Law & Kid

Awakened Captains

Captains of the Heart Pirates and Kid Pirates. They cooperate with each other in order to take down Big Mom. In the face of the overwhelming might of one of the Four Emperors, they use the awakened powers of their Devil Fruits.

Special

Awakened Magnetic and ROOM Finisher

[Launching Special as a Double Character will have a stronger effect] Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), Special damage ignores DEF, defensive effects, and non-normal attacks deal 1 damage effect (except percentage damage) for 1 turn, deals 500x character's ATK in type damage to all enemies, changes crew's slots (including BLOCK slots) to TND, boosts PSY and INT characters' ATK by 3.25x for 2 turns, boosts PSY and INT characters' Super Type effects for 2 turns, and boosts damage dealt to effective types by 3x for 2 turns (normally 2.5x when effective)

Level 119 turns
Level 218 turns
Level 317 turns
Level 416 turns
Level 515 turns
Max14 turns

Captain Ability

Law & KidDual
Awakened Powers

Boosts crew's HP by 1.3x, ATK by 5x, boosts PSY and INT characters' ATK by 5.5x (by approximately 5.75x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row), makes crew's PSYINTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY or INT crewmate uses a Special

Trafalgar Law
Awakened Op-Op Fruit Powers

Reduces PSY and INT characters' Special charge time by 2 turns at start of quest, reduces character's Switch Effect by 1 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's INTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY crewmate uses a Special

Eustass Kid
Awakened Magnet-Magnet Fruit Powers

Reduces PSY and INT characters' Special charge time by 1 turn at start of quest, reduces character's Switch Effect by 2 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's PSYTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time an INT crewmate uses a Special

Crewmate Ability

Law & KidDual
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

Trafalgar Law
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

Eustass Kid
UNIQ

Makes PSY and INT characters' TND slots have matching slot effects

Switch Effect

Base

Completely removes character's Special Bind and boosts the chain multiplier by 1.25x for 1 turn

Super SwitchSwitch times · 8

Completely removes character's Special Bind, boosts the chain multiplier by 1.4x for 1 turn, and becomes "Law & Kid" for 3 turns

Stats

HPATKRCV
Lv 11,05646798
Lv 702,111934196

Evolution

Law & Kid
Sea StallionRainbow Plated LobsterYellow Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
Law & Kid

Pirate Rumble

Style
Attacker
DEF
136
SPD
209
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Awakened Magnetic and ROOM Finisher
Level 10 (Max)

Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (11 s), 40% chance of Paralysis (11 s); targets 3 high current HP enemies for ATK x 1.9 damage

    Charge time: 35 s

  2. Level 2

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (12 s), 41% chance of Paralysis (12 s); targets 3 high current HP enemies for ATK x 2.1 damage

    Charge time: 35 s

  3. Level 3

    Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (13 s), 42% chance of Paralysis (13 s); targets 3 high current HP enemies for ATK x 2.3 damage

    Charge time: 35 s

  4. Level 4

    Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (14 s), 43% chance of Paralysis (14 s); targets 3 high current HP enemies for ATK x 2.5 damage

    Charge time: 35 s

  5. Level 5

    Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (15 s), 44% chance of Paralysis (15 s); targets 3 high current HP enemies for ATK x 2.7 damage

    Charge time: 35 s

  6. Level 6

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (16 s), 45% chance of Paralysis (16 s); targets 3 high current HP enemies for ATK x 2.9 damage

    Charge time: 35 s

  7. Level 7

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (17 s), 46% chance of Paralysis (17 s); targets 3 high current HP enemies for ATK x 3.1 damage

    Charge time: 35 s

  8. Level 8

    Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (18 s), 47% chance of Paralysis (18 s); targets 3 high current HP enemies for ATK x 3.3 damage

    Charge time: 35 s

  9. Level 9

    Targets Driven/Powerhouse class enemies for DEF Down Lv.4 (19 s), 48% chance of Paralysis (19 s); targets 3 high current HP enemies for ATK x 3.5 damage

    Charge time: 35 s

  10. Level 10

    Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage

    Charge time: 35 s

Ability
Level 5 (Max)

Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Free Spirit/Driven class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; Driven/Powerhouse class enemies ATK Down Lv.1, DEF Down Lv.1

  2. Level 2

    Free Spirit/Driven class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; Driven/Powerhouse class enemies ATK Down Lv.2, DEF Down Lv.2

  3. Level 3

    Free Spirit/Driven class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; Driven/Powerhouse class enemies ATK Down Lv.3, DEF Down Lv.3

  4. Level 4

    Free Spirit/Driven class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Driven/Powerhouse class enemies ATK Down Lv.4, DEF Down Lv.4

  5. Level 5

    Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from Driven and Powerhouse by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3

Show all 5 levels
  1. Level 1

    INT-type teammates ATK, SPD, Critical % Up Lv.2; Free Spirit/Driven class teammates HP Up Lv.1, DEF, Special CT Speed Up Lv.1

  2. Level 2

    INT-type teammates ATK, SPD, Critical % Up Lv.3; Free Spirit/Driven class teammates HP Up Lv.2, DEF, Special CT Speed Up Lv.2

  3. Level 3

    INT-type teammates ATK, SPD, Critical % Up Lv.4; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.2

  4. Level 4

    INT-type teammates ATK, SPD, Critical % Up Lv.5; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.3

  5. Level 5

    INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3

Awakened Magnetic and ROOM Finisher
Level 5 (Max)

Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage

Condition

When enemy uses Rumble Special 5 times

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.1 damage; targets all enemies for Leader base ATK x 2 damage

  2. Level 2

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.2 damage; targets all enemies for Leader base ATK x 2.75 damage

  3. Level 3

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.3 damage; targets all enemies for Leader base ATK x 3.5 damage

  4. Level 4

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.4 damage; targets all enemies for Leader base ATK x 4.25 damage

  5. Level 5

    Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage

Family

Law & Kid
Law & KidLaw & Kid
Linked families
Blackbeard VS LawCorazon & LawEustass KidKid & KillerLaw & BepoLaw & ChopperLaw & RobinLuffy & LawLuffy & Law & KidShanks VS KidTrafalgar Law