Binz

Entrapping Grow-Grow Fruit

Officer of the Neo Marines. He calls Z, the leader of the Neo Marines, "Master" and works to serve him. He fought against Sanji, who was on his way to Zephyr, by manipulating plants at will with his Grow-Grow Fruit powers.

Special

Assault of Plants and Blades

Delays all enemies by 1 turn, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns, reduces crew's Despair duration by 6 turns, changes character's slot to TND, and if crew has 2 turns or more of [Damage Plus] status when Special is launched, locks crew's slots for 1 turn and boosts the type effects of normal attacks for Striker and Shooter characters by 2.5x for 2 turns (doubles the type effects of normal attacks for Striker and Shooter characters for 1 turn otherwise)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 12

Captain Ability

Loyal to Master Z

Boosts crew's ATK by 4.25x until a character lands a non-PERFECT strike, and cuts crew's HP by 10% at end of turn

Crewmate Ability

UNIQ

Makes Striker and Shooter characters' DEXRCV slots have matching slot effects

+STATS

Boosts Striker and Shooter characters' base ATK by 100

Unlocks at Limit Break 8

Support Ability

Supported Characters

Zephyr (Z), Ain

Level 5 (Max)

Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Bind or Despair status from the enemy, reduces crew's Bind/Despair duration by 1 turn at start of crew's next turn

Stats

HPATKRCV
Lv 11,24884171
Lv 993,5131,568142
Lv 1505,2692,352213
Limit Break3,663+1501,718+150192+50

Limit Break

01

Boosts base RCV by 25

02

Boosts base ATK by 25

03

Boosts base ATK by 25

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 25

Show all 15
06

Boosts base HP by 25

07

Boosts base HP by 25

08

Add Crewmate Ability 2: Boosts Striker and Shooter characters' base ATK by 100

09

Boosts base HP by 50

10

Add 1 Power Slot

11

Boosts base ATK by 50

12

Reduces Special charge time by 1 turn

13

Boosts base HP by 50

14

Boosts base ATK by 50

15

Potential Ability 2: Barrier Pierce

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1053,7191,660150
Lv 1103,8911,737157
Lv 1204,2361,890171
Lv 1304,5802,044185
Lv 1505,2692,352213

How to get

Sugo-Fest

Featured · Oct 21, 2023 – Oct 29, 2023

Family

Binz
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