
Law & Kid
Cooperating Captains
Captain of the Heart Pirates and captain of the Kid Pirates. They coordinate a combination attack against Big Mom. Their attack sends Big Mom flying into the ocean by repelling her with magnetic force and slamming her with a boulder via ROOM Takt.
Special
Deals 80x character's ATK In DEX damage to all enemies (ignoring all defensive effects), boosts Cerebral and Striker characters' chain multiplier growth rate of normal attacks up to +0.4 (GOOD +0.2; GREAT +0.3; PERFECT +0.4) for 3 turns, heals crew by 5,000 HP at end of turn for 3 turns, deals 80x character's ATK In DEX damage to all enemies at end of turn for 3 turns, and if Captain is a Cerebral or Striker class, sets the chain multiplier's minimum value at 2.25 and maximum value at 10.0 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces character's Special charge time by 3 turns at start of quest, and boosts DEX, Cerebral, and Striker characters' ATK by 4x and HP by 1.3x. If character uses "Magnetic ROOM Combination", character's Captain Ability is the following for 3 turns: Boosts DEX, Cerebral, and Striker characters' ATK by 4.5x, HP by 1.3x, and reduces crew's Despair duration by 3 turns
Crewmate Ability
Boosts Cerebral and Striker characters' base ATK by 75
Makes Cerebral and Striker characters' DEX slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
DEX characters
Reduces damage taken from QCK characters by 3% and adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 3% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from QCK characters by 1% and adds 4% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from QCK characters by 2% and adds 5% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from QCK characters by 2% and adds 6% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from QCK characters by 3% and adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,301 | 745 | 135 |
| Lv 99 | 2,602 | 1,489 | 270 |
| Lv 150 | 3,903 | 2,233 | 405 |
| Limit Break | 2,802+200 | 1,589+100 | 320+50 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 30
Show all 15
Boosts base HP by 40
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 50
Boosts base HP by 60
Boosts base RCV by 30
Add Crewmate Ability 2: Makes Cerebral and Striker characters' DEX slots have matching slot effects
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,755 | 1,576 | 285 |
| Lv 110 | 2,882 | 1,649 | 299 |
| Lv 120 | 3,137 | 1,795 | 325 |
| Lv 130 | 3,392 | 1,941 | 352 |
| Lv 150 | 3,903 | 2,233 | 405 |
Pirate Rumble
- Style
Defender- DEF
- 274
- SPD
- 118
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for DEF Up Lv.4 (15 s); targets self for ATK x ×1.2 Counter stance (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets teammates within medium range for DEF Up Lv.1 (15 s); targets self for ATK x ×0.3 Counter stance (20 s)
Charge time: 31 s
- Level 2
Targets teammates within medium range for DEF Up Lv.1 (15 s); targets self for ATK x ×0.4 Counter stance (20 s)
Charge time: 31 s
- Level 3
Targets teammates within medium range for DEF Up Lv.1 (15 s); targets self for ATK x ×0.5 Counter stance (20 s)
Charge time: 31 s
- Level 4
Targets teammates within medium range for DEF Up Lv.1 (15 s); targets self for ATK x ×0.6 Counter stance (20 s)
Charge time: 31 s
- Level 5
Targets teammates within medium range for DEF Up Lv.2 (15 s); targets self for ATK x ×0.7 Counter stance (20 s)
Charge time: 31 s
- Level 6
Targets teammates within medium range for DEF Up Lv.2 (15 s); targets self for ATK x ×0.8 Counter stance (20 s)
Charge time: 31 s
- Level 7
Targets teammates within medium range for DEF Up Lv.2 (15 s); targets self for ATK x ×0.9 Counter stance (20 s)
Charge time: 31 s
- Level 8
Targets teammates within medium range for DEF Up Lv.3 (15 s); targets self for ATK x ×1 Counter stance (20 s)
Charge time: 31 s
- Level 9
Targets teammates within medium range for DEF Up Lv.3 (15 s); targets self for ATK x ×1.1 Counter stance (20 s)
Charge time: 31 s
- Level 10
Targets teammates within medium range for DEF Up Lv.4 (15 s); targets self for ATK x ×1.2 Counter stance (20 s)
Charge time: 31 s
DEX-type teammates HP Up Lv.5, Guard % Up Lv.3
Show all 5 levels
- Level 1
DEX-type teammates HP Up Lv.1, Guard % Up Lv.1
- Level 2
DEX-type teammates HP Up Lv.2, Guard % Up Lv.1
- Level 3
DEX-type teammates HP Up Lv.3, Guard % Up Lv.2
- Level 4
DEX-type teammates HP Up Lv.4, Guard % Up Lv.2
- Level 5
DEX-type teammates HP Up Lv.5, Guard % Up Lv.3
60% chance to evade Damage Over Time

