Shanks & Buggy

The Same Old

Chief of the Red-Hair Pirates, captain of the Buggy Pirates, and former apprentices of the Roger Pirates. Despite having not met each other since the day of Roger's execution, they acted just as chummy as before during their reunion at the Paramount War.

Special

Remembering the Apprentice Days

Reduces crew's Paralysis/ATK Down duration by 7 turns, locks crew's slots for 1 turn, boosts the type effects of normal attacks for PSY and DEX characters by 2.5x for 2 turns, and becomes "Shanks & Buggy" for 3 turns. If crew has type effect boost for 2 turns or less when Special is launched, boosts type effect boost to 2.75x. If crew has type effect boost for 3 turns or more when Special is launched, reduces duration of type effect boost by 2 turns but further increases crew's type effect boost by +0.75

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Shanks & BuggyDual
Reunited Apprentices

Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 5.25x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's PSYDEXTND slots have matching slot effects, and heals crew by 1x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn

Shanks
Emperor Enjoying the Reunion

Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 4.75x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's PSYTND slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn

Buggy
Clown Frustrated by the Reunion

Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 4.75x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's DEXTND slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn

Crewmate Ability

Shanks & BuggyDual
UNIQ

Makes PSY and DEX characters' TND slots have matching slot effects

+STATS

Boosts PSY and DEX characters' base stats by 100

Unlocks at Limit Break 25

Shanks
UNIQ

Makes PSY and DEX characters' TND slots have matching slot effects

Buggy
UNIQ

Makes PSY and DEX characters' TND slots have matching slot effects

Switch Effect

Base

Changes character's slot (including BLOCK slot) to TND and applies -15% PSY and DEX Resistance to all enemies for 1 turn

Super SwitchSwitch times · 6

Changes character's slot and adjacent slots (including BLOCK slots) to TND and applies -30% PSY and DEX Resistance to all enemies for 1 turn

Stats

HPATKRCV
Lv 12,090893175
Lv 994,1801,786351
Lv 1506,2702,679526
Limit Break4,680+5001,986+200451+100
Limit Break+5,180+1,0002,186+400501+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base RCV by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base RCV by 10

08

Boosts base HP by 20

09

Boosts base ATK by 10

10

Boosts base HP by 20

11

Boosts base RCV by 20

12

Boosts base HP by 40

13

Boosts base ATK by 20

14

Boosts base ATK by 20

15

Potential Ability 2: Limit Special Uses Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 50

18

Boosts base ATK by 20

19

Boosts base HP by 60

20

Boosts base RCV by 20

21

Boosts base HP by 70

22

Boosts base ATK by 30

23

Boosts base ATK by 40

24

Boosts base RCV by 30

25

Add Crewmate Ability 2: Boosts PSY and DEX characters' base stats by 100

26

Boosts base HP by 70

27

Boosts base HP by 80

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Final Tap Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 60

33

Boosts base RCV by 20

34

Boosts base HP by 150

35

Boosts base HP by 150

36

Boosts base RCV by 30

37

Boosts base ATK by 70

38

Boosts base ATK by 70

39

Boosts base HP by 200

40

Reduces Special charge time by 1 turn

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 10% damage boost on the last strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Final Tap Sugo Special
Level 5 (Max)

Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

Condition

At final battle

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by +300 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  2. Level 2

    Boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  3. Level 3

    Sets all enemies' DEF to 0 for 1 turn and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  4. Level 4

    Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 1.75x for 1 turn, and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

  5. Level 5

    Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn

    Condition

    At final battle

Level Limit Break

HPATKRCV
Lv 1054,4251,891371
Lv 1104,6301,978388
Lv 1205,0402,153423
Lv 1305,4502,328457
Lv 1506,2702,679526

Evolution

Shanks & Buggy
Sea StallionRainbow Pirate PenguinYellow Pirate PenguinGreen Striped DragonRainbow Striped Dragon
75,000 Beli
Shanks & Buggy

Pirate Rumble

Style
Attacker
DEF
137
SPD
207
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Remembering the Apprentice Days
Level 10 (Max)

Targets enemies within large range for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s), ATK Down Lv.5 (15 s); targets all enemies for ATK x 3.6 damage

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.6 damage

    Charge time: 32 s

  2. Level 2

    Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.7 damage

    Charge time: 32 s

  3. Level 3

    Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.8 damage

    Charge time: 32 s

  4. Level 4

    Targets enemies within large range for DEF Down Lv.2 (15 s), SPD Down Lv.2 (15 s), ATK Down Lv.2 (15 s); targets all enemies for ATK x 2.9 damage

    Charge time: 32 s

  5. Level 5

    Targets enemies within large range for DEF Down Lv.2 (15 s), SPD Down Lv.2 (15 s), ATK Down Lv.2 (15 s); targets all enemies for ATK x 3 damage

    Charge time: 32 s

  6. Level 6

    Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.1 damage

    Charge time: 32 s

  7. Level 7

    Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.2 damage

    Charge time: 32 s

  8. Level 8

    Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.3 damage

    Charge time: 32 s

  9. Level 9

    Targets enemies within large range for DEF Down Lv.4 (15 s), SPD Down Lv.4 (15 s), ATK Down Lv.4 (15 s); targets all enemies for ATK x 3.4 damage

    Charge time: 32 s

  10. Level 10

    Targets enemies within large range for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s), ATK Down Lv.5 (15 s); targets all enemies for ATK x 3.6 damage

    Charge time: 32 s

Ability
Level 5 (Max)

Slasher class teammates HP Up Lv.5, ATK Up Lv.5, Critical % Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.2

Show all 5 levels
  1. Level 1

    Slasher class teammates HP Up Lv.1, ATK Up Lv.1, Critical % Up Lv.2; when striking a Critical, up to 3 times self ATK Up Lv.1

  2. Level 2

    Slasher class teammates HP Up Lv.2, ATK Up Lv.2, Critical % Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.1

  3. Level 3

    Slasher class teammates HP Up Lv.3, ATK Up Lv.3, Critical % Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.1

  4. Level 4

    Slasher class teammates HP Up Lv.4, ATK Up Lv.4, Critical % Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.1

  5. Level 5

    Slasher class teammates HP Up Lv.5, ATK Up Lv.5, Critical % Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.2

Resilience

Completely evades Paralysis, reduce damage taken from Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Slasher class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.4

Show all 5 levels
  1. Level 1

    Slasher class teammates ATK, SPD Up Lv.1, Special CT Speed Up Lv.1; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.1

  2. Level 2

    Slasher class teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.2

  3. Level 3

    Slasher class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.3

  4. Level 4

    Slasher class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.3

  5. Level 5

    Slasher class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.4

Remembering the Apprentice Days
Level 5 (Max)

Targets team for Halve Stats reduction (30 s); targets PSY/INT-type enemies for ATK Down Lv.10 (20 s), DEF Down Lv.10 (20 s); targets all enemies for 2000 damage

Condition

After dealing 55,000 damage

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets team for Halve Stats reduction (22 s); targets PSY/INT-type enemies for ATK Down Lv.6 (12 s), DEF Down Lv.6 (12 s); targets all enemies for 1200 damage

  2. Level 2

    Targets team for Halve Stats reduction (24 s); targets PSY/INT-type enemies for ATK Down Lv.7 (14 s), DEF Down Lv.7 (14 s); targets all enemies for 1400 damage

  3. Level 3

    Targets team for Halve Stats reduction (26 s); targets PSY/INT-type enemies for ATK Down Lv.8 (16 s), DEF Down Lv.8 (16 s); targets all enemies for 1600 damage

  4. Level 4

    Targets team for Halve Stats reduction (28 s); targets PSY/INT-type enemies for ATK Down Lv.9 (18 s), DEF Down Lv.9 (18 s); targets all enemies for 1800 damage

  5. Level 5

    Targets team for Halve Stats reduction (30 s); targets PSY/INT-type enemies for ATK Down Lv.10 (20 s), DEF Down Lv.10 (20 s); targets all enemies for 2000 damage

How to get

Sugo-Fest

Featured · Jun 12, 2023 – Jul 16, 2023

Sugo-Fest

Featured · Jun 10, 2023 – Jul 16, 2023

Family

Shanks & Buggy
Shanks & BuggyShanks & Buggy
Linked families
BuggyBuggy & Crocodile & MihawkBuggy & Galdino (Mr. 3)Buggy PiratesBuggy's Delivery (Buggy & Alvida & Mr. 3)Red-Hair PiratesShanksShanks & BeckmanShanks & MihawkShanks VS KidWhitebeard VS Shanks