage, up to 10 times self ATK Up Lv.1; if 5 or more Fighter class characters are on the team, when appearing on the field, self Special CT 80% reduction; first 10 s of battle, self SPD UpLv.10
- Lv 2
DEX-type/Fighter class teammates HP Up Lv.3, DEF Up Lv.3; Fighter class teammates ATK Up Lv.3, SPD Up Lv.3; after receiving damage, up to 10 times self ATK Up Lv.1; if 5 or more Fighter class characters are on the team, when appearing on the field, self Special CT 70% reduction; first 10 s of battle, self SPD UpLv.8
- Lv 1
DEX-type/Fighter class teammates HP Up Lv.2, DEF Up Lv.2; Fighter class teammates ATK Up Lv.2, SPD Up Lv.2; after receiving damage, up to 10 times self ATK Up Lv.1; if 5 or more Fighter class characters are on the team, when appearing on the field, self Special CT 60% reduction; first 10 s of battle, self SPD UpLv.6
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Completely evades Halve Stats, reduce damage taken from QCK by 30%, increase damage dealt to QCK by 30%
Reduce damage taken from QCK by 20%, increase damage dealt to QCK by 15%
Unlocks at Lv 120
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
- Lv 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Lv 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Lv 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Lv 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
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Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
- Lv 4
Targets all enemies for 875 damage
- Lv 3
Targets all enemies for 750 damage
- Lv 2
Targets all enemies for 625 damage
- Lv 1
Targets all enemies for 500 damage
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Lore
One of the Navy's new weapon, Seraphim. With white hair, brown skin and black wings, he boasts extraordinary strength despite his young appearance. He was deployed to Egghead by the government and stood against the Straw Hat Pirates.


