
Binz
Zephyr's Final Pupil
A ninja in the service of the Neo Navy. His Grow-Grow Fruit skills let him grow plants instantly to any size he wants. Whether necessary or not, he does a strange dance whenever using these skills.
Special
Delays all enemies by 1 turn, boosts chain multiplier by +0.2, and makes it easier to land PERFECT strikes for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Level 6 | 18 turns | 16 turns |
| Level 7 | 17 turns | 15 turns |
| Level 8 | 16 turns | 14 turns |
| Level 9 | 15 turns | 13 turns |
| Level 10 | 14 turns | 12 turns |
| Level 11 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−2 turns at Limit Break 13
Captain Ability
Doubles Striker and Free Spirit characters' ATK and deals 2x character's ATK in extra damage at end of turn
Crewmate Ability
Adds 2x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 3
Makes Shooter characters' DEX slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Zephyr (Z), Ain
Adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 3% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 5% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,091 | 484 | 115 |
| Lv 99 | 2,107 | 1,042 | 280 |
| Lv 150 | 3,160 | 1,563 | 420 |
| Limit Break | 2,257+150 | 1,142+100 | 330+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Add Crewmate Ability 1: Adds 2x character's ATK on top of tap-timing bonuses
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 10
Show all 15
Boosts base HP by 20
Boosts base ATK by 30
Boosts base RCV by 40
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 70
Add Crewmate Ability 2: Makes Shooter characters' DEX slots have matching slot effects
Reduces Special charge time by 2 turns
Boosts base ATK by 60
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,230 | 1,103 | 296 |
| Lv 110 | 2,334 | 1,154 | 310 |
| Lv 120 | 2,540 | 1,256 | 337 |
| Lv 130 | 2,747 | 1,358 | 365 |
| Lv 150 | 3,160 | 1,563 | 420 |



