
S-Bear
Assaulting Weapon
One of the Navy's new weapons, the Seraphim. Alongside S-Hawk, he appears in front of Luffy and the others. Ignoring orders from Shaka the Good, he suddenly attacks Luffy and his crew.
Special
Reduces all enemies' DEF Up, damage reduction and [Damage Cut] duration by 1 turn, further increases crew's type effect boost and lock chain multiplier effect by +0.25, changes character's slot to SUPERBOMB, and doubles the type effects of normal attacks for Fighter and Shooter characters for 1 turn (up to 2 type effect boost increasing effects can be applied)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 turns | 15 turns |
| Level 2 | 15 turns | 14 turns |
| Level 3 | 14 turns | 13 turns |
| Level 4 | 13 turns | 12 turns |
| Level 5 | 12 turns | 11 turns |
| Level 6 | 11 turns | 10 turns |
| Max | 10 turns | 9 turns |
−1 turn at Limit Break 15
Captain Ability
Boosts Fighter and Shooter characters' HP by 1.75x, ATK by 3.75x, makes their BOMBSUPERBOMB slots have matching slot effects, and reduces BOMBSUPERBOMB damage by 80%
Crewmate Ability
Character cannot be blown away by attack, and makes Fighter and Shooter characters' BOMBSUPERBOMB slots have matching slot effects
When a Fighter or Shooter Captain uses a Special, reduces character's Special charge time by 7 turns (only once per quest)
Unlocks at Limit Break 25
Support Ability
QCK characters
Adds 10% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 2% of character's base HP to supported character's base HP
- Level 2
Adds 4% of character's base HP to supported character's base HP
- Level 3
Adds 6% of character's base HP to supported character's base HP
- Level 4
Adds 8% of character's base HP to supported character's base HP
- Level 5
Adds 10% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,596 | 779 | 100 |
| Lv 99 | 3,192 | 1,558 | 199 |
| Lv 150 | 4,788 | 2,337 | 298 |
| Limit Break | 3,392+200 | 1,658+100 | 249+50 |
| Limit Break+ | 3,892+700 | 1,858+300 | 299+100 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 20
Potential Ability 2: Barrier Pierce
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 200
Boosts base HP by 300
Boosts base ATK by 50
Potential Ability 3: Special Triple Launch
Boosts base RCV by 50
Boosts base ATK by 50
Add Crewmate Ability 2: When a Fighter or Shooter Captain uses a Special, reduces character's Special charge time by 7 turns (only once per quest)
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Up to 2 times per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Up to 2 times per quest, reduces character's Special charge time by 3 turns after character uses Special
- Level 3
Up to 2 times per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Up to 2 times per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Up to 2 times per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,379 | 1,649 | 210 |
| Lv 110 | 3,536 | 1,726 | 220 |
| Lv 120 | 3,849 | 1,878 | 239 |
| Lv 130 | 4,162 | 2,031 | 259 |
| Lv 150 | 4,788 | 2,337 | 298 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 148
- SPD
- 196
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 2 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 100% chance of Forced Out (5 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1.1 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 50% chance of Forced Out (5 s)
Charge time: 29 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.2 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 55% chance of Forced Out (5 s)
Charge time: 29 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.3 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 60% chance of Forced Out (5 s)
Charge time: 29 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.4 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 65% chance of Forced Out (5 s)
Charge time: 29 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 1.5 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 70% chance of Forced Out (5 s)
Charge time: 29 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 1.6 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 75% chance of Forced Out (5 s)
Charge time: 29 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 1.7 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 80% chance of Forced Out (5 s)
Charge time: 29 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 1.8 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 85% chance of Forced Out (5 s)
Charge time: 29 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 1.9 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 90% chance of Forced Out (5 s)
Charge time: 29 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 2 damage; when remaining HP is 50% or below, targets 1 STR-type enemy for 100% chance of Forced Out (5 s)
Charge time: 29 s
Fighter/Shooter class teammates ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
Fighter/Shooter class teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
Fighter/Shooter class teammates ATK Up Lv.2, SPD Up Lv.1
- Level 3
Fighter/Shooter class teammates ATK Up Lv.3, SPD Up Lv.2
- Level 4
Fighter/Shooter class teammates ATK Up Lv.4, SPD Up Lv.2
- Level 5
Fighter/Shooter class teammates ATK Up Lv.5, SPD Up Lv.3
60% chance to evade Action Bind
How to get
Pirate King Adventures · 2025-02-26 – 2025-03-28Reward

