
Zeus & Prometheus & Big Mom
Emperor Cornering the New Generation
Captain of the Big Mom Pirates and one of the Four Emperors, along with her thundercloud and sun Homies. The flame and lightning aids Big Mom in pulverizing any enemy she faces.
Special
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Boosts crew's base ATK for 1 turn based on crew's HP when Special is launched (max base ATK +2000 for 200,000 HP, min +1000 for 100,000 HP or below), becomes "Zeus & Prometheus & Big Mom" for 3 turns, and sets chain multiplier to 3.5x for 1 turn (+0.25 for every 5 Special charge over the MAX; up to 4.0)
| Level 1 | 16 turns |
| Level 2 | 15 turns |
| Level 3 | 14 turns |
| Level 4 | 13 turns |
| Level 5 | 12 turns |
| Level 6 | 11 turns |
| Max | 10 turns |
[This Special can charge Special charge over its MAX (including Special charge time reduction effects)] Boosts crew's base ATK for 3 turns based on crew's HP when Special is launched (max base ATK +2000 for 200,000 HP, min +1000 for 100,000 HP or below), becomes "Zeus & Prometheus & Big Mom" for 3 turns, sets chain multiplier to 3.5x for 2 turns (+0.25 for every 5 Special charge over the MAX; up to 4.5), and extends chain lock duration by 1 turn if 30 or more Special charge over the MAX; this effect also applies to chain lock from this Special)
| Level 1 | 16 turns |
| Level 2 | 15 turns |
| Level 3 | 14 turns |
| Level 4 | 13 turns |
| Level 5 | 12 turns |
| Level 6 | 11 turns |
| Max | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 4.75x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Reduces character's Special charge time by 2 turns and crew's Special charge time by 1 turn at start of quest, Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 5x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Unlocks at Level Limit Break step 3 (Lv 120)
Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 4.25x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Reduces character's Special charge time by 2 turns and crew's Special charge time by 1 turn at start of quest, Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 4.5x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Unlocks at Level Limit Break step 3 (Lv 120)
Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 4.25x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Reduces character's Special charge time by 2 turns and crew's Special charge time by 1 turn at start of quest, Increases damage taken by 1.75x, but boosts crew's HP by 2x, ATK by 4.5x, and heals crew by number of enemies defeated by normal attacks multiplied by the crew's total RCV at end of enemy's turn. If every type is on the crew and crew is inflicted with Paralysis, halves Paralysis duration (ignoring the decimal) and reduces character's Special charge time by number of turns halved
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's RCVTND and type slots have matching slot effects
Boosts crew's base HP by 150
Unlocks at Limit Break 24
Makes character's STRPSYRCV slots have matching slot effects
Makes character's DEXQCKTND slots have matching slot effects
Switch Effect
Completely removes character's Paralysis, changes character's slot to character's own type, and boosts character's ATK and slot effects by 1.5x for 1 turn
Completely removes character's Paralysis, reduces crew's Paralysis duration by 5 turns, changes character's slot to WANO (boosts ATK by 2.5x; cannot be changed by crew or enemies), and doubles crew's ATK and slot effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,424 | 1,237 | 112 |
| Lv 99 | 4,848 | 1,856 | 224 |
| Lv 150 | 7,272 | 2,784 | 336 |
| Limit Break | 5,398+550 | 2,086+230 | 294+70 |
| Limit Break+ | 5,748+900 | 2,286+430 | 369+145 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base HP by 30
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 30
Boosts base HP by 35
Boosts base HP by 40
Boosts base HP by 45
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 60
Boosts base HP by 100
Add Crewmate Ability 2: Boosts crew's base HP by 150
Boosts base HP by 150
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 2%
- Level 2
Reduces damage taken from PSY characters by 3%
- Level 3
Reduces damage taken from PSY characters by 4%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 5 turns
- Level 4
Reduces RCV Bind duration by 7 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,133 | 1,965 | 237 |
| Lv 110 | 5,370 | 2,056 | 248 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,846 | 2,238 | 270 |
| New Captain Ability | |||
| Lv 130 | 6,321 | 2,420 | 292 |
| New Pirate Rumble skills | |||
| Lv 150 | 7,272 | 2,784 | 336 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 213
- SPD
- 183
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK x 1.75 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.3 (20 s)
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK x 1.3 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.1 (11 s)
Charge time: 33 s
- Level 2
Targets enemies within large range (frontal) for ATK x 1.35 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.1 (12 s)
Charge time: 33 s
- Level 3
Targets enemies within large range (frontal) for ATK x 1.4 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.1 (13 s)
Charge time: 33 s
- Level 4
Targets enemies within large range (frontal) for ATK x 1.45 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.1 (14 s)
Charge time: 33 s
- Level 5
Targets enemies within large range (frontal) for ATK x 1.5 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.1 (15 s)
Charge time: 33 s
- Level 6
Targets enemies within large range (frontal) for ATK x 1.55 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.2 (16 s)
Charge time: 33 s
- Level 7
Targets enemies within large range (frontal) for ATK x 1.6 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.2 (17 s)
Charge time: 33 s
- Level 8
Targets enemies within large range (frontal) for ATK x 1.65 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.2 (18 s)
Charge time: 33 s
- Level 9
Targets enemies within large range (frontal) for ATK x 1.7 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.2 (19 s)
Charge time: 33 s
- Level 10
Targets enemies within large range (frontal) for ATK x 1.75 damage; when remaining HP is 50% or above, targets team for ATK Up Lv.3 (20 s)
Charge time: 33 s
Team ATK Up Lv.7, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.5
Show all 5 levels
- Level 1
Team ATK Up Lv.3, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.1
- Level 2
Team ATK Up Lv.4, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.2
- Level 3
Team ATK Up Lv.5, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.3
- Level 4
Team ATK Up Lv.6, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.4
- Level 5
Team ATK Up Lv.7, HP Up Lv.2, DEF Down Lv.2; Free Spirit class enemies ATK Down Lv.5
Completely evades Paralysis, reduce damage taken from PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

