
Kurozumi Kanjuro
Traitorous Samurai
A samurai from the land of Wano and a servant of the Kozuki clan. His real name is Kurozumi Kanjuro. He turned spy for Orochi after a life of persecution and continued to leak information and deceive his comrades to the end.
Special
Changes adjacent slots to BOMB, reduces crew's decrease chain multipler growth rate duration by 4 turns, and boosts chain multiplier by +0.8 for 1 turn. If HP is above a certain amount when Special is launched, cannot be KO'd for 1 turn (effect cannot be used multiple times)
Changes crew's slots (including BLOCK slots) to BOMB, reduces crew's decrease chain multipler growth rate duration by 8 turns, boosts chain multiplier by +1.1 for 1 turn, and cannot be KO'd for 1 turn (effect cannot be used multiple times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 / 31 turns | 17 / 29 turns |
| Level 2 | 18 / 30 turns | 16 / 28 turns |
| Level 3 | 17 / 29 turns | 15 / 27 turns |
| Level 4 | 16 / 28 turns | 14 / 26 turns |
| Level 5 | 15 / 27 turns | 13 / 25 turns |
| Level 6 | 14 / 26 turns | 12 / 24 turns |
| Max | 13 / 25 turns | 11 / 23 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Driven characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Driven characters' base ATK by 50
Makes Driven characters' BOMB slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Driven characters
Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 2% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from STR characters by 2% and adds 3% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from STR characters by 3% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from STR characters by 4% and adds 7% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from STR characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,348 | 827 | 72 |
| Lv 99 | 2,996 | 1,379 | 241 |
| Lv 150 | 4,494 | 2,068 | 361 |
| Limit Break | 3,196+200 | 1,479+100 | 291+50 |
| Limit Break+ | 3,396+400 | 1,679+300 | 391+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base HP by 60
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Add Crewmate Ability 2: Makes Driven characters' BOMB slots have matching slot effects
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,172 | 1,460 | 255 |
| Lv 110 | 3,319 | 1,527 | 266 |
| Lv 120 | 3,612 | 1,662 | 290 |
| Lv 130 | 3,906 | 1,797 | 313 |
| Lv 150 | 4,494 | 2,068 | 361 |
Pirate Rumble
- Style
Obstructer- DEF
- 123
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets enemies with low remaining HP
Targets 1 enemy with high ATK for ATK Down Lv.8 (15 s); target 1 enemy with high DEF for DEF Down Lv.5 (15 s); targets enemy with highest current HP for 100% chance of Paralysis (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets 1 enemy with high ATK for ATK Down Lv.1 (6 s); target 1 enemy with high DEF for DEF Down Lv.1 (6 s); targets enemy with highest current HP for 50% chance of Paralysis (6 s)
Charge time: 29 s
- Level 2
Targets 1 enemy with high ATK for ATK Down Lv.1 (7 s); target 1 enemy with high DEF for DEF Down Lv.1 (7 s); targets enemy with highest current HP for 55% chance of Paralysis (7 s)
Charge time: 29 s
- Level 3
Targets 1 enemy with high ATK for ATK Down Lv.2 (8 s); target 1 enemy with high DEF for DEF Down Lv.1 (8 s); targets enemy with highest current HP for 60% chance of Paralysis (8 s)
Charge time: 29 s
- Level 4
Targets 1 enemy with high ATK for ATK Down Lv.3 (9 s); target 1 enemy with high DEF for DEF Down Lv.2 (9 s); targets enemy with highest current HP for 65% chance of Paralysis (9 s)
Charge time: 29 s
- Level 5
Targets 1 enemy with high ATK for ATK Down Lv.3 (10 s); target 1 enemy with high DEF for DEF Down Lv.2 (10 s); targets enemy with highest current HP for 70% chance of Paralysis (10 s)
Charge time: 29 s
- Level 6
Targets 1 enemy with high ATK for ATK Down Lv.4 (11 s); target 1 enemy with high DEF for DEF Down Lv.3 (11 s); targets enemy with highest current HP for 75% chance of Paralysis (11 s)
Charge time: 29 s
- Level 7
Targets 1 enemy with high ATK for ATK Down Lv.5 (12 s); target 1 enemy with high DEF for DEF Down Lv.3 (12 s); targets enemy with highest current HP for 80% chance of Paralysis (12 s)
Charge time: 29 s
- Level 8
Targets 1 enemy with high ATK for ATK Down Lv.5 (13 s); target 1 enemy with high DEF for DEF Down Lv.3 (13 s); targets enemy with highest current HP for 85% chance of Paralysis (13 s)
Charge time: 29 s
- Level 9
Targets 1 enemy with high ATK for ATK Down Lv.6 (14 s); target 1 enemy with high DEF for DEF Down Lv.4 (14 s); targets enemy with highest current HP for 90% chance of Paralysis (14 s)
Charge time: 29 s
- Level 10
Targets 1 enemy with high ATK for ATK Down Lv.8 (15 s); target 1 enemy with high DEF for DEF Down Lv.5 (15 s); targets enemy with highest current HP for 100% chance of Paralysis (15 s)
Charge time: 29 s
All enemies Miss % Up Lv.7
Show all 5 levels
- Level 1
All enemies Miss % Up Lv.3
- Level 2
All enemies Miss % Up Lv.4
- Level 3
All enemies Miss % Up Lv.5
- Level 4
All enemies Miss % Up Lv.6
- Level 5
All enemies Miss % Up Lv.7
60% chance to evade Action Bind








