Moria & Perona

Beginning of the Nightmare

Captain of Thriller Bark and one of the Mysterious Four of Thriller Bark. At Thriller Bark, they used a variety of methods to obtain the shadows of the Straw Hat crew. Perona shows considerable loyalty to Moria.

Special

Vengeful Shadows and Ghosts

Removes all Poison, reduces crew's Paralysis duration by 5 turns, drastically reduces all enemies' DEF for 1 turn, and boosts damage dealt to enemies affected by DEF Down by 1.75x for 1 turn

BaseLimit Break
Max19 turns13 turns

−3 turns at Limit Break 5

−3 turns at Limit Break 9

Captain Ability

Seeking Shadows

Boosts INT characters' ATK by 2.5x and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 3 straight turns)

LB

Boosts INT characters' ATK by 2.5x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 3 straight turns), and reduces damage taken by 20%

Unlocks at Limit Break 3

Crewmate Ability

+STATS

Boosts INT characters' base ATK by 50

UNIQ

Makes Slasher and Shooter characters' PSY slots have matching slot effects

Unlocks at Limit Break 8

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Adds 5% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Adds 2% of character's base stats to supported character's base stats

  3. Level 3

    Adds 3% of character's base stats to supported character's base stats

  4. Level 4

    Adds 4% of character's base stats to supported character's base stats

  5. Level 5

    Adds 5% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,045555103
Lv 992,6121,388258
Lv 1503,9182,082387
Limit Break2,712+1001,588+200408+150

Limit Break

01

Boosts base ATK by 50

02

Boosts base HP by 100

03

Power Up Captain Ability

04

Potential Ability 1: Pinch Healing

05

Reduces Special charge time by 3 turns

Show all 10
06

Boosts base ATK by 150

07

Boosts base RCV by 150

08

Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects

09

Reduces Special charge time by 3 turns

10

Potential Ability 2: Barrier Pierce

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1052,7651,469273
Lv 1102,8931,537285
Lv 1203,1491,673311
Lv 1303,4051,809336
Lv 1503,9182,082387

Pirate Rumble

Style
Defender
DEF
293
SPD
120
Cost
35
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Vengeful Shadows and Ghosts
Level 10 (Max)

Targets enemies within medium range (horizontal) for HP 15% reduction; targets 1 enemy with high ATK for 100% chance of Special Bind (29 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for HP 5% reduction; targets 1 enemy with high ATK for 50% chance of Special Bind (20 s)

    Charge time: 35 s

  2. Level 2

    Targets enemies within medium range (horizontal) for HP 6% reduction; targets 1 enemy with high ATK for 55% chance of Special Bind (21 s)

    Charge time: 35 s

  3. Level 3

    Targets enemies within medium range (horizontal) for HP 7% reduction; targets 1 enemy with high ATK for 60% chance of Special Bind (22 s)

    Charge time: 35 s

  4. Level 4

    Targets enemies within medium range (horizontal) for HP 8% reduction; targets 1 enemy with high ATK for 65% chance of Special Bind (23 s)

    Charge time: 35 s

  5. Level 5

    Targets enemies within medium range (horizontal) for HP 9% reduction; targets 1 enemy with high ATK for 70% chance of Special Bind (24 s)

    Charge time: 35 s

  6. Level 6

    Targets enemies within medium range (horizontal) for HP 10% reduction; targets 1 enemy with high ATK for 75% chance of Special Bind (25 s)

    Charge time: 35 s

  7. Level 7

    Targets enemies within medium range (horizontal) for HP 11% reduction; targets 1 enemy with high ATK for 80% chance of Special Bind (26 s)

    Charge time: 35 s

  8. Level 8

    Targets enemies within medium range (horizontal) for HP 12% reduction; targets 1 enemy with high ATK for 85% chance of Special Bind (27 s)

    Charge time: 35 s

  9. Level 9

    Targets enemies within medium range (horizontal) for HP 13% reduction; targets 1 enemy with high ATK for 90% chance of Special Bind (28 s)

    Charge time: 35 s

  10. Level 10

    Targets enemies within medium range (horizontal) for HP 15% reduction; targets 1 enemy with high ATK for 100% chance of Special Bind (29 s)

    Charge time: 35 s

Ability
Level 5 (Max)

Team HP Up Lv.5; first 30 s of battle, self DEF Up Lv.2

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1; first 30 s of battle, self DEF Up Lv.1

  2. Level 2

    Team HP Up Lv.2; first 30 s of battle, self DEF Up Lv.1

  3. Level 3

    Team HP Up Lv.3; first 30 s of battle, self DEF Up Lv.1

  4. Level 4

    Team HP Up Lv.4; first 30 s of battle, self DEF Up Lv.1

  5. Level 5

    Team HP Up Lv.5; first 30 s of battle, self DEF Up Lv.2

Resilience

60% chance to evade Special Bind

Family

Moria & Perona
Moria & PeronaMoria & Perona
Linked families
Gecko MoriaMihawk & PeronaPerona