
Scratchmen Apoo
Worst Generation's Alliance Talks
Captain of the On-Air Pirates. He's come to a certain island with Hawkins at Kid's behest. Being in unfamiliar enemy territory, he decided to fight first and ask questions later.
Special
Heals crew by 10x character's RCV at end of turn for 3 turns, makes crew's type slots have matching slot effects for 3 turns, reduces crew's Bind duration by 5 turns, and reduces all enemies' damage reduction (except [Damage Cut]) duration for 5 turns. If the total HP healed beyond crew's maximum HP before Special is launched is 15,000 or more, extends crew's ATK boost duration for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Level 6 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts crew's base ATK and base RCV by 30
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 8
Support Ability
Shooter characters
Reduces damage taken from QCK characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from QCK characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from QCK characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from QCK characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from QCK characters by 5% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,180 | 806 | 95 |
| Lv 99 | 2,622 | 1,344 | 315 |
| Lv 150 | 3,933 | 2,016 | 472 |
| Limit Break | 2,822+200 | 1,444+100 | 365+50 |
| Limit Break+ | 3,022+400 | 1,644+300 | 465+150 |
Limit Break
Boosts base HP by 30
Boosts base ATK by 20
Boosts base RCV by 25
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 40
Show all 25
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base HP by 60
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base HP by 70
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,776 | 1,423 | 333 |
| Lv 110 | 2,904 | 1,488 | 348 |
| Lv 120 | 3,161 | 1,620 | 379 |
| Lv 130 | 3,418 | 1,752 | 410 |
| Lv 150 | 3,933 | 2,016 | 472 |
Pirate Rumble
- Style
Obstructer- DEF
- 133
- SPD
- 128
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets enemies within large range for ATK x 1.5 damage, SPD Down Lv.3
Charge time: 23 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.6 damage, SPD Down Lv.1
Charge time: 23 s
- Level 2
Targets enemies within large range for ATK x 0.7 damage, SPD Down Lv.1
Charge time: 23 s
- Level 3
Targets enemies within large range for ATK x 0.8 damage, SPD Down Lv.1
Charge time: 23 s
- Level 4
Targets enemies within large range for ATK x 0.9 damage, SPD Down Lv.1
Charge time: 23 s
- Level 5
Targets enemies within large range for ATK x 1 damage, SPD Down Lv.1
Charge time: 23 s
- Level 6
Targets enemies within large range for ATK x 1.1 damage, SPD Down Lv.2
Charge time: 23 s
- Level 7
Targets enemies within large range for ATK x 1.2 damage, SPD Down Lv.2
Charge time: 23 s
- Level 8
Targets enemies within large range for ATK x 1.3 damage, SPD Down Lv.2
Charge time: 23 s
- Level 9
Targets enemies within large range for ATK x 1.4 damage, SPD Down Lv.2
Charge time: 23 s
- Level 10
Targets enemies within large range for ATK x 1.5 damage, SPD Down Lv.3
Charge time: 23 s
DEX/PSY/INT-type teammates ATK Up Lv.5, HP Up Lv.3
Show all 5 levels
- Level 1
DEX/PSY/INT-type teammates ATK Up Lv.1, HP Up Lv.1
- Level 2
DEX/PSY/INT-type teammates ATK Up Lv.2, HP Up Lv.1
- Level 3
DEX/PSY/INT-type teammates ATK Up Lv.3, HP Up Lv.2
- Level 4
DEX/PSY/INT-type teammates ATK Up Lv.4, HP Up Lv.2
- Level 5
DEX/PSY/INT-type teammates ATK Up Lv.5, HP Up Lv.3
60% chance to evade Special Bind










