
S-Bear
One of the Navy's new weapons, the Seraphim. With white hair, brown skin, and black wings, he boasts extraordinary strength despite his young appearance. He has a similar ability to Bartholomew Kuma's Paw-Paw Fruit powers.
Special
Completely removes all enemies' DEF Up, deals 60x the amount of accumulated damage received before Special is launched in non-type damage to all enemies (maximum 6,000,000 damage), completely removes all Poison from crew, changes crew's RCVEMPTYBLOCKGBOMB slots and character's own type slots to SUPERBOMB, changes crew's ATK multiplier of SUPERBOMB slots to 2.5x when slots match (normally 2x when matching) 0.5x when unfavorable, 1.5x otherwise for 3 turns, and boosts Shooter and Powerhouse characters' slot effects by 2.5x for 3 turns (allows this boost effect to be further increased up to 2 times). If "Bartholomew Kuma" or "Sentomaru" is in the crew or is set as Support for character, prevents Shooter and Powerhouse characters' slots from being changed until Shooter or Powerhouse character lands a GREAT strike. After 1 turn, applies -30% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.25 (this effect also applies to slot effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Changes crew's slots to SUPERBOMB and locks crew's slots for 1 turn at start of quest, boosts Shooter and Powerhouse characters' HP by 1.5x, boosts their ATK based on the timing of the previous character's attack (minimum 5x, maximum 5.5x), damages all enemies for 80x of damage received from the enemy at end of turn, completely removes character's Special Reverse, completely removes crew's Burn (applied by enemy), makes crew's BOMBSUPERBOMB slots have matching slot effects, and reduces damage taken from BOMBSUPERBOMB slots by 80%
Crewmate Ability
Character cannot be blown away by attack, and makes crew's BOMBSUPERBOMB slots have matching slot effects
Unlocks at Limit Break 10
Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.1
Unlocks at Limit Break 25
Support Ability
Shooter characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,380 | 846 | 84 |
| Lv 99 | 4,760 | 1,692 | 168 |
| Lv 150 | 7,140 | 2,538 | 252 |
| Limit Break | 5,160+400 | 1,942+250 | 268+100 |
| Limit Break+ | 5,660+900 | 2,142+450 | 318+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 40
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 40
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Character cannot be blown away by attack, and makes crew's BOMBSUPERBOMB slots have matching slot effects
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base HP by 70
Add Crewmate Ability 2: Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Shooter and Powerhouse Resistance to all enemies for 1 turn, and further increases crew's slot effect boost by +0.1
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 250
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,040 | 1,791 | 177 |
| Lv 110 | 5,273 | 1,874 | 186 |
| Lv 120 | 5,740 | 2,040 | 202 |
| Lv 130 | 6,206 | 2,206 | 219 |
| Lv 150 | 7,140 | 2,538 | 252 |
Pirate Rumble
- Style
Obstructer- DEF
- 199
- SPD
- 127
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 3.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 100% chance of Forced Out (15 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 0.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 50% chance of Forced Out (15 s)
Charge time: 20 s
- Level 2
Targets enemies within large range (frontal) for ATK x 1.05 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 55% chance of Forced Out (15 s)
Charge time: 20 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.35 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 60% chance of Forced Out (15 s)
Charge time: 20 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.65 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 65% chance of Forced Out (15 s)
Charge time: 20 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.95 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 70% chance of Forced Out (15 s)
Charge time: 20 s
- Level 6
Targets enemies within large range (frontal) for ATK x 2.25 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 75% chance of Forced Out (15 s)
Charge time: 20 s
- Level 7
Targets enemies within large range (frontal) for ATK x 2.55 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 80% chance of Forced Out (15 s)
Charge time: 20 s
- Level 8
Targets enemies within large range (frontal) for ATK x 2.85 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 85% chance of Forced Out (15 s)
Charge time: 20 s
- Level 9
Targets enemies within large range (frontal) for ATK x 3.15 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 90% chance of Forced Out (15 s)
Charge time: 20 s
- Level 10
Targets enemies within large range (frontal) for ATK x 3.75 damage; when team has no INT-type teammates, targets 1 enemy with high Special CT for 100% chance of Forced Out (15 s)
Charge time: 20 s
PSY-type/Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, RCV Up Lv.6; when teammate is defeated, up to 4 times, self ATK Up Lv.2, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
PSY-type/Shooter class teammates ATK Up Lv.2, DEF Up Lv.2, RCV Up Lv.2; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 2
PSY-type/Shooter class teammates ATK Up Lv.3, DEF Up Lv.3, RCV Up Lv.3; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 3
PSY-type/Shooter class teammates ATK Up Lv.4, DEF Up Lv.4, RCV Up Lv.4; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 4
PSY-type/Shooter class teammates ATK Up Lv.5, DEF Up Lv.5, RCV Up Lv.5; when teammate is defeated, up to 4 times, self ATK Up Lv.1, Special CT Speed Up Lv.1
- Level 5
PSY-type/Shooter class teammates ATK Up Lv.6, DEF Up Lv.6, RCV Up Lv.6; when teammate is defeated, up to 4 times, self ATK Up Lv.2, Special CT Speed Up Lv.2
Completely evades Forced Out, reduce damage taken from INT by 30%, increase damage dealt to INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Oct 3, 2026 – Nov 1, 2026
Featured · Jan 31, 2026 – Mar 7, 2026
Featured · Sep 6, 2025 – Oct 4, 2025
Featured · Apr 5, 2025 – Apr 18, 2025
Featured · Mar 1, 2025 – Apr 5, 2025
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Featured · Sep 1, 2024 – Oct 6, 2024

