
Scratchmen Apoo
Music to Energize the Floor
Captain of the On-Air Pirates. He possesses the power of the Tone-Tone Fruit, which allows him to alter parts of his body into musical instruments and attack with the music they make. Although he is the captain of the On-Air Pirates, he is also the informant for the Animal Kingdom Pirates.
Special
Makes it easier to land PERFECT strikes for 5 turns, changes top-row and bottom-row slots to SUPERBOMB, locks crew's slots for 1 turn, and boosts chain multiplier by +1.4 for 1 turn. If crew lands 2 PERFECT strikes in this turn, boosts chain multiplier by +1.6 the next turn. If crew lands 3 PERFECT strikes in the next turn, boosts chain multiplier by +2.0 the following turn
| Level 1 | 17 turns |
| Level 2 | 16 turns |
| Level 3 | 15 turns |
| Level 4 | 14 turns |
| Level 5 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts Shooter and Driven characters' ATK by 5x, boosts their ATK further if any enemies were defeated in previous turns (up to 5.5x in 5 straight turns), makes their INTBOMBSUPERBOMB slots have matching slot effects, and makes crew immune to limit number of taps and Remove SFX status for 10 turns after start of quest
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 987 | 450 | 65 |
| Lv 70 | 1,974 | 900 | 130 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 160
- SPD
- 168
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 1.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s); targets PSY-type enemies ignoring DEF for ATK x 0.2 damage; targets Animal Kingdom Pirates teammates for 73% chance to evade CT delay (11 s)
Charge time: 29 s
- Level 2
Targets enemies within large range for ATK x 2 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (17 s), SPD Up Lv.4 (17 s); targets PSY-type enemies ignoring DEF for ATK x 0.35 damage; targets Animal Kingdom Pirates teammates for 76% chance to evade CT delay (12 s)
Charge time: 29 s
- Level 3
Targets enemies within large range for ATK x 2.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (18 s), SPD Up Lv.4 (18 s); targets PSY-type enemies ignoring DEF for ATK x 0.5 damage; targets Animal Kingdom Pirates teammates for 79% chance to evade CT delay (13 s)
Charge time: 29 s
- Level 4
Targets enemies within large range for ATK x 2.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.4 (19 s), SPD Up Lv.4 (19 s); targets PSY-type enemies ignoring DEF for ATK x 0.65 damage; targets Animal Kingdom Pirates teammates for 82% chance to evade CT delay (14 s)
Charge time: 29 s
- Level 5
Targets enemies within large range for ATK x 2.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s); targets PSY-type enemies ignoring DEF for ATK x 0.8 damage; targets Animal Kingdom Pirates teammates for 85% chance to evade CT delay (15 s)
Charge time: 29 s
- Level 6
Targets enemies within large range for ATK x 3 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (21 s), SPD Up Lv.5 (21 s); targets PSY-type enemies ignoring DEF for ATK x 0.9 damage; targets Animal Kingdom Pirates teammates for 88% chance to evade CT delay (16 s)
Charge time: 29 s
- Level 7
Targets enemies within large range for ATK x 3.25 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.5 (22 s), SPD Up Lv.5 (22 s); targets PSY-type enemies ignoring DEF for ATK x 1.05 damage; targets Animal Kingdom Pirates teammates for 91% chance to evade CT delay (17 s)
Charge time: 29 s
- Level 8
Targets enemies within large range for ATK x 3.5 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (23 s), SPD Up Lv.6 (23 s); targets PSY-type enemies ignoring DEF for ATK x 1.2 damage; targets Animal Kingdom Pirates teammates for 94% chance to evade CT delay (18 s)
Charge time: 29 s
- Level 9
Targets enemies within large range for ATK x 3.75 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.6 (24 s), SPD Up Lv.6 (24 s); targets PSY-type enemies ignoring DEF for ATK x 1.35 damage; targets Animal Kingdom Pirates teammates for 97% chance to evade CT delay (19 s)
Charge time: 29 s
- Level 10
Targets enemies within large range for ATK x 4 damage; targets INT-type/Shooter class and Animal Kingdom Pirates teammates for ATK Up Lv.7 (25 s), SPD Up Lv.7 (25 s); targets PSY-type enemies ignoring DEF for ATK x 1.5 damage; targets Animal Kingdom Pirates teammates for 100% chance to evade CT delay (20 s)
Charge time: 29 s
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste
Show all 5 levels
- Level 1
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.2, DEF Up Lv.1, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.2; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 60% chance of Haste
- Level 2
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.3, DEF Up Lv.2, Special CT Speed Up Lv.1; PSY-type enemies DEF Down Lv.3; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 70% chance of Haste
- Level 3
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.4, DEF Up Lv.3, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.4; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 80% chance of Haste
- Level 4
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.5, DEF Up Lv.4, Special CT Speed Up Lv.2; PSY-type enemies DEF Down Lv.5; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 90% chance of Haste
- Level 5
INT-type/Shooter class and Animal Kingdom Pirates teammates SPD Up Lv.6, DEF Up Lv.6, Special CT Speed Up Lv.3; PSY-type enemies DEF Down Lv.6; when remaining time becomes 70 s or less, or when appearing on the field when remaining time is 70 s or less, targets Animal Kingdom Pirates teammates for 100% chance of Haste
Completely evades Action Bind, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage










