S-Bear

One of the Navy's new weapons, the Seraphim. With white hair, brown skin, and black wings, he boasts extraordinary strength despite his young appearance. He has a similar ability to Bartholomew Kuma's Paw-Paw Fruit powers.

Special

Clearing Strike of the New Weapon

Completely removes all enemies' DEF Up, deals 60x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 6,000,000 damage), completely removes all Poison from crew, changes crew's RCVEMPTYBLOCKGBOMB slots and character's own type slots to SUPERBOMB, changes crew's ATK multiplier of SUPERBOMB slots to 2.5x when slots match (normally 2x when matching) 0.5x when unfavorable, 1.5x otherwise for 3 turns, and boosts Shooter and Powerhouse characters' slot effects by 2.5x for 3 turns (allows this boost effect to be further increased up to 2 times). If "Bartholomew Kuma" or "Sentomaru" is in the crew or is set as Support for character, prevents Shooter and Powerhouse characters' slots from being changed until Shooter or Powerhouse character lands a GREAT strike. After 1 turn, applies -30% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.25 (this effect also applies to slot effect boost from this Special)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Pinnacle of Science

Changes crew's slots to SUPERBOMB and locks crew's slots for 1 turn at start of quest, boosts Shooter and Powerhouse characters' HP by 1.5x, boosts their ATK based on the timing of the previous character's attack (minimum 5x, maximum 5.5x), damages all enemies for 80x of damage received from the enemy at end of turn, completely removes character's Special Reverse, completely removes crew's Burn (applied by enemy), makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces damage taken from BOMBSUPERBOMB slots by 80%

Crewmate Ability

UNIQ

Character cannot be blown away by attack, and makes crew's BOMBSUPERBOMB slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.1

Unlocks at Limit Break 25

Support Ability

Supported Characters

Shooter characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,38084684
Lv 994,7601,692168
Lv 1507,1402,538252
Limit Break5,160+4001,942+250268+100
Limit Break+5,660+9002,142+450318+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 30

03

Boosts base HP by 40

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 40

07

Boosts base HP by 50

08

Boosts base ATK by 15

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Character cannot be blown away by attack, and makes crew's BOMBSUPERBOMB slots have matching slot effects

11

Boosts base ATK by 15

12

Boosts base ATK by 20

13

Boosts base HP by 50

14

Boosts base HP by 60

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 20

18

Boosts base ATK by 20

19

Boosts base HP by 60

20

Boosts base ATK by 30

21

Boosts base ATK by 40

22

Boosts base RCV by 20

23

Boosts base RCV by 20

24

Boosts base HP by 70

25

Add Crewmate Ability 2: Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.1

26

Boosts base RCV by 20

27

Boosts base RCV by 20

28

Boosts base ATK by 40

29

Boosts base ATK by 40

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 20

37

Boosts base RCV by 30

38

Boosts base ATK by 100

39

Boosts base HP by 250

40

Reduces Special charge time by 1 turn

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack

Level Limit Break

HPATKRCV
Lv 1055,0401,791177
Lv 1105,2731,874186
Lv 1205,7402,040202
Lv 1306,2062,206219
Lv 1507,1402,538252

Pirate Rumble

Style
Obstructer
DEF
199
SPD
127
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Clearing Strike of the New Weapon
Level 10 (Max)

Targets enemies within large range (frontal) for ATK x 3.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 100% chance of Forced Out (15 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for ATK x 0.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 50% chance of Forced Out (15 s)

    Charge time: 20 s

  2. Level 2

    Targets enemies within large range (frontal) for ATK x 1.05 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 55% chance of Forced Out (15 s)

    Charge time: 20 s

  3. Level 3

    Targets enemies within large range (frontal) for ATK x 1.35 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 60% chance of Forced Out (15 s)

    Charge time: 20 s

  4. Level 4

    Targets enemies within large range (frontal) for ATK x 1.65 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 65% chance of Forced Out (15 s)

    Charge time: 20 s

  5. Level 5

    Targets enemies within large range (frontal) for ATK x 1.95 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 70% chance of Forced Out (15 s)

    Charge time: 20 s

  6. Level 6

    Targets enemies within large range (frontal) for ATK x 2.25 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 75% chance of Forced Out (15 s)

    Charge time: 20 s

  7. Level 7

    Targets enemies within large range (frontal) for ATK x 2.55 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 80% chance of Forced Out (15 s)

    Charge time: 20 s

  8. Level 8

    Targets enemies within large range (frontal) for ATK x 2.85 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 85% chance of Forced Out (15 s)

    Charge time: 20 s

  9. Level 9

    Targets enemies within large range (frontal) for ATK x 3.15 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 90% chance of Forced Out (15 s)

    Charge time: 20 s

  10. Level 10

    Targets enemies within large range (frontal) for ATK x 3.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 100% chance of Forced Out (15 s)

    Charge time: 20 s

Ability
Level 5 (Max)

PSY-type/Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, RCV Up Lv.6; when teammate is defeated, up to 4 times, self ATK Up Lv.2, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    PSY-type/Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, RCV Up Lv.2; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    PSY-type/Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, RCV Up Lv.3; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1

  3. Level 3

    PSY-type/Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, RCV Up Lv.4; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1

  4. Level 4

    PSY-type/Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, RCV Up Lv.5; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1

  5. Level 5

    PSY-type/Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, RCV Up Lv.6; when teammate is defeated, up to 4 times, self ATK Up Lv.2, Special CT Speed Up Lv.2

Resilience

Completely evades Forced Out, reduce damage taken from INT by 30%, increase damage dealt to INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Featured · Sep 6, 2025 – Oct 4, 2025

Sugo-Fest

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Featured · Mar 1, 2025 – Apr 5, 2025

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Sugo-Fest

Featured · Sep 1, 2024 – Oct 6, 2024

Family

S-Bear
S-BearS-Bear