Scratchmen Apoo

DJ Energizing the Floor

Captain of the On-Air Pirates. He energizes the performance floor with his raving music performed along with the Lead Performer, Queen. The rap performance between Apoo and Queen makes the crowd goes wild.

Special

Live Performance on the Dance Floor

Makes it easier to land PERFECT strikes for 5 turns, changes top-row and bottom-row slots to SUPERBOMB, locks crew's slots for 1 turn, and boosts chain multiplier by +1.4 for 1 turn. If crew lands 2 PERFECT strikes in this turn, boosts chain multiplier by +1.6 the next turn. If crew lands 3 PERFECT strikes in the next turn, boosts chain multiplier by +2.0 the following turn

BaseLimit Break
Level 117 turns15 turns
Level 216 turns14 turns
Level 315 turns13 turns
Level 414 turns12 turns
Level 513 turns11 turns
Max12 turns10 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Presented by Onigashima

Boosts Shooter and Driven characters' ATK by 5x, boosts their ATK further if any enemies were defeated in previous turns (up to 5.5x in 5 straight turns), makes their INTBOMBSUPERBOMB slots have matching slot effects, and makes crew immune to limit number of taps and Remove SFX status for 10 turns after start of quest

Crewmate Ability

UNIQ

Makes crew's BOMBSUPERBOMB slots have matching slot effects

Unlocks at Limit Break 10

RES

Makes crew immune to Remove SFX

Unlocks at Limit Break 25

Support Ability

Supported Characters

Basil Hawkins, Urouge, Capone Bege, Marshall D. Teach (Blackbeard), Kaido

Level 5 (Max)

Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 3 turns

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 1 turn

  2. Level 2

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 1 turn

  3. Level 3

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 2 turns

  4. Level 4

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 2 turns

  5. Level 5

    Once per quest, if the crew is inflicted with decrease chain muliplier growth rate or Remove SFX status from the enemy, reduces crew's decrease chain multipler growth rate and Remove SFX duration by 3 turns

Stats

HPATKRCV
Lv 11,944894128
Lv 993,8881,788256
Lv 1505,8322,682384
Limit Break4,288+4002,038+250356+100
Limit Break+4,788+9002,238+450406+150

Limit Break

01

Boosts base HP by 20

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Critical ATK

05

Boosts base RCV by 10

Show all 40
06

Boosts base HP by 20

07

Boosts base ATK by 20

08

Boosts base HP by 30

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Makes crew's BOMBSUPERBOMB slots have matching slot effects

11

Boosts base HP by 30

12

Boosts base ATK by 30

13

Boosts base HP by 30

14

Boosts base ATK by 30

15

Potential Ability 2: PSY Damage Reduction

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base ATK by 30

19

Boosts base ATK by 40

20

Boosts base RCV by 20

21

Boosts base RCV by 30

22

Boosts base HP by 40

23

Boosts base RCV by 30

24

Boosts base HP by 50

25

Add Crewmate Ability 2: Makes crew immune to Remove SFX

26

Boosts base ATK by 40

27

Boosts base HP by 60

28

Boosts base HP by 60

29

Boosts base ATK by 50

30

Potential Ability 3: Barrier Pierce

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 25

34

Boosts base ATK by 50

35

Boosts base HP by 200

36

Boosts base ATK by 50

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 25

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 30% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Level Limit Break

HPATKRCV
Lv 1054,1161,893271
Lv 1104,3071,980283
Lv 1204,6882,156308
Lv 1305,0692,331333
Lv 1505,8322,682384

Evolution

Scratchmen Apoo
Sea StallionRainbow Armored CrabBlack Plated LobsterBlack Striped DragonRainbow Plated Lobster
75,000 Beli
Scratchmen Apoo

Pirate Rumble

Style
Supporter
DEF
160
SPD
168
Cost
20
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Live Performance on the Dance Floor
Level 10 (Max)

Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)

Charge time: 29 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range for ATK x 1.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets PSY-type enemies ignoring DEF for ATK x 0.2 damage; targets Animal Kingdom Pirates teammates for 73% chance to evade CT delay (11 s)

    Charge time: 29 s

  2. Level 2

    Targets enemies within large range for ATK x 2 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets PSY-type enemies ignoring DEF for ATK x 0.35 damage; targets Animal Kingdom Pirates teammates for 76% chance to evade CT delay (12 s)

    Charge time: 29 s

  3. Level 3

    Targets enemies within large range for ATK x 2.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets PSY-type enemies ignoring DEF for ATK x 0.5 damage; targets Animal Kingdom Pirates teammates for 79% chance to evade CT delay (13 s)

    Charge time: 29 s

  4. Level 4

    Targets enemies within large range for ATK x 2.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s); targets PSY-type enemies ignoring DEF for ATK x 0.65 damage; targets Animal Kingdom Pirates teammates for 82% chance to evade CT delay (14 s)

    Charge time: 29 s

  5. Level 5

    Targets enemies within large range for ATK x 2.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets PSY-type enemies ignoring DEF for ATK x 0.8 damage; targets Animal Kingdom Pirates teammates for 85% chance to evade CT delay (15 s)

    Charge time: 29 s

  6. Level 6

    Targets enemies within large range for ATK x 3 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (21 s), SPD Up Lv.5 (21 s); targets PSY-type enemies ignoring DEF for ATK x 0.9 damage; targets Animal Kingdom Pirates teammates for 88% chance to evade CT delay (16 s)

    Charge time: 29 s

  7. Level 7

    Targets enemies within large range for ATK x 3.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (22 s), SPD Up Lv.5 (22 s); targets PSY-type enemies ignoring DEF for ATK x 1.05 damage; targets Animal Kingdom Pirates teammates for 91% chance to evade CT delay (17 s)

    Charge time: 29 s

  8. Level 8

    Targets enemies within large range for ATK x 3.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (23 s), SPD Up Lv.6 (23 s); targets PSY-type enemies ignoring DEF for ATK x 1.2 damage; targets Animal Kingdom Pirates teammates for 94% chance to evade CT delay (18 s)

    Charge time: 29 s

  9. Level 9

    Targets enemies within large range for ATK x 3.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (24 s), SPD Up Lv.6 (24 s); targets PSY-type enemies ignoring DEF for ATK x 1.35 damage; targets Animal Kingdom Pirates teammates for 97% chance to evade CT delay (19 s)

    Charge time: 29 s

  10. Level 10

    Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)

    Charge time: 29 s

Ability
Level 5 (Max)

INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste

Show all 5 levels
  1. Level 1

    INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.2; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 60% chance of Haste

  2. Level 2

    INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.3; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 70% chance of Haste

  3. Level 3

    INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.4; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 80% chance of Haste

  4. Level 4

    INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.5, DEF Up Lv.4, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.5; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 90% chance of Haste

  5. Level 5

    INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste

Resilience

Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Medal Exchange

800 medals · May 9, 2026 – Jun 27, 2026

Sugo-Fest

Featured · Aug 1, 2025 – Sep 6, 2025

Sugo-Fest

Featured · May 4, 2024 – Jun 8, 2024

Sugo-Fest

Featured · Mar 25, 2024 – Apr 2, 2024

Sugo-Fest

Featured · Jan 6, 2024 – Feb 3, 2024

Show more (2)
Sugo-Fest

Featured · Sep 2, 2023 – Oct 7, 2023

Sugo-Fest

Featured · Apr 1, 2023 – May 1, 2023

Family

Scratchmen Apoo
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Linked families
Bege & ApooDrake & Apoo