Law & Kid

Overthrowing an Emperor

Captains of the Heart Pirates and Kid Pirates. Despite Big Mom standing up again and again after their attacks, the two captains feel no fear against this monster. In the end, the captains of the new generation manage to put an end to the era of the stubborn emperor.

Special

Awakened Magnetic and ROOM Finisher

[Launching Special as a Double Character will have a stronger effect] Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), Special damage ignores DEF, defensive effects, and non-normal attacks deal 1 damage effect (except percentage damage) for 1 turn, deals 500x character's ATK in type damage to all enemies, changes crew's slots (including BLOCK slots) to TND, boosts PSY and INT characters' ATK by 3.25x for 2 turns, boosts PSY and INT characters' Super Type effects for 2 turns, and boosts damage dealt to effective types by 3x for 2 turns (normally 2.5x when effective)

BaseLimit Break
Level 119 turns17 turns
Level 218 turns16 turns
Level 317 turns15 turns
Level 416 turns14 turns
Level 515 turns13 turns
Max14 turns12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Law & KidDual
Awakened Powers

Boosts crew's HP by 1.3x, ATK by 5x, boosts PSY and INT characters' ATK by 5.5x (by approximately 5.75x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row), makes crew's PSYINTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY or INT crewmate uses a Special

Trafalgar Law
Awakened Op-Op Fruit Powers

Reduces PSY and INT characters' Special charge time by 2 turns at start of quest, reduces character's Switch Effect by 1 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's INTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY crewmate uses a Special

Eustass Kid
Awakened Magnet-Magnet Fruit Powers

Reduces PSY and INT characters' Special charge time by 1 turn at start of quest, reduces character's Switch Effect by 2 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's PSYTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time an INT crewmate uses a Special

Crewmate Ability

Law & KidDual
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

+STATS

Boosts PSY and INT characters' base ATK by 125

Unlocks at Limit Break 25

Trafalgar Law
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

Eustass Kid
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

Super Special

EX Super
Condition

When character becomes "Law & Kid" with Super Switch effect and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, X Drake, Bepo, Jean Bart, Shachi, Penguin, Killer, Heat, Wire

Deals 200x character's ATK in type damage to all enemies, adds +0.25 to crew's multiplicative chain multiplier boost (except additive boosts), changes character's slot (including BLOCK slot) to TND, changes PSY characters to Super PSY, and changes INT characters to Super INT

Switch Effect

Base

Completely removes character's Special Bind and boosts the chain multiplier by 1.25x for 1 turn

Super SwitchSwitch times · 8

Completely removes character's Special Bind, boosts the chain multiplier by 1.4x for 1 turn, and becomes "Law & Kid" for 3 turns

Stats

HPATKRCV
Lv 12,081928194
Lv 994,1621,855388
Lv 1506,2432,782582
Limit Break4,662+5002,055+200488+100
Limit Break+5,162+1,0002,255+400538+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 30

08

Boosts base HP by 30

09

Boosts base HP by 50

10

Boosts base ATK by 10

11

Boosts base RCV by 10

12

Boosts base ATK by 10

13

Boosts base HP by 50

14

Boosts base ATK by 20

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base RCV by 10

19

Boosts base ATK by 20

20

Boosts base HP by 80

21

Boosts base ATK by 30

22

Boosts base ATK by 40

23

Boosts base RCV by 20

24

Boosts base HP by 80

25

Add Crewmate Ability 2: Boosts PSY and INT characters' base ATK by 125

26

Boosts base ATK by 50

27

Boosts base HP by 100

28

Boosts base RCV by 20

29

Boosts base RCV by 20

30

Potential Ability 3: Super Tandem

31

Expand Limit Break (LB+)

32

Boosts base RCV by 20

33

Boosts base HP by 100

34

Boosts base ATK by 50

35

Boosts base ATK by 70

36

Boosts base HP by 150

37

Boosts base RCV by 30

38

Boosts base HP by 250

39

Boosts base ATK by 80

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 20% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1054,4061,964410
Lv 1104,6102,054429
Lv 1205,0182,236467
Lv 1305,4262,418505
Lv 1506,2432,782582

Evolution

Law & Kid
Sea StallionRainbow Plated LobsterYellow Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Law & Kid

Pirate Rumble

Style
Attacker
DEF
136
SPD
209
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Awakened Magnetic and ROOM Finisher
Level 10 (Max)

Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (11 s), 40% chance of Paralysis (11 s); targets 3 high current HP enemies for ATK x 1.9 damage

    Charge time: 35 s

  2. Level 2

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (12 s), 41% chance of Paralysis (12 s); targets 3 high current HP enemies for ATK x 2.1 damage

    Charge time: 35 s

  3. Level 3

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (13 s), 42% chance of Paralysis (13 s); targets 3 high current HP enemies for ATK x 2.3 damage

    Charge time: 35 s

  4. Level 4

    Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (14 s), 43% chance of Paralysis (14 s); targets 3 high current HP enemies for ATK x 2.5 damage

    Charge time: 35 s

  5. Level 5

    Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (15 s), 44% chance of Paralysis (15 s); targets 3 high current HP enemies for ATK x 2.7 damage

    Charge time: 35 s

  6. Level 6

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (16 s), 45% chance of Paralysis (16 s); targets 3 high current HP enemies for ATK x 2.9 damage

    Charge time: 35 s

  7. Level 7

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (17 s), 46% chance of Paralysis (17 s); targets 3 high current HP enemies for ATK x 3.1 damage

    Charge time: 35 s

  8. Level 8

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (18 s), 47% chance of Paralysis (18 s); targets 3 high current HP enemies for ATK x 3.3 damage

    Charge time: 35 s

  9. Level 9

    Targets Driven/Powerhouse class enemies for DEF Down Lv.4 (19 s), 48% chance of Paralysis (19 s); targets 3 high current HP enemies for ATK x 3.5 damage

    Charge time: 35 s

  10. Level 10

    Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage

    Charge time: 35 s

Ability
Level 5 (Max)

Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Free Spirit/Driven class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; Driven/Powerhouse class enemies ATK Down Lv.1, DEF Down Lv.1

  2. Level 2

    Free Spirit/Driven class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; Driven/Powerhouse class enemies ATK Down Lv.2, DEF Down Lv.2

  3. Level 3

    Free Spirit/Driven class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; Driven/Powerhouse class enemies ATK Down Lv.3, DEF Down Lv.3

  4. Level 4

    Free Spirit/Driven class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Driven/Powerhouse class enemies ATK Down Lv.4, DEF Down Lv.4

  5. Level 5

    Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from Driven and Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK, SPD, Critical % Up Lv.2; Free Spirit/Driven class teammates HP Up Lv.1, DEF, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates ATK, SPD, Critical % Up Lv.3; Free Spirit/Driven class teammates HP Up Lv.2, DEF, Special CT Speed Up Lv.2

  3. Level 3

    INT-type teammates ATK, SPD, Critical % Up Lv.4; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates ATK, SPD, Critical % Up Lv.5; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.3

  5. Level 5

    INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3

Awakened Magnetic and ROOM Finisher
Level 5 (Max)

Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage

Condition

When enemy uses Rumble Special 5 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.1 damage; targets all enemies for Leader base ATK x 2 damage

  2. Level 2

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.2 damage; targets all enemies for Leader base ATK x 2.75 damage

  3. Level 3

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.3 damage; targets all enemies for Leader base ATK x 3.5 damage

  4. Level 4

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.4 damage; targets all enemies for Leader base ATK x 4.25 damage

  5. Level 5

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage

Super Tandem

Super Tandem
Level 5 (Max)

Applies ATK Boost (Tandem) of 2.75x to PSY and INT characters for 1 turn and makes crew's PSYINTTND slots have matching slot effects for 1 turn

Condition

At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

Show all 5 levels
  1. Level 1

    Applies ATK Boost (Tandem) of 1.5x to PSY and INT characters for 1 turn

    Condition

    At final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

  2. Level 2

    Applies ATK Boost (Tandem) of 1.75x to PSY and INT characters for 1 turn

    Condition

    At final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

  3. Level 3

    Applies ATK Boost (Tandem) of 2x to PSY and INT characters for 1 turn

    Condition

    At final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

  4. Level 4

    Applies ATK Boost (Tandem) of 2.25x to PSY and INT characters for 1 turn and makes crew's PSYINT slots have matching slot effects for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

  5. Level 5

    Applies ATK Boost (Tandem) of 2.75x to PSY and INT characters for 1 turn and makes crew's PSYINTTND slots have matching slot effects for 1 turn

    Condition

    At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)

How to get

Sugo-Fest

Featured · Dec 28, 2023 – Feb 18, 2024

Sugo-Fest

Featured · Aug 27, 2023 – Oct 1, 2023

Sugo-Fest

Featured · Aug 26, 2023 – Oct 14, 2023

Family

Law & Kid
Law & KidLaw & Kid
Linked families
Blackbeard VS LawCorazon & LawEustass KidKid & KillerLaw & BepoLaw & ChopperLaw & RobinLuffy & LawLuffy & Law & KidShanks VS KidTrafalgar Law