Kurozumi Kanjuro

Traitorous Samurai

A samurai from the land of Wano and a servant of the Kozuki clan. His real name is Kurozumi Kanjuro. He turned spy for Orochi after a life of persecution and continued to leak information and deceive his comrades to the end.

Special

Hidden Identity
Stage 1

Changes adjacent slots to BOMB, reduces crew's decrease chain multipler growth rate duration by 4 turns, and boosts chain multiplier by +0.8 for 1 turn. If HP is above a certain amount when Special is launched, cannot be KO'd for 1 turn (effect cannot be used multiple times)

Stage 2

Changes crew's slots (including BLOCK slots) to BOMB, reduces crew's decrease chain multipler growth rate duration by 8 turns, boosts chain multiplier by +1.1 for 1 turn, and cannot be KO'd for 1 turn (effect cannot be used multiple times)

BaseLimit Break
Level 119 / 31 turns17 / 29 turns
Level 218 / 30 turns16 / 28 turns
Level 317 / 29 turns15 / 27 turns
Level 416 / 28 turns14 / 26 turns
Level 515 / 27 turns13 / 25 turns
Level 614 / 26 turns12 / 24 turns
Max13 / 25 turns11 / 23 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Masterful Act

Boosts Driven characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts Driven characters' base ATK by 50

UNIQ

Makes Driven characters' BOMB slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1% and adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from STR characters by 2% and adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from STR characters by 3% and adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from STR characters by 4% and adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,34882772
Lv 992,9961,379241
Lv 1504,4942,068361
Limit Break3,196+2001,479+100291+50
Limit Break+3,396+4001,679+300391+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base HP by 60

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base ATK by 30

10

Boosts base ATK by 40

11

Boosts base RCV by 30

12

Add Crewmate Ability 2: Makes Driven characters' BOMB slots have matching slot effects

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Barrier Pierce

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base HP by 100

21

Boosts base RCV by 50

22

Boosts base ATK by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Slot Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1721,460255
Lv 1103,3191,527266
Lv 1203,6121,662290
Lv 1303,9061,797313
Lv 1504,4942,068361

Pirate Rumble

Style
Obstructer
DEF
123
SPD
151
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets enemies with low remaining HP

Hidden Identity
Level 10 (Max)

Targets 1 enemy with high ATK for ATK Down Lv.8 (15 s); target 1 enemy with high DEF for DEF Down Lv.5 (15 s); targets enemy with highest current HP for 100% chance of Paralysis (15 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy with high ATK for ATK Down Lv.1 (6 s); target 1 enemy with high DEF for DEF Down Lv.1 (6 s); targets enemy with highest current HP for 50% chance of Paralysis (6 s)

    Charge time: 29 s

  2. Level 2

    Targets 1 enemy with high ATK for ATK Down Lv.1 (7 s); target 1 enemy with high DEF for DEF Down Lv.1 (7 s); targets enemy with highest current HP for 55% chance of Paralysis (7 s)

    Charge time: 29 s

  3. Level 3

    Targets 1 enemy with high ATK for ATK Down Lv.2 (8 s); target 1 enemy with high DEF for DEF Down Lv.1 (8 s); targets enemy with highest current HP for 60% chance of Paralysis (8 s)

    Charge time: 29 s

  4. Level 4

    Targets 1 enemy with high ATK for ATK Down Lv.3 (9 s); target 1 enemy with high DEF for DEF Down Lv.2 (9 s); targets enemy with highest current HP for 65% chance of Paralysis (9 s)

    Charge time: 29 s

  5. Level 5

    Targets 1 enemy with high ATK for ATK Down Lv.3 (10 s); target 1 enemy with high DEF for DEF Down Lv.2 (10 s); targets enemy with highest current HP for 70% chance of Paralysis (10 s)

    Charge time: 29 s

  6. Level 6

    Targets 1 enemy with high ATK for ATK Down Lv.4 (11 s); target 1 enemy with high DEF for DEF Down Lv.3 (11 s); targets enemy with highest current HP for 75% chance of Paralysis (11 s)

    Charge time: 29 s

  7. Level 7

    Targets 1 enemy with high ATK for ATK Down Lv.5 (12 s); target 1 enemy with high DEF for DEF Down Lv.3 (12 s); targets enemy with highest current HP for 80% chance of Paralysis (12 s)

    Charge time: 29 s

  8. Level 8

    Targets 1 enemy with high ATK for ATK Down Lv.5 (13 s); target 1 enemy with high DEF for DEF Down Lv.3 (13 s); targets enemy with highest current HP for 85% chance of Paralysis (13 s)

    Charge time: 29 s

  9. Level 9

    Targets 1 enemy with high ATK for ATK Down Lv.6 (14 s); target 1 enemy with high DEF for DEF Down Lv.4 (14 s); targets enemy with highest current HP for 90% chance of Paralysis (14 s)

    Charge time: 29 s

  10. Level 10

    Targets 1 enemy with high ATK for ATK Down Lv.8 (15 s); target 1 enemy with high DEF for DEF Down Lv.5 (15 s); targets enemy with highest current HP for 100% chance of Paralysis (15 s)

    Charge time: 29 s

Ability
Level 5 (Max)

All enemies Miss % Up Lv.7

Show all 5 levels
  1. Level 1

    All enemies Miss % Up Lv.3

  2. Level 2

    All enemies Miss % Up Lv.4

  3. Level 3

    All enemies Miss % Up Lv.5

  4. Level 4

    All enemies Miss % Up Lv.6

  5. Level 5

    All enemies Miss % Up Lv.7

Resilience

60% chance to evade Action Bind

Family

Kanjuro
Kurozumi KanjuroKurozumi KanjuroKurozumi KanjuroKurozumi KanjuroEvening Shower KanjuroEvening Shower KanjuroKanjuroEvening Shower KanjuroKanjuro
Linked families
Orochi & Kanjuro