S-Bear

Defying Orders

One of the Navy's new weapons, the Seraphim. He confronts Luffy and Lucci on the fourth floor of Labophase Building A. After shrugging off all their incoming attacks, he prepares a counterattack.

Special

Sweeping Ursa Shock

Reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, reduces crew's ATK Down duration by 2 turns, further increases crew's type effect boost and lock chain multiplier effect by +0.25, changes character's slot to SUPERBOMB, and doubles the type effects of normal attacks for Fighter and Shooter characters for 1 turn (up to 2 type effect boost increasing effects can be applied)

BaseLimit Break
Level 116 turns15 turns
Level 215 turns14 turns
Level 314 turns13 turns
Level 413 turns12 turns
Level 512 turns11 turns
Level 611 turns10 turns
Max10 turns9 turns

−1 turn at Limit Break 15

Captain Ability

Robust Body

Boosts Fighter and Shooter characters' HP by 1.75x, ATK by 4.25x, makes their BOMBSUPERBOMB slots have matching slot effects, and reduces BOMBSUPERBOMB damage by 80%

Crewmate Ability

UNIQ

Character cannot be blown away by attack, and makes Fighter and Shooter characters' BOMBSUPERBOMB slots have matching slot effects

UNIQ

When a Fighter or Shooter Captain uses a Special, reduces character's Special charge time by 7 turns (only once per quest)

Unlocks at Limit Break 25

Support Ability

Supported Characters

QCK characters

Level 5 (Max)

Adds 10% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 2% of character's base HP to supported character's base HP

  2. Level 2

    Adds 4% of character's base HP to supported character's base HP

  3. Level 3

    Adds 6% of character's base HP to supported character's base HP

  4. Level 4

    Adds 8% of character's base HP to supported character's base HP

  5. Level 5

    Adds 10% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,620797115
Lv 993,2391,594229
Lv 1504,8582,391343
Limit Break3,439+2001,694+100279+50
Limit Break+3,939+7001,894+300329+100

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 30

03

Boosts base ATK by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base ATK by 20

07

Boosts base ATK by 30

08

Boosts base RCV by 20

09

Potential Ability 2: Barrier Pierce

10

Add 1 Power Slot

11

Boosts base ATK by 40

12

Boosts base HP by 50

13

Boosts base HP by 60

14

Boosts base RCV by 30

15

Reduces Special charge time by 1 turn

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 200

20

Boosts base HP by 300

21

Boosts base ATK by 50

22

Potential Ability 3: Special Triple Launch

23

Boosts base RCV by 50

24

Boosts base ATK by 50

25

Add Crewmate Ability 2: When a Fighter or Shooter Captain uses a Special, reduces character's Special charge time by 7 turns (only once per quest)

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Special Triple Launch
Level 5 (Max)

Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Show all 5 levels
  1. Level 1

    Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special

  2. Level 2

    Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special

  3. Level 3

    Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special

  4. Level 4

    Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special

  5. Level 5

    Up to 2 times per quest, sets character's Special charge to MAX after character uses Special

Level Limit Break

HPATKRCV
Lv 1053,4291,687242
Lv 1103,5881,765253
Lv 1203,9051,922275
Lv 1304,2232,078298
Lv 1504,8582,391343

Evolution

S-Bear
Super Evolution · 30,000 Beli
S-Bear

Pirate Rumble

Style
Attacker
DEF
173
SPD
201
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Sweeping Ursa Shock
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets 1 STR-type enemy with high Special CT for 100% chance of Forced Out (10 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1.3 damage; targets 1 STR-type enemy with high Special CT for 50% chance of Forced Out (10 s)

    Charge time: 29 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.4 damage; targets 1 STR-type enemy with high Special CT for 55% chance of Forced Out (10 s)

    Charge time: 29 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.5 damage; targets 1 STR-type enemy with high Special CT for 60% chance of Forced Out (10 s)

    Charge time: 29 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.6 damage; targets 1 STR-type enemy with high Special CT for 65% chance of Forced Out (10 s)

    Charge time: 29 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 1.7 damage; targets 1 STR-type enemy with high Special CT for 70% chance of Forced Out (10 s)

    Charge time: 29 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 1.8 damage; targets 1 STR-type enemy with high Special CT for 75% chance of Forced Out (10 s)

    Charge time: 29 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 1.9 damage; targets 1 STR-type enemy with high Special CT for 80% chance of Forced Out (10 s)

    Charge time: 29 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 2 damage; targets 1 STR-type enemy with high Special CT for 85% chance of Forced Out (10 s)

    Charge time: 29 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 2.1 damage; targets 1 STR-type enemy with high Special CT for 90% chance of Forced Out (10 s)

    Charge time: 29 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 2.2 damage; targets 1 STR-type enemy with high Special CT for 100% chance of Forced Out (10 s)

    Charge time: 29 s

Ability
Level 5 (Max)

Fighter/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; when remaining HP is 50% or below, self ATK Up Lv.10

Show all 5 levels
  1. Level 1

    Fighter/Shooter class teammates ATK Up Lv.1, SPD Up Lv.1; when remaining HP is 50% or below, self ATK Up Lv.6

  2. Level 2

    Fighter/Shooter class teammates ATK Up Lv.2, SPD Up Lv.2; when remaining HP is 50% or below, self ATK Up Lv.7

  3. Level 3

    Fighter/Shooter class teammates ATK Up Lv.3, SPD Up Lv.3; when remaining HP is 50% or below, self ATK Up Lv.8

  4. Level 4

    Fighter/Shooter class teammates ATK Up Lv.4, SPD Up Lv.4; when remaining HP is 50% or below, self ATK Up Lv.9

  5. Level 5

    Fighter/Shooter class teammates ATK Up Lv.5, SPD Up Lv.5; when remaining HP is 50% or below, self ATK Up Lv.10

Resilience

80% chance to evade Action Bind, reduce damage taken from STR by 20%

Family

S-Bear
S-BearS-Bear