
Binz
Entrapping Grow-Grow Fruit
Officer of the Neo Marines. He calls Z, the leader of the Neo Marines, "Master" and works to serve him. He fought against Sanji, who was on his way to Zephyr, by manipulating plants at will with his Grow-Grow Fruit powers.
Special
Delays all enemies by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, reduces crew's Despair duration by 6 turns, changes character's slot to TND, and if crew has 2 turns or more of [Damage Plus] status when Special is launched, locks crew's slots for 1 turn and boosts the type effects of normal attacks for Striker and Shooter characters by 2.5x for 2 turns (doubles the type effects of normal attacks for Striker and Shooter characters for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts crew's ATK by 4.25x until a character lands a non-PERFECT strike, and cuts crew's HP by 10% at end of turn
Crewmate Ability
Makes Striker and Shooter characters' DEXRCV slots have matching slot effects
Boosts Striker and Shooter characters' base ATK by 100
Unlocks at Limit Break 8
Support Ability
Zephyr (Z), Ain
Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,248 | 841 | 71 |
| Lv 99 | 3,513 | 1,568 | 142 |
| Lv 150 | 5,269 | 2,352 | 213 |
| Limit Break | 3,663+150 | 1,718+150 | 192+50 |
Limit Break
Boosts base RCV by 25
Boosts base ATK by 25
Boosts base ATK by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 25
Show all 15
Boosts base HP by 25
Boosts base HP by 25
Add Crewmate Ability 2: Boosts Striker and Shooter characters' base ATK by 100
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 50
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,719 | 1,660 | 150 |
| Lv 110 | 3,891 | 1,737 | 157 |
| Lv 120 | 4,236 | 1,890 | 171 |
| Lv 130 | 4,580 | 2,044 | 185 |
| Lv 150 | 5,269 | 2,352 | 213 |
How to get
Featured · Oct 21, 2023 – Oct 29, 2023



