Moria & Perona

Nightmare of Thriller Bark

Captain of Thriller Bark and one of the Mysterious Four. Users of Shadow-Shadow Fruit and Hollow-Hollow Fruit. The greatest nightmare awaits the Straw Hat Pirates as they land on Thriller Bark.

Special

Inescapable Nightmare

Reduces all enemies' HP by 10%. Boosts Driven and Cerebral characters' ATK for 1 turn based on the number of status effects applied on enemy (2.5x for for 0-2 effects, 2.75x for 3-5 effects, 3x for 6-7 effects, and 3x and further boosting the effect of crew's ATK boost (effect applies to ATK boost from this Special) by +0.25 for 8 effects or more). Reduces crew's Bind/Burn duration by 6 turns, boosts damage dealt to increased damage taken/Negative status enemies by 2.5x for 1 turn, applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns, and becomes "Moria & Perona" for 2 turns

Level 121 turns
Level 220 turns
Level 319 turns
Level 418 turns
Level 517 turns
Max16 turns

Captain Ability

Moria & PeronaDual
Threats from the Gloom

Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 5x, boosts their damage dealt to enemies with damage taken increased, delay, any poison, DEF down, Paralysis, Ignite, or Negative status by 1.04x for each status effect (effect applies up to 7 status effects; up to approximately 1.315x of damage boost effect; up to approximately 6.579x increase in damage with the ATK boost effect), and makes crew's RCVTND slots have matching slot effects

Gecko Moria
Manipulating the Shadows

Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 4.5x, boosts their damage dealt to enemies with damage taken increased, delay, any poison, DEF down, Paralysis, Ignite, or Negative status by 1.15x, and makes crew's RCV slots have matching slot effects

Perona
Controller of Ghosts

Reduces Driven and Cerebral characters' Special charge time by 1 turn at start of quest, boosts their HP by 1.3x, boosts their ATK by 4.5x, boosts their damage dealt to enemies with Negative status by 1.2x, and makes crew's TND slots have matching slot effects

Crewmate Ability

Moria & PeronaDual
UNIQ

Makes Driven and Cerebral characters' RCVTND slots have matching slot effects

Gecko Moria
UNIQ

Makes Driven and Cerebral characters' RCVTND slots have matching slot effects

Perona
UNIQ

Makes Driven and Cerebral characters' RCVTND slots have matching slot effects

Switch Effect

Base

Gives all enemies Negative status (reduces their ATK and DEF by 20%) for 1 turn, applies -15% Driven and Cerebral Resistance to all enemies for 1 turn, and heals crew by 2,000 HP at end of turn for 1 turn

Super SwitchSwitch times · 6

Gives all enemies Negative status (reduces their ATK and DEF by 20%, ignoring immunity to status effects) for 1 turn, applies -25% Driven and Cerebral Resistance to all enemies for 1 turn, and heals crew by 8,000 HP at end of turn for 1 turn

Stats

HPATKRCV
Lv 11,14142187
Lv 702,282842173

Evolution

Moria & Perona
Sea StallionRainbow Plated LobsterBlue Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Moria & Perona

Pirate Rumble

Style
Supporter
DEF
223
SPD
172
Cost
55
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Inescapable Nightmare
Level 10 (Max)

Targets enemies within large range for ATK Down Lv.7 (20 s), 2500 damage; targets Driven/Cerebral class teammates for ATK Up Lv.7 (20 s), HP 2500 healing

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK Down Lv.1 (11 s), 1600 damage; targets Driven/Cerebral class teammates for ATK Up Lv.1 (11 s), HP 1600 healing

    Charge time: 35 s

  2. Level 2

    Targets enemies within large range for ATK Down Lv.1 (12 s), 1700 damage; targets Driven/Cerebral class teammates for ATK Up Lv.1 (12 s), HP 1700 healing

    Charge time: 35 s

  3. Level 3

    Targets enemies within large range for ATK Down Lv.2 (13 s), 1800 damage; targets Driven/Cerebral class teammates for ATK Up Lv.2 (13 s), HP 1800 healing

    Charge time: 35 s

  4. Level 4

    Targets enemies within large range for ATK Down Lv.2 (14 s), 1900 damage; targets Driven/Cerebral class teammates for ATK Up Lv.2 (14 s), HP 1900 healing

    Charge time: 35 s

  5. Level 5

    Targets enemies within large range for ATK Down Lv.3 (15 s), 2000 damage; targets Driven/Cerebral class teammates for ATK Up Lv.3 (15 s), HP 2000 healing

    Charge time: 35 s

  6. Level 6

    Targets enemies within large range for ATK Down Lv.4 (16 s), 2100 damage; targets Driven/Cerebral class teammates for ATK Up Lv.4 (16 s), HP 2100 healing

    Charge time: 35 s

  7. Level 7

    Targets enemies within large range for ATK Down Lv.4 (17 s), 2200 damage; targets Driven/Cerebral class teammates for ATK Up Lv.4 (17 s), HP 2200 healing

    Charge time: 35 s

  8. Level 8

    Targets enemies within large range for ATK Down Lv.5 (18 s), 2300 damage; targets Driven/Cerebral class teammates for ATK Up Lv.5 (18 s), HP 2300 healing

    Charge time: 35 s

  9. Level 9

    Targets enemies within large range for ATK Down Lv.5 (19 s), 2400 damage; targets Driven/Cerebral class teammates for ATK Up Lv.5 (19 s), HP 2400 healing

    Charge time: 35 s

  10. Level 10

    Targets enemies within large range for ATK Down Lv.7 (20 s), 2500 damage; targets Driven/Cerebral class teammates for ATK Up Lv.7 (20 s), HP 2500 healing

    Charge time: 35 s

Ability
Level 5 (Max)

Driven and Cerebral class teammates HP Up Lv.8, SPD Up Lv.5, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    Driven and Cerebral class teammates HP Up Lv.4, SPD Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    Driven and Cerebral class teammates HP Up Lv.5, SPD Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    Driven and Cerebral class teammates HP Up Lv.6, SPD Up Lv.3, Special CT Speed Up Lv.1

  4. Level 4

    Driven and Cerebral class teammates HP Up Lv.7, SPD Up Lv.4, Special CT Speed Up Lv.1

  5. Level 5

    Driven and Cerebral class teammates HP Up Lv.8, SPD Up Lv.5, Special CT Speed Up Lv.2

Resilience

Completely evades Action Bind, reduce damage taken from Free Spirit and Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.4; Free Spirit enemies HP Down Lv.5, ATK, DEF Down Lv.6

Show all 5 levels
  1. Level 1

    Driven/Cerebral class teammates Critical %, SPD Up Lv.1, ATK Up Lv.1; Free Spirit enemies HP Down Lv.1, ATK, DEF Down Lv.2

  2. Level 2

    Driven/Cerebral class teammates Critical %, SPD Up Lv.2, ATK Up Lv.2; Free Spirit enemies HP Down Lv.2, ATK, DEF Down Lv.3

  3. Level 3

    Driven/Cerebral class teammates Critical %, SPD Up Lv.2, ATK Up Lv.3; Free Spirit enemies HP Down Lv.3, ATK, DEF Down Lv.4

  4. Level 4

    Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.3; Free Spirit enemies HP Down Lv.4, ATK, DEF Down Lv.5

  5. Level 5

    Driven/Cerebral class teammates Critical %, SPD Up Lv.3, ATK Up Lv.4; Free Spirit enemies HP Down Lv.5, ATK, DEF Down Lv.6

Inescapable Nightmare
Level 5 (Max)

Targets 1 enemy with high HP for ATK Down Lv.8 (20 s), HP 60% reduction; targets 1 teammate with low curent HP for ATK Up Lv.8 (20 s), HP 50% healing

Condition

After receiving 30,000 damage

Can be used 4 times

Show all 5 levels
  1. Level 1

    Targets 1 enemy with high HP for ATK Down Lv.4 (12 s), HP 40% reduction; targets 1 teammate with low curent HP for ATK Up Lv.4 (12 s), HP 30% healing

  2. Level 2

    Targets 1 enemy with high HP for ATK Down Lv.5 (14 s), HP 45% reduction; targets 1 teammate with low curent HP for ATK Up Lv.5 (14 s), HP 35% healing

  3. Level 3

    Targets 1 enemy with high HP for ATK Down Lv.6 (16 s), HP 50% reduction; targets 1 teammate with low curent HP for ATK Up Lv.6 (16 s), HP 40% healing

  4. Level 4

    Targets 1 enemy with high HP for ATK Down Lv.7 (18 s), HP 55% reduction; targets 1 teammate with low curent HP for ATK Up Lv.7 (18 s), HP 45% healing

  5. Level 5

    Targets 1 enemy with high HP for ATK Down Lv.8 (20 s), HP 60% reduction; targets 1 teammate with low curent HP for ATK Up Lv.8 (20 s), HP 50% healing

How to get

Family

Moria & Perona
Moria & PeronaMoria & Perona
Linked families
Gecko MoriaMihawk & PeronaPerona