
Kurozumi Kanjuro
Kazenbo Falling into the Abyss
A samurai from the land of Wano and a servant of the Kozuki clan. His real name is Kurozumi Kanjuro. The performance he devoted his whole life to comes to an end. With his last remaining strength, he turns himself into a Kazenbo and sinks into the abyss along with everything around him.
Special
If crew has [ATK Up] status at 3x or more when Special is launched, extends the duration of crew's [ATK Up] by 1 turn. If crew has slot effects boost at 3x or more when Special is launched, extends the duration of crew's slot effect boost by 1 turn. If Captain is a Driven or Powerhouse class, boosts crew's [ATK Up] and slot effect boost to 3x. If enemy has Ignited status when Special is launched, makes crew's DEX slots have matching slot effects for 2 turns, changes crew's slots to DEX, and boosts STR, Driven, and Powerhouse characters' base ATK by +1250 for 2 turns (applies Ignited status to all enemies for 3 turns otherwise; deals 150x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts Driven and Powerhouse characters' ATK by 4.5x, boosts ATK by approximately 5.25x in turns where "Glorious Death of the Kurozumi Clan, Kazenbo" is used, boosts crew's HP by 1.25x, and launches "Glorious Death of the Kurozumi Clan, Kazenbo" at the start of crew's next turn after receiving a total of 30,000 damage or more from the enemy (launches up to 2 times per quest. Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)
Crewmate Ability
Boosts top-row characters' base ATK by 150
Unlocks at Limit Break 10
Makes Driven and Powerhouse characters' QCK slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Jack, Kaido, King, Orochi, Queen
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2.25x
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.3x
- Level 2
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.5x
- Level 3
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.75x
- Level 4
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2x
- Level 5
Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2.25x
Super Special

When any of the following characters are on the crew (except as Support Characters): King, Jack, Queen, Orochi
Applies Ignited status to all enemies for 2 turns (deals 150x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), boosts Driven and Powerhouse characters' ATK by 2.25x for 2 turns, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,262 | 852 | 139 |
| Lv 99 | 4,524 | 1,704 | 278 |
| Lv 150 | 6,786 | 2,556 | 417 |
| Limit Break | 5,024+500 | 1,904+200 | 378+100 |
| Limit Break+ | 5,524+1,000 | 2,104+400 | 428+150 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 10
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Add Crewmate Ability 1: Boosts top-row characters' base ATK by 150
Boosts base HP by 30
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base HP by 30
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 50
Boosts base ATK by 80
Boosts base HP by 40
Boosts base RCV by 40
Add Crewmate Ability 2: Makes Driven and Powerhouse characters' QCK slots have matching slot effects
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 70
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 75
Boosts base HP by 150
Boosts base ATK by 75
Boosts base HP by 250
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
Show all 5 levels
- Level 1
Boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn
ConditionAt final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
- Level 2
Changes character's slot to character's own type, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
- Level 3
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn
ConditionAt final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
- Level 4
Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn
ConditionAt final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
- Level 5
Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn
ConditionAt final battle, when crew has [ATK Up], slot effect boost, and base ATK boost
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,790 | 1,804 | 294 |
| Lv 110 | 5,011 | 1,887 | 307 |
| Lv 120 | 5,455 | 2,054 | 335 |
| Lv 130 | 5,898 | 2,221 | 362 |
| Lv 150 | 6,786 | 2,556 | 417 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 148
- SPD
- 161
- Cost
- 55
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (30 s), Special CT 10% delay; targets DEX-type enemies for Special CT Speed Down Lv.5 (15 s); targets self for HP 15% reduction
Charge time: 15 s
Show all 10 levels
- Level 1
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (21 s), Special CT 5% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 2
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (22 s), Special CT 6% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 3
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (23 s), Special CT 6% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 4
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (24 s), Special CT 7% delay; targets DEX-type enemies for Special CT Speed Down Lv.2 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 5
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (25 s), Special CT 7% delay; targets DEX-type enemies for Special CT Speed Down Lv.2 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 6
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (26 s), Special CT 8% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 7
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (27 s), Special CT 8% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 8
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (28 s), Special CT 9% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 9
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (29 s), Special CT 9% delay; targets DEX-type enemies for Special CT Speed Down Lv.4 (15 s); targets self for HP 15% reduction
Charge time: 15 s
- Level 10
Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (30 s), Special CT 10% delay; targets DEX-type enemies for Special CT Speed Down Lv.5 (15 s); targets self for HP 15% reduction
Charge time: 15 s
STR-type teammates SPD Up Lv.5, HP Up Lv.5; DEX-type enemies Miss % Up Lv.5
Show all 5 levels
- Level 1
STR-type teammates SPD Up Lv.1, HP Up Lv.1; DEX-type enemies Miss % Up Lv.1
- Level 2
STR-type teammates SPD Up Lv.2, HP Up Lv.2; DEX-type enemies Miss % Up Lv.2
- Level 3
STR-type teammates SPD Up Lv.3, HP Up Lv.3; DEX-type enemies Miss % Up Lv.3
- Level 4
STR-type teammates SPD Up Lv.4, HP Up Lv.4; DEX-type enemies Miss % Up Lv.4
- Level 5
STR-type teammates SPD Up Lv.5, HP Up Lv.5; DEX-type enemies Miss % Up Lv.5
Completely evades Paralysis, reduce damage taken from DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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