
Law & Kid
Awakened Captains
Captains of the Heart Pirates and Kid Pirates. They cooperate with each other in order to take down Big Mom. In the face of the overwhelming might of one of the Four Emperors, they use the awakened powers of their Devil Fruits.
Special
[Launching Special as a Double Character will have a stronger effect] Sets all enemies' DEF to 0 for 1 turn (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), Special damage ignores DEF, defensive effects, and non-normal attacks deal 1 damage effect (except percentage damage) for 1 turn, deals 500x character's ATK in type damage to all enemies, changes crew's slots (including BLOCK slots) to TND, boosts PSY and INT characters' ATK by 3.25x for 2 turns, boosts PSY and INT characters' Super Type effects for 2 turns, and boosts damage dealt to effective types by 3x for 2 turns (normally 2.5x when effective)
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Max | 14 turns |
Captain Ability
Boosts crew's HP by 1.3x, ATK by 5x, boosts PSY and INT characters' ATK by 5.5x (by approximately 5.75x if crew lands 3 PERFECT strikes in a row, and by approximately 6x after 5 in a row), makes crew's PSYINTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY or INT crewmate uses a Special
Reduces PSY and INT characters' Special charge time by 2 turns at start of quest, reduces character's Switch Effect by 1 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's INTTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time a PSY crewmate uses a Special
Reduces PSY and INT characters' Special charge time by 1 turn at start of quest, reduces character's Switch Effect by 2 at start of quest, boosts crew's HP by 1.3x, ATK by 4.5x, boosts PSY and INT characters' ATK by approximately 5x, makes crew's PSYTND slots have matching slot effects, and reduces character's Switch Effect by 1 every time an INT crewmate uses a Special
Crewmate Ability
Makes PSY and INT characters' TND slots have matching slot effects
Makes PSY and INT characters' TND slots have matching slot effects
Makes PSY and INT characters' TND slots have matching slot effects
Switch Effect
Completely removes character's Special Bind and boosts the chain multiplier by 1.25x for 1 turn
Completely removes character's Special Bind, boosts the chain multiplier by 1.4x for 1 turn, and becomes "Law & Kid" for 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,056 | 467 | 98 |
| Lv 70 | 2,111 | 934 | 196 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 136
- SPD
- 209
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage
Charge time: 35 s
Show all 10 levels
- Level 1
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (11 s), 40% chance of Paralysis (11 s); targets 3 high current HP enemies for ATK x 1.9 damage
Charge time: 35 s
- Level 2
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (12 s), 41% chance of Paralysis (12 s); targets 3 high current HP enemies for ATK x 2.1 damage
Charge time: 35 s
- Level 3
Targets Driven/Powerhouse class enemies for DEF Down Lv.1 (13 s), 42% chance of Paralysis (13 s); targets 3 high current HP enemies for ATK x 2.3 damage
Charge time: 35 s
- Level 4
Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (14 s), 43% chance of Paralysis (14 s); targets 3 high current HP enemies for ATK x 2.5 damage
Charge time: 35 s
- Level 5
Targets Driven/Powerhouse class enemies for DEF Down Lv.2 (15 s), 44% chance of Paralysis (15 s); targets 3 high current HP enemies for ATK x 2.7 damage
Charge time: 35 s
- Level 6
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (16 s), 45% chance of Paralysis (16 s); targets 3 high current HP enemies for ATK x 2.9 damage
Charge time: 35 s
- Level 7
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (17 s), 46% chance of Paralysis (17 s); targets 3 high current HP enemies for ATK x 3.1 damage
Charge time: 35 s
- Level 8
Targets Driven/Powerhouse class enemies for DEF Down Lv.3 (18 s), 47% chance of Paralysis (18 s); targets 3 high current HP enemies for ATK x 3.3 damage
Charge time: 35 s
- Level 9
Targets Driven/Powerhouse class enemies for DEF Down Lv.4 (19 s), 48% chance of Paralysis (19 s); targets 3 high current HP enemies for ATK x 3.5 damage
Charge time: 35 s
- Level 10
Targets Driven/Powerhouse class enemies for DEF Down Lv.5 (20 s), 50% chance of Paralysis (20 s); targets 3 high current HP enemies for ATK x 3.7 damage
Charge time: 35 s
Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5
Show all 5 levels
- Level 1
Free Spirit/Driven class teammates ATK Up Lv.2, HP Up Lv.2, SPD Up Lv.2; Driven/Powerhouse class enemies ATK Down Lv.1, DEF Down Lv.1
- Level 2
Free Spirit/Driven class teammates ATK Up Lv.3, HP Up Lv.3, SPD Up Lv.3; Driven/Powerhouse class enemies ATK Down Lv.2, DEF Down Lv.2
- Level 3
Free Spirit/Driven class teammates ATK Up Lv.4, HP Up Lv.4, SPD Up Lv.4; Driven/Powerhouse class enemies ATK Down Lv.3, DEF Down Lv.3
- Level 4
Free Spirit/Driven class teammates ATK Up Lv.5, HP Up Lv.5, SPD Up Lv.5; Driven/Powerhouse class enemies ATK Down Lv.4, DEF Down Lv.4
- Level 5
Free Spirit/Driven class teammates ATK Up Lv.6, HP Up Lv.6, SPD Up Lv.6; Driven/Powerhouse class enemies ATK Down Lv.5, DEF Down Lv.5
Completely evades Special Bind, reduce damage taken from Driven and Powerhouse by 30%
Grand Party
INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK, SPD, Critical % Up Lv.2; Free Spirit/Driven class teammates HP Up Lv.1, DEF, Special CT Speed Up Lv.1
- Level 2
INT-type teammates ATK, SPD, Critical % Up Lv.3; Free Spirit/Driven class teammates HP Up Lv.2, DEF, Special CT Speed Up Lv.2
- Level 3
INT-type teammates ATK, SPD, Critical % Up Lv.4; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.2
- Level 4
INT-type teammates ATK, SPD, Critical % Up Lv.5; Free Spirit/Driven class teammates HP Up Lv.3, DEF, Special CT Speed Up Lv.3
- Level 5
INT-type teammates ATK, SPD, Critical % Up Lv.6; Free Spirit/Driven class teammates HP Up Lv.4, DEF, Special CT Speed Up Lv.3
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage
When enemy uses Rumble Special 5 times
Can be used 2 times
Show all 5 levels
- Level 1
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.1 damage; targets all enemies for Leader base ATK x 2 damage
- Level 2
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.2 damage; targets all enemies for Leader base ATK x 2.75 damage
- Level 3
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.3 damage; targets all enemies for Leader base ATK x 3.5 damage
- Level 4
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.4 damage; targets all enemies for Leader base ATK x 4.25 damage
- Level 5
Targets 1 enemy with high current HP ignoring DEF for Leader base ATK x 1.5 damage; targets all enemies for Leader base ATK x 5 damage

