Kurozumi Kanjuro

Kazenbo Falling into the Abyss

A samurai from the land of Wano and a servant of the Kozuki clan. His real name is Kurozumi Kanjuro. The performance he devoted his whole life to comes to an end. With his last remaining strength, he turns himself into a Kazenbo and sinks into the abyss along with everything around him.

Special

Glorious Death of the Kurozumi Clan, Kazenbo

If crew has [ATK Up] status at 3x or more when Special is launched, extends the duration of crew's [ATK Up] by 1 turn. If crew has slot effects boost at 3x or more when Special is launched, extends the duration of crew's slot effect boost by 1 turn. If Captain is a Driven or Powerhouse class, boosts crew's [ATK Up] and slot effect boost to 3x. If enemy has Ignited status when Special is launched, makes crew's DEX slots have matching slot effects for 2 turns, changes crew's slots to DEX, and boosts STR, Driven, and Powerhouse characters' base ATK by +1250 for 2 turns (applies Ignited status to all enemies for 3 turns otherwise; deals 150x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

The Glorious Final Performance

Boosts Driven and Powerhouse characters' ATK by 4.5x, boosts ATK by approximately 5.25x in turns where "Glorious Death of the Kurozumi Clan, Kazenbo" is used, boosts crew's HP by 1.25x, and launches "Glorious Death of the Kurozumi Clan, Kazenbo" at the start of crew's next turn after receiving a total of 30,000 damage or more from the enemy (launches up to 2 times per quest. Specials launched due to Captain Ability will not reduce the character's Special charge time. If transitioning to the next Battle due to the effect of the Special launched by the Captain Ability, the Special will not auto-launch at the start of crew's next turn even if meeting the requirement)

Crewmate Ability

+STATS

Boosts top-row characters' base ATK by 150

Unlocks at Limit Break 10

UNIQ

Makes Driven and Powerhouse characters' QCK slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Jack, Kaido, King, Orochi, Queen

Level 5 (Max)

Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2.25x

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.3x

  2. Level 2

    Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.5x

  3. Level 3

    Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 1.75x

  4. Level 4

    Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2x

  5. Level 5

    Once per quest, if supported character uses a Special to boost ATK, boosts crew's ATK boost to 2.25x

Super Special

Super Class
Condition

When any of the following characters are on the crew (except as Support Characters): King, Jack, Queen, Orochi

Applies Ignited status to all enemies for 2 turns (deals 150x enemy ATK in non-type damage at end of enemy turn; Ignited damage effect will not be applied after an enemy's preemptive action), boosts Driven and Powerhouse characters' ATK by 2.25x for 2 turns, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,262852139
Lv 994,5241,704278
Lv 1506,7862,556417
Limit Break5,024+5001,904+200378+100
Limit Break+5,524+1,0002,104+400428+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base HP by 30

08

Boosts base RCV by 10

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Boosts top-row characters' base ATK by 150

11

Boosts base HP by 30

12

Boosts base RCV by 10

13

Boosts base RCV by 20

14

Boosts base HP by 30

15

Potential Ability 2: Barrier Pierce

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 30

19

Boosts base HP by 40

20

Boosts base HP by 40

21

Boosts base ATK by 50

22

Boosts base ATK by 80

23

Boosts base HP by 40

24

Boosts base RCV by 40

25

Add Crewmate Ability 2: Makes Driven and Powerhouse characters' QCK slots have matching slot effects

26

Boosts base HP by 50

27

Boosts base HP by 50

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base RCV by 25

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base ATK by 75

36

Boosts base HP by 150

37

Boosts base ATK by 75

38

Boosts base HP by 250

39

Boosts base RCV by 25

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 10% or below at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack

Final Tap Sugo Special
Level 5 (Max)

Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn

Condition

At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

  2. Level 2

    Changes character's slot to character's own type, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

  3. Level 3

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +1500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

  4. Level 4

    Changes character's slot (including BLOCK slot) to character's own type, and boosts character's base ATK by +2000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

  5. Level 5

    Changes character's slot (including BLOCK slot) to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and boosts character's base ATK by +2500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle, when crew has [ATK Up], slot effect boost, and base ATK boost

Level Limit Break

HPATKRCV
Lv 1054,7901,804294
Lv 1105,0111,887307
Lv 1205,4552,054335
Lv 1305,8982,221362
Lv 1506,7862,556417

Evolution

Kurozumi Kanjuro
Sea StallionRed Pirate PenguinRainbow Pirate PenguinRed Armored CrabRainbow Striped Dragon
75,000 Beli
Kurozumi Kanjuro

Pirate Rumble

Style
Obstructer
DEF
148
SPD
161
Cost
55
Action

Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack

Targets closest enemies

Glorious Death of the Kurozumi Clan, Kazenbo
Level 10 (Max)

Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (30 s), Special CT 10% delay; targets DEX-type enemies for Special CT Speed Down Lv.5 (15 s); targets self for HP 15% reduction

Charge time: 15 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (21 s), Special CT 5% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  2. Level 2

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (22 s), Special CT 6% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  3. Level 3

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (23 s), Special CT 6% delay; targets DEX-type enemies for Special CT Speed Down Lv.1 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  4. Level 4

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (24 s), Special CT 7% delay; targets DEX-type enemies for Special CT Speed Down Lv.2 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  5. Level 5

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (25 s), Special CT 7% delay; targets DEX-type enemies for Special CT Speed Down Lv.2 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  6. Level 6

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (26 s), Special CT 8% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  7. Level 7

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (27 s), Special CT 8% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  8. Level 8

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (28 s), Special CT 9% delay; targets DEX-type enemies for Special CT Speed Down Lv.3 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  9. Level 9

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (29 s), Special CT 9% delay; targets DEX-type enemies for Special CT Speed Down Lv.4 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

  10. Level 10

    Targets 3 enemies with high Special CT for Damage Over Time Lv.1 (30 s), Special CT 10% delay; targets DEX-type enemies for Special CT Speed Down Lv.5 (15 s); targets self for HP 15% reduction

    Charge time: 15 s

Ability
Level 5 (Max)

STR-type teammates SPD Up Lv.5, HP Up Lv.5; DEX-type enemies Miss % Up Lv.5

Show all 5 levels
  1. Level 1

    STR-type teammates SPD Up Lv.1, HP Up Lv.1; DEX-type enemies Miss % Up Lv.1

  2. Level 2

    STR-type teammates SPD Up Lv.2, HP Up Lv.2; DEX-type enemies Miss % Up Lv.2

  3. Level 3

    STR-type teammates SPD Up Lv.3, HP Up Lv.3; DEX-type enemies Miss % Up Lv.3

  4. Level 4

    STR-type teammates SPD Up Lv.4, HP Up Lv.4; DEX-type enemies Miss % Up Lv.4

  5. Level 5

    STR-type teammates SPD Up Lv.5, HP Up Lv.5; DEX-type enemies Miss % Up Lv.5

Resilience

Completely evades Paralysis, reduce damage taken from DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Mar 1, 2024 – Apr 6, 2024

Sugo-Fest

Featured · Dec 23, 2023 – Dec 31, 2023

Sugo-Fest

Featured · Sep 19, 2023 – Oct 14, 2023

Sugo-Fest

Featured · Sep 17, 2023 – Oct 14, 2023

Family

Kanjuro
Kurozumi KanjuroKurozumi KanjuroKurozumi KanjuroKurozumi KanjuroEvening Shower KanjuroEvening Shower KanjuroKanjuroEvening Shower KanjuroKanjuro
Linked families
Orochi & Kanjuro