
Scratchmen Apoo
DJ Energizing the Floor
Captain of the On-Air Pirates. He energizes the performance floor with his raving music performed along with the Lead Performer, Queen. The rap performance between Apoo and Queen makes the crowd goes wild.
Special
Makes it easier to land PERFECT strikes for 5 turns, changes top-row and bottom-row slots to SUPERBOMB, locks crew's slots for 1 turn, and boosts chain multiplier by +1.4 for 1 turn. If crew lands 2 PERFECT strikes in this turn, boosts chain multiplier by +1.6 the next turn. If crew lands 3 PERFECT strikes in the next turn, boosts chain multiplier by +2.0 the following turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 15 turns |
| Level 2 | 16 turns | 14 turns |
| Level 3 | 15 turns | 13 turns |
| Level 4 | 14 turns | 12 turns |
| Level 5 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter and Driven characters' ATK by 5x, boosts their ATK further if any enemies were defeated in previous turns (up to 5.5x in 5 straight turns), makes their INTBOMBSUPERBOMB slots have matching slot effects, and makes crew immune to limit number of taps and Remove SFX status for 10 turns after start of quest
Crewmate Ability
Makes crew's BOMBSUPERBOMB slots have matching slot effects
Unlocks at Limit Break 10
Makes crew immune to Remove SFX
Unlocks at Limit Break 25
Support Ability
Basil Hawkins, Urouge, Capone Bege, Marshall D. Teach (Blackbeard), Kaido
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 3 turns
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 1 turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 1 turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 2 turns
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 2 turns
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 3 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,944 | 894 | 128 |
| Lv 99 | 3,888 | 1,788 | 256 |
| Lv 150 | 5,832 | 2,682 | 384 |
| Limit Break | 4,288+400 | 2,038+250 | 356+100 |
| Limit Break+ | 4,788+900 | 2,238+450 | 406+150 |
Limit Break
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 20
Boosts base HP by 30
Boosts base RCV by 10
Add Crewmate Ability 1: Makes crew's BOMBSUPERBOMB slots have matching slot effects
Boosts base HP by 30
Boosts base ATK by 30
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 2: PSY Damage Reduction
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 40
Boosts base RCV by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew immune to Remove SFX
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 50
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base HP by 200
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 25
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,116 | 1,893 | 271 |
| Lv 110 | 4,307 | 1,980 | 283 |
| Lv 120 | 4,688 | 2,156 | 308 |
| Lv 130 | 5,069 | 2,331 | 333 |
| Lv 150 | 5,832 | 2,682 | 384 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 168
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets PSY-type enemies ignoring DEF for ATK x 0.2 damage; targets Animal Kingdom Pirates teammates for 73% chance to evade CT delay (11 s)
Charge time: 29 s
- Level 2
Targets enemies within large range for ATK x 2 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets PSY-type enemies ignoring DEF for ATK x 0.35 damage; targets Animal Kingdom Pirates teammates for 76% chance to evade CT delay (12 s)
Charge time: 29 s
- Level 3
Targets enemies within large range for ATK x 2.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets PSY-type enemies ignoring DEF for ATK x 0.5 damage; targets Animal Kingdom Pirates teammates for 79% chance to evade CT delay (13 s)
Charge time: 29 s
- Level 4
Targets enemies within large range for ATK x 2.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s); targets PSY-type enemies ignoring DEF for ATK x 0.65 damage; targets Animal Kingdom Pirates teammates for 82% chance to evade CT delay (14 s)
Charge time: 29 s
- Level 5
Targets enemies within large range for ATK x 2.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets PSY-type enemies ignoring DEF for ATK x 0.8 damage; targets Animal Kingdom Pirates teammates for 85% chance to evade CT delay (15 s)
Charge time: 29 s
- Level 6
Targets enemies within large range for ATK x 3 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (21 s), SPD Up Lv.5 (21 s); targets PSY-type enemies ignoring DEF for ATK x 0.9 damage; targets Animal Kingdom Pirates teammates for 88% chance to evade CT delay (16 s)
Charge time: 29 s
- Level 7
Targets enemies within large range for ATK x 3.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (22 s), SPD Up Lv.5 (22 s); targets PSY-type enemies ignoring DEF for ATK x 1.05 damage; targets Animal Kingdom Pirates teammates for 91% chance to evade CT delay (17 s)
Charge time: 29 s
- Level 8
Targets enemies within large range for ATK x 3.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (23 s), SPD Up Lv.6 (23 s); targets PSY-type enemies ignoring DEF for ATK x 1.2 damage; targets Animal Kingdom Pirates teammates for 94% chance to evade CT delay (18 s)
Charge time: 29 s
- Level 9
Targets enemies within large range for ATK x 3.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (24 s), SPD Up Lv.6 (24 s); targets PSY-type enemies ignoring DEF for ATK x 1.35 damage; targets Animal Kingdom Pirates teammates for 97% chance to evade CT delay (19 s)
Charge time: 29 s
- Level 10
Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)
Charge time: 29 s
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste
Show all 5 levels
- Level 1
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.2; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 60% chance of Haste
- Level 2
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.3; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 70% chance of Haste
- Level 3
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.4; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 80% chance of Haste
- Level 4
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.5, DEF Up Lv.4, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.5; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 90% chance of Haste
- Level 5
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste
Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
800 medals · May 9, 2026 – Jun 27, 2026
Featured · Aug 1, 2025 – Sep 6, 2025
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Featured · Mar 25, 2024 – Apr 2, 2024
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Featured · Sep 2, 2023 – Oct 7, 2023
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