
Binz
Pledging Allegiance to Master Z
Officer of the Neo Marines. He has been a member since they were first founded. The Neo Marines were formed by Zephyr after he lost faith in the Navy when they promoted a pirate who was responsible for a great tragedy to the position of one of the Seven Warlords of the Sea.
Special
Deals 40x character's ATK in non-type damage to all enemies, delays them by 1 turn, and if the HP of the enemy with the highest max HP is 80% or below, greatly boosts Shooter characters' slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Reduces all enemies' [Damage Cut] duration by 6 turns, deals 80x character's ATK in non-type damage to all enemies, delays them by 1 turn, doubles Shooter characters' slot effects for 3 turns, and if Captain is a Shooter class, doubles damage dealt to delayed enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Level 6 | 12 turns | 10 turns |
| Max | 11 turns | 9 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter characters' ATK by 2.5x and HP by 1.25x
Crewmate Ability
Boosts Shooter characters' base HP by 50
Makes Shooter characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Zephyr (Z), Ain
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,312 | 782 | 190 |
| Lv 99 | 2,455 | 1,385 | 321 |
| Lv 150 | 3,682 | 2,077 | 481 |
| Limit Break | 2,655+200 | 1,485+100 | 371+50 |
| Limit Break+ | 3,005+550 | 1,685+300 | 446+125 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 15
Show all 25
Boosts base HP by 70
Boosts base ATK by 20
Add 1 Power Slot
Boosts base RCV by 25
Boosts base HP by 80
Boosts base ATK by 25
Add Crewmate Ability 2: Makes Shooter characters' INT slots have matching slot effects
Boosts base ATK by 35
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,599 | 1,466 | 339 |
| Lv 110 | 2,719 | 1,534 | 355 |
| Lv 120 | 2,960 | 1,669 | 386 |
| Lv 130 | 3,200 | 1,805 | 418 |
| Lv 150 | 3,682 | 2,077 | 481 |
| New Special | |||



