
Moria & Perona
Beginning of the Nightmare
Captain of Thriller Bark and one of the Mysterious Four of Thriller Bark. At Thriller Bark, they used a variety of methods to obtain the shadows of the Straw Hat crew. Perona shows considerable loyalty to Moria.
Special
Removes all Poison, reduces crew's Paralysis duration by 5 turns, drastically reduces all enemies' DEF for 1 turn, and boosts damage dealt to enemies affected by DEF Down by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 19 turns | 13 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts INT characters' ATK by 2.5x and boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 3 straight turns)
Boosts INT characters' ATK by 2.5x, boosts their ATK further if any enemies were defeated in previous turns (up to approximately 3.5x in 3 straight turns), and reduces damage taken by 20%
Unlocks at Limit Break 3
Crewmate Ability
Boosts INT characters' base ATK by 50
Makes Slasher and Shooter characters' PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
INT characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,045 | 555 | 103 |
| Lv 99 | 2,612 | 1,388 | 258 |
| Lv 150 | 3,918 | 2,082 | 387 |
| Limit Break | 2,712+100 | 1,588+200 | 408+150 |
Limit Break
Boosts base ATK by 50
Boosts base HP by 100
Power Up Captain Ability
Potential Ability 1: Pinch Healing
Reduces Special charge time by 3 turns
Show all 10
Boosts base ATK by 150
Boosts base RCV by 150
Add Crewmate Ability 2: Makes Slasher and Shooter characters' PSY slots have matching slot effects
Reduces Special charge time by 3 turns
Potential Ability 2: Barrier Pierce
Potential Abilities
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,765 | 1,469 | 273 |
| Lv 110 | 2,893 | 1,537 | 285 |
| Lv 120 | 3,149 | 1,673 | 311 |
| Lv 130 | 3,405 | 1,809 | 336 |
| Lv 150 | 3,918 | 2,082 | 387 |
Pirate Rumble
- Style
Defender- DEF
- 293
- SPD
- 120
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for HP 15% reduction; targets 1 enemy with high ATK for 100% chance of Special Bind (29 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 5% reduction; targets 1 enemy with high ATK for 50% chance of Special Bind (20 s)
Charge time: 35 s
- Level 2
Targets enemies within medium range (horizontal) for HP 6% reduction; targets 1 enemy with high ATK for 55% chance of Special Bind (21 s)
Charge time: 35 s
- Level 3
Targets enemies within medium range (horizontal) for HP 7% reduction; targets 1 enemy with high ATK for 60% chance of Special Bind (22 s)
Charge time: 35 s
- Level 4
Targets enemies within medium range (horizontal) for HP 8% reduction; targets 1 enemy with high ATK for 65% chance of Special Bind (23 s)
Charge time: 35 s
- Level 5
Targets enemies within medium range (horizontal) for HP 9% reduction; targets 1 enemy with high ATK for 70% chance of Special Bind (24 s)
Charge time: 35 s
- Level 6
Targets enemies within medium range (horizontal) for HP 10% reduction; targets 1 enemy with high ATK for 75% chance of Special Bind (25 s)
Charge time: 35 s
- Level 7
Targets enemies within medium range (horizontal) for HP 11% reduction; targets 1 enemy with high ATK for 80% chance of Special Bind (26 s)
Charge time: 35 s
- Level 8
Targets enemies within medium range (horizontal) for HP 12% reduction; targets 1 enemy with high ATK for 85% chance of Special Bind (27 s)
Charge time: 35 s
- Level 9
Targets enemies within medium range (horizontal) for HP 13% reduction; targets 1 enemy with high ATK for 90% chance of Special Bind (28 s)
Charge time: 35 s
- Level 10
Targets enemies within medium range (horizontal) for HP 15% reduction; targets 1 enemy with high ATK for 100% chance of Special Bind (29 s)
Charge time: 35 s
Team HP Up Lv.5; first 30 s of battle, self DEF Up Lv.2
Show all 5 levels
- Level 1
Team HP Up Lv.1; first 30 s of battle, self DEF Up Lv.1
- Level 2
Team HP Up Lv.2; first 30 s of battle, self DEF Up Lv.1
- Level 3
Team HP Up Lv.3; first 30 s of battle, self DEF Up Lv.1
- Level 4
Team HP Up Lv.4; first 30 s of battle, self DEF Up Lv.1
- Level 5
Team HP Up Lv.5; first 30 s of battle, self DEF Up Lv.2
60% chance to evade Special Bind

