
Shanks & Buggy
The Same Old
Chief of the Red-Hair Pirates, captain of the Buggy Pirates, and former apprentices of the Roger Pirates. Despite having not met each other since the day of Roger's execution, they acted just as chummy as before during their reunion at the Paramount War.
Special
Reduces crew's Paralysis/ATK Down duration by 7 turns, locks crew's slots for 1 turn, boosts the type effects of normal attacks for PSY and DEX characters by 2.5x for 2 turns, and becomes "Shanks & Buggy" for 3 turns. If crew has type effect boost for 2 turns or less when Special is launched, boosts type effect boost to 2.75x. If crew has type effect boost for 3 turns or more when Special is launched, reduces duration of type effect boost by 2 turns but further increases crew's type effect boost by +0.75
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 5.25x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's PSYDEXTND slots have matching slot effects, and heals crew by 1x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn
Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 4.75x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's PSYTND slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn
Reduces crew's Special charge time by 2 turns at start of quest, boosts PSY and DEX characters' ATK by 4.75x, HP by 1.2x, boosts the type effects of normal attacks for PSY and DEX characters by 1.1x, makes crew's DEXTND slots have matching slot effects, and heals crew by 0.5x character's RCV for every PERFECT at end of turn. If crew uses a Special to boost type effects, extends the duration of that type effect boost by 1 turn
Crewmate Ability
Makes PSY and DEX characters' TND slots have matching slot effects
Boosts PSY and DEX characters' base stats by 100
Unlocks at Limit Break 25
Makes PSY and DEX characters' TND slots have matching slot effects
Makes PSY and DEX characters' TND slots have matching slot effects
Switch Effect
Changes character's slot (including BLOCK slot) to TND and applies -15% PSY and DEX Resistance to all enemies for 1 turn
Changes character's slot and adjacent slots (including BLOCK slots) to TND and applies -30% PSY and DEX Resistance to all enemies for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,090 | 893 | 175 |
| Lv 99 | 4,180 | 1,786 | 351 |
| Lv 150 | 6,270 | 2,679 | 526 |
| Limit Break | 4,680+500 | 1,986+200 | 451+100 |
| Limit Break+ | 5,180+1,000 | 2,186+400 | 501+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Boosts base HP by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 2: Limit Special Uses Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 20
Boosts base HP by 60
Boosts base RCV by 20
Boosts base HP by 70
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts PSY and DEX characters' base stats by 100
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 60
Boosts base RCV by 20
Boosts base HP by 150
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 70
Boosts base ATK by 70
Boosts base HP by 200
Reduces Special charge time by 1 turn
Potential Abilities
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
At final battle
Show all 5 levels
- Level 1
Boosts character's base ATK by +300 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 2
Boosts character's base ATK by +500 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 3
Sets all enemies' DEF to 0 for 1 turn and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 4
Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 1.75x for 1 turn, and boosts character's base ATK by +750 (stacks with effects from Special) for 1 turn
ConditionAt final battle
- Level 5
Sets all enemies' DEF to 0 for 1 turn, boosts character's damage dealt to DEF Down enemies by 2.5x for 1 turn, and boosts character's base ATK by +1000 (stacks with effects from Special) for 1 turn
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,425 | 1,891 | 371 |
| Lv 110 | 4,630 | 1,978 | 388 |
| Lv 120 | 5,040 | 2,153 | 423 |
| Lv 130 | 5,450 | 2,328 | 457 |
| Lv 150 | 6,270 | 2,679 | 526 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 137
- SPD
- 207
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s), ATK Down Lv.5 (15 s); targets all enemies for ATK x 3.6 damage
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.6 damage
Charge time: 32 s
- Level 2
Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.7 damage
Charge time: 32 s
- Level 3
Targets enemies within large range for DEF Down Lv.1 (15 s), SPD Down Lv.1 (15 s), ATK Down Lv.1 (15 s); targets all enemies for ATK x 2.8 damage
Charge time: 32 s
- Level 4
Targets enemies within large range for DEF Down Lv.2 (15 s), SPD Down Lv.2 (15 s), ATK Down Lv.2 (15 s); targets all enemies for ATK x 2.9 damage
Charge time: 32 s
- Level 5
Targets enemies within large range for DEF Down Lv.2 (15 s), SPD Down Lv.2 (15 s), ATK Down Lv.2 (15 s); targets all enemies for ATK x 3 damage
Charge time: 32 s
- Level 6
Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.1 damage
Charge time: 32 s
- Level 7
Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.2 damage
Charge time: 32 s
- Level 8
Targets enemies within large range for DEF Down Lv.3 (15 s), SPD Down Lv.3 (15 s), ATK Down Lv.3 (15 s); targets all enemies for ATK x 3.3 damage
Charge time: 32 s
- Level 9
Targets enemies within large range for DEF Down Lv.4 (15 s), SPD Down Lv.4 (15 s), ATK Down Lv.4 (15 s); targets all enemies for ATK x 3.4 damage
Charge time: 32 s
- Level 10
Targets enemies within large range for DEF Down Lv.5 (15 s), SPD Down Lv.5 (15 s), ATK Down Lv.5 (15 s); targets all enemies for ATK x 3.6 damage
Charge time: 32 s
Slasher class teammates HP Up Lv.5, ATK Up Lv.5, Critical % Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.2
Show all 5 levels
- Level 1
Slasher class teammates HP Up Lv.1, ATK Up Lv.1, Critical % Up Lv.2; when striking a Critical, up to 3 times self ATK Up Lv.1
- Level 2
Slasher class teammates HP Up Lv.2, ATK Up Lv.2, Critical % Up Lv.3; when striking a Critical, up to 3 times self ATK Up Lv.1
- Level 3
Slasher class teammates HP Up Lv.3, ATK Up Lv.3, Critical % Up Lv.4; when striking a Critical, up to 3 times self ATK Up Lv.1
- Level 4
Slasher class teammates HP Up Lv.4, ATK Up Lv.4, Critical % Up Lv.5; when striking a Critical, up to 3 times self ATK Up Lv.1
- Level 5
Slasher class teammates HP Up Lv.5, ATK Up Lv.5, Critical % Up Lv.6; when striking a Critical, up to 3 times self ATK Up Lv.2
Completely evades Paralysis, reduce damage taken from Fighter by 30%
Grand Party
Slasher class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.4
Show all 5 levels
- Level 1
Slasher class teammates ATK, SPD Up Lv.1, Special CT Speed Up Lv.1; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.1
- Level 2
Slasher class teammates ATK, SPD Up Lv.2, Special CT Speed Up Lv.1; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.2
- Level 3
Slasher class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.3
- Level 4
Slasher class teammates ATK, SPD Up Lv.3, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.3
- Level 5
Slasher class teammates ATK, SPD Up Lv.4, Special CT Speed Up Lv.2; DEX/PSY-type teammates ATK, HP, Critical % Up Lv.4
Targets team for Halve Stats reduction (30 s); targets PSY/INT-type enemies for ATK Down Lv.10 (20 s), DEF Down Lv.10 (20 s); targets all enemies for 2000 damage
After dealing 55,000 damage
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for Halve Stats reduction (22 s); targets PSY/INT-type enemies for ATK Down Lv.6 (12 s), DEF Down Lv.6 (12 s); targets all enemies for 1200 damage
- Level 2
Targets team for Halve Stats reduction (24 s); targets PSY/INT-type enemies for ATK Down Lv.7 (14 s), DEF Down Lv.7 (14 s); targets all enemies for 1400 damage
- Level 3
Targets team for Halve Stats reduction (26 s); targets PSY/INT-type enemies for ATK Down Lv.8 (16 s), DEF Down Lv.8 (16 s); targets all enemies for 1600 damage
- Level 4
Targets team for Halve Stats reduction (28 s); targets PSY/INT-type enemies for ATK Down Lv.9 (18 s), DEF Down Lv.9 (18 s); targets all enemies for 1800 damage
- Level 5
Targets team for Halve Stats reduction (30 s); targets PSY/INT-type enemies for ATK Down Lv.10 (20 s), DEF Down Lv.10 (20 s); targets all enemies for 2000 damage
How to get
Featured · Jun 12, 2023 – Jul 16, 2023
Featured · Jun 10, 2023 – Jul 16, 2023

