
Moria & Perona
Neverending Nightmare
Captain of Thriller Bark and one of the Mysterious Four. With Moria's shadows and Perona's ghost attacks, they suffocate their enemies in a nightmare without giving them any opening.
Special
Reduces all enemies' HP by 10%. Boosts Driven and Cerebral characters' ATK for 1 turn based on the number of status effects applied on enemy (2.5x for for 0-2 effects, 2.75x for 3-5 effects, 3x for 6-7 effects, and 3x and further boosting the effect of crew's ATK boost (effect applies to ATK boost from this Special) by +0.25 for 8 effects or more). Reduces crew's Bind/Burn duration by 6 turns, boosts damage dealt to increased damage taken/Negative status enemies by 2.5x for 1 turn, applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns, and becomes "Moria & Perona" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 5x, boosts their damage dealt to enemies with damage taken increased, delay, any poison, DEF down, Paralysis, Ignite, or Negative status by 1.04x for each status effect (effect applies up to 7 status effects; up to approximately 1.315x of damage boost effect; up to approximately 6.579x increase in damage with the ATK boost effect), and makes crew's RCVTND slots have matching slot effects
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 4.5x, boosts their damage dealt to enemies with damage taken increased, delay, any poison, DEF down, Paralysis, Ignite, or Negative status by 1.15x, and makes crew's RCV slots have matching slot effects
Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 4.5x, boosts their damage dealt to enemies with Negative status by 1.2x, and makes crew's TND slots have matching slot effects
Crewmate Ability
Makes Driven and Cerebral characters' RCVTND slots have matching slot effects
Boosts Driven and Cerebral characters' base stats by 150
Unlocks at Limit Break 25
Makes Driven and Cerebral characters' RCVTND slots have matching slot effects
Makes Driven and Cerebral characters' RCVTND slots have matching slot effects
Switch Effect
Gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn, applies -15% Driven and Cerebral Resistance to all enemies for 1 turn, and heals crew by 2,000 HP at end of turn for 1 turn
Gives all enemies Negative status (reduces their ATK and DEF by 20%, ignoring immunity to status effects) for 1 turn, applies -25% Driven and Cerebral Resistance to all enemies for 1 turn, and heals crew by 8,000 HP at end of turn for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,252 | 836 | 171 |
| Lv 99 | 4,504 | 1,672 | 342 |
| Lv 150 | 6,756 | 2,508 | 513 |
| Limit Break | 5,004+500 | 1,892+220 | 442+100 |
| Limit Break+ | 5,504+1,000 | 2,092+420 | 492+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 20
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Boosts base RCV by 30
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Recoverable HP Amount Down Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts Driven and Cerebral characters' base stats by 150
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Boosts base HP by 80
Potential Ability 3: Limit Special Uses Resistance
Expand Limit Break (LB+)
Boosts base ATK by 60
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 60
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 80
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Reduces Recoverable HP Amount Down duration by 5 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 2 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 4 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 5 turns
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,768 | 1,770 | 362 |
| Lv 110 | 4,989 | 1,852 | 378 |
| Lv 120 | 5,431 | 2,016 | 412 |
| Lv 130 | 5,872 | 2,180 | 445 |
| Lv 150 | 6,756 | 2,508 | 513 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 223
- SPD
- 172
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range for ATK Down Lv.7 (20 s), 2500 damage; targets Driven/Cerebral class teammates for ATK Up Lv.7 (20 s), HP 2500 healing
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK Down Lv.1 (11 s), 1600 damage; targets Driven/Cerebral class teammates for ATK Up Lv.1 (11 s), HP 1600 healing
Charge time: 35 s
- Level 2
Targets enemies within large range for ATK Down Lv.1 (12 s), 1700 damage; targets Driven/Cerebral class teammates for ATK Up Lv.1 (12 s), HP 1700 healing
Charge time: 35 s
- Level 3
Targets enemies within large range for ATK Down Lv.2 (13 s), 1800 damage; targets Driven/Cerebral class teammates for ATK Up Lv.2 (13 s), HP 1800 healing
Charge time: 35 s
- Level 4
Targets enemies within large range for ATK Down Lv.2 (14 s), 1900 damage; targets Driven/Cerebral class teammates for ATK Up Lv.2 (14 s), HP 1900 healing
Charge time: 35 s
- Level 5
Targets enemies within large range for ATK Down Lv.3 (15 s), 2000 damage; targets Driven/Cerebral class teammates for ATK Up Lv.3 (15 s), HP 2000 healing
Charge time: 35 s
- Level 6
Targets enemies within large range for ATK Down Lv.4 (16 s), 2100 damage; targets Driven/Cerebral class teammates for ATK Up Lv.4 (16 s), HP 2100 healing
Charge time: 35 s
- Level 7
Targets enemies within large range for ATK Down Lv.4 (17 s), 2200 damage; targets Driven/Cerebral class teammates for ATK Up Lv.4 (17 s), HP 2200 healing
Charge time: 35 s
- Level 8
Targets enemies within large range for ATK Down Lv.5 (18 s), 2300 damage; targets Driven/Cerebral class teammates for ATK Up Lv.5 (18 s), HP 2300 healing
Charge time: 35 s
- Level 9
Targets enemies within large range for ATK Down Lv.5 (19 s), 2400 damage; targets Driven/Cerebral class teammates for ATK Up Lv.5 (19 s), HP 2400 healing
Charge time: 35 s
- Level 10
Targets enemies within large range for ATK Down Lv.7 (20 s), 2500 damage; targets Driven/Cerebral class teammates for ATK Up Lv.7 (20 s), HP 2500 healing
Charge time: 35 s
Driven and Cerebral class teammates HP Up Lv.8, SPD Up Lv.5, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
Driven and Cerebral class teammates HP Up Lv.4, SPD Up Lv.1, Special CT Speed Up Lv.1
- Level 2
Driven and Cerebral class teammates HP Up Lv.5, SPD Up Lv.2, Special CT Speed Up Lv.1
- Level 3
Driven and Cerebral class teammates HP Up Lv.6, SPD Up Lv.3, Special CT Speed Up Lv.1
- Level 4
Driven and Cerebral class teammates HP Up Lv.7, SPD Up Lv.4, Special CT Speed Up Lv.1
- Level 5
Driven and Cerebral class teammates HP Up Lv.8, SPD Up Lv.5, Special CT Speed Up Lv.2
Completely evades Action Bind, reduce damage taken from Free Spirit and Powerhouse by 30%
Grand Party
Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.4; Free Spirit enemies HP Down Lv.5, ATK, DEF Down Lv.6
Show all 5 levels
- Level 1
Driven/Cerebral class teammates Critical %, SPD Up Lv.1, ATK Up Lv.1; Free Spirit enemies HP Down Lv.1, ATK, DEF Down Lv.2
- Level 2
Driven/Cerebral class teammates Critical %, SPD Up Lv.2, ATK Up Lv.2; Free Spirit enemies HP Down Lv.2, ATK, DEF Down Lv.3
- Level 3
Driven/Cerebral class teammates Critical %, SPD Up Lv.2, ATK Up Lv.3; Free Spirit enemies HP Down Lv.3, ATK, DEF Down Lv.4
- Level 4
Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.3; Free Spirit enemies HP Down Lv.4, ATK, DEF Down Lv.5
- Level 5
Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.4; Free Spirit enemies HP Down Lv.5, ATK, DEF Down Lv.6
Targets 1 enemy with high HP for ATK Down Lv.8 (20 s), HP 60% reduction; targets 1 teammate with low curent HP for ATK Up Lv.8 (20 s), HP 50% healing
After receiving 30,000 damage
Can be used 4 times
Show all 5 levels
- Level 1
Targets 1 enemy with high HP for ATK Down Lv.4 (12 s), HP 40% reduction; targets 1 teammate with low curent HP for ATK Up Lv.4 (12 s), HP 30% healing
- Level 2
Targets 1 enemy with high HP for ATK Down Lv.5 (14 s), HP 45% reduction; targets 1 teammate with low curent HP for ATK Up Lv.5 (14 s), HP 35% healing
- Level 3
Targets 1 enemy with high HP for ATK Down Lv.6 (16 s), HP 50% reduction; targets 1 teammate with low curent HP for ATK Up Lv.6 (16 s), HP 40% healing
- Level 4
Targets 1 enemy with high HP for ATK Down Lv.7 (18 s), HP 55% reduction; targets 1 teammate with low curent HP for ATK Up Lv.7 (18 s), HP 45% healing
- Level 5
Targets 1 enemy with high HP for ATK Down Lv.8 (20 s), HP 60% reduction; targets 1 teammate with low curent HP for ATK Up Lv.8 (20 s), HP 50% healing
How to get
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