
Law & Kid
Overthrowing an Emperor
Captains of the Heart Pirates and Kid Pirates. Despite Big Mom standing up again and again after their attacks, the two captains feel no fear against this monster. In the end, the captains of the new generation manage to put an end to the era of the stubborn emperor.
Special
[Launching Special as a Double Character will have a stronger effect] Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), Special damage ignores DEF, defensive effects, and non-normal attacks deal 1 damage effect (except percentage damage) for 1 turn, deals 500x character's ATK in type damage to all enemies, changes crew's slots (including BLOCK slots) to TND, boosts PSY and INT characters' ATK by 3.25x for 2 turns, boosts PSY and INT characters' Super Type effects for 2 turns, and boosts damage dealt to effective types by 3x for 2 turns (normally 2.5x when effective)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts crew's HP by 1.3x, ATK by 5x, boosts PSY and INT characters' ATK by 5.5x (by approximately 5.75x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row), makes crew's PSYINTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY or INT crewmate uses a Special
Reduces PSY and INT characters' Special charge time by 2 turns at start of quest, reduces character's Switch Effect by 1 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's INTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY crewmate uses a Special
Reduces PSY and INT characters' Special charge time by 1 turn at start of quest, reduces character's Switch Effect by 2 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's PSYTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time an INT crewmate uses a Special
Crewmate Ability
Makes PSY and INT characters' TND slots have matching slot effects
Boosts PSY and INT characters' base ATK by 125
Unlocks at Limit Break 25
Makes PSY and INT characters' TND slots have matching slot effects
Makes PSY and INT characters' TND slots have matching slot effects
Super Special

When character becomes "Law & Kid" with Super Switch effect and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Luffy, Roronoa Zoro, X Drake, Bepo, Jean Bart, Shachi, Penguin, Killer, Heat, Wire
Deals 200x character's ATK in type damage to all enemies, adds +0.25 to crew's multiplicative chain multiplier boost (except additive boosts), changes character's slot (including BLOCK slot) to TND, changes PSY characters to Super PSY, and changes INT characters to Super INT
Switch Effect
Completely removes character's Special Bind and boosts the chain multiplier by 1.25x for 1 turn
Completely removes character's Special Bind, boosts the chain multiplier by 1.4x for 1 turn, and becomes "Law & Kid" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,081 | 928 | 194 |
| Lv 99 | 4,162 | 1,855 | 388 |
| Lv 150 | 6,243 | 2,782 | 582 |
| Limit Break | 4,662+500 | 2,055+200 | 488+100 |
| Limit Break+ | 5,162+1,000 | 2,255+400 | 538+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 30
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 50
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 80
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base HP by 80
Add Crewmate Ability 2: Boosts PSY and INT characters' base ATK by 125
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 70
Boosts base HP by 150
Boosts base RCV by 30
Boosts base HP by 250
Boosts base ATK by 80
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 20% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,406 | 1,964 | 410 |
| Lv 110 | 4,610 | 2,054 | 429 |
| Lv 120 | 5,018 | 2,236 | 467 |
| Lv 130 | 5,426 | 2,418 | 505 |
| Lv 150 | 6,243 | 2,782 | 582 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 136
- SPD
- 209
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (11 s), 40% chance of Paralysis (11 s); targets 3 high current HP enemies for ATK x 1.9 damage
Charge time: 35 s
- Level 2
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (12 s), 41% chance of Paralysis (12 s); targets 3 high current HP enemies for ATK x 2.1 damage
Charge time: 35 s
- Level 3
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (13 s), 42% chance of Paralysis (13 s); targets 3 high current HP enemies for ATK x 2.3 damage
Charge time: 35 s
- Level 4
Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (14 s), 43% chance of Paralysis (14 s); targets 3 high current HP enemies for ATK x 2.5 damage
Charge time: 35 s
- Level 5
Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (15 s), 44% chance of Paralysis (15 s); targets 3 high current HP enemies for ATK x 2.7 damage
Charge time: 35 s
- Level 6
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (16 s), 45% chance of Paralysis (16 s); targets 3 high current HP enemies for ATK x 2.9 damage
Charge time: 35 s
- Level 7
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (17 s), 46% chance of Paralysis (17 s); targets 3 high current HP enemies for ATK x 3.1 damage
Charge time: 35 s
- Level 8
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (18 s), 47% chance of Paralysis (18 s); targets 3 high current HP enemies for ATK x 3.3 damage
Charge time: 35 s
- Level 9
Targets Driven/Powerhouse class enemies for DEF Down Lv.4 (19 s), 48% chance of Paralysis (19 s); targets 3 high current HP enemies for ATK x 3.5 damage
Charge time: 35 s
- Level 10
Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage
Charge time: 35 s
Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5
Show all 5 levels
- Level 1
Free Spirit/Driven class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; Driven/Powerhouse class enemies ATK Down Lv.1, DEF Down Lv.1
- Level 2
Free Spirit/Driven class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; Driven/Powerhouse class enemies ATK Down Lv.2, DEF Down Lv.2
- Level 3
Free Spirit/Driven class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; Driven/Powerhouse class enemies ATK Down Lv.3, DEF Down Lv.3
- Level 4
Free Spirit/Driven class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Driven/Powerhouse class enemies ATK Down Lv.4, DEF Down Lv.4
- Level 5
Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5
Completely evades Special Bind, reduce damage taken from Driven and Powerhouse by 30%
Grand Party
INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK, SPD, Critical % Up Lv.2; Free Spirit/Driven class teammates HP Up Lv.1, DEF, Special CT Speed Up Lv.1
- Level 2
INT-type teammates ATK, SPD, Critical % Up Lv.3; Free Spirit/Driven class teammates HP Up Lv.2, DEF, Special CT Speed Up Lv.2
- Level 3
INT-type teammates ATK, SPD, Critical % Up Lv.4; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.2
- Level 4
INT-type teammates ATK, SPD, Critical % Up Lv.5; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.3
- Level 5
INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage
When enemy uses Rumble Special 5 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.1 damage; targets all enemies for Leader base ATK x 2 damage
- Level 2
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.2 damage; targets all enemies for Leader base ATK x 2.75 damage
- Level 3
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.3 damage; targets all enemies for Leader base ATK x 3.5 damage
- Level 4
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.4 damage; targets all enemies for Leader base ATK x 4.25 damage
- Level 5
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage
Super Tandem
Applies ATK Boost (Tandem) of 2.75x to PSY and INT characters for 1 turn and makes crew's PSYINTTND slots have matching slot effects for 1 turn
At final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to PSY and INT characters for 1 turn
ConditionAt final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
- Level 2
Applies ATK Boost (Tandem) of 1.75x to PSY and INT characters for 1 turn
ConditionAt final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
- Level 3
Applies ATK Boost (Tandem) of 2x to PSY and INT characters for 1 turn
ConditionAt final battle, when any 3 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
- Level 4
Applies ATK Boost (Tandem) of 2.25x to PSY and INT characters for 1 turn and makes crew's PSYINT slots have matching slot effects for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
- Level 5
Applies ATK Boost (Tandem) of 2.75x to PSY and INT characters for 1 turn and makes crew's PSYINTTND slots have matching slot effects for 1 turn
ConditionAt final battle, when any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Killer, Bepo, Roronoa Zoro, Usopp, Sanji, Nami, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Yamato, X Drake, Marco (Crew must include 1 of the following characters: Monkey D. Luffy, Killer, Bepo)
How to get
Featured · Dec 28, 2023 – Feb 18, 2024
Featured · Aug 27, 2023 – Oct 1, 2023
Featured · Aug 26, 2023 – Oct 14, 2023

