
Red-Hair Pirates
Impeding Emperor
Chief and officers of the Red-Hair Pirates. They appear at Marineford to stop the Paramount War. They threaten that both sides will have to deal with the Red-Hair Pirates if the fighting does not stop.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's BLOCK slots to character's own type, sets the chain multiplier to 3.75x for 3 turns, becomes "Red-Hair Pirates" for 3 turns. If Captain is a QCK type, boosts crew's base ATK by +1000 for 1 turn. If Captain is a PSY type, boosts the type effects of normal attacks for crew by 2.25x for 1 turn
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's BLOCK slots to character's own type, locks crew's slots for 1 turn, sets the chain multiplier to 3.75x for 3 turns, becomes "Red-Hair Pirates" for 3 turns. If Captain is a QCK type, boosts crew's base ATK by +1000 for 3 turns. If Captain is a PSY type, boosts the type effects of normal attacks for crew by 2.25x for 3 turns
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5x, HP by 1.35x, makes crew's QCKPSYTND slots have matching slot effects, reduces damage taken by 20%, reduces crew's Special Bind duration by 10 turns, and deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 1000x character's ATK)
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5.25x, HP by 1.35x, makes crew's QCKPSYRCVTND slots have matching slot effects, reduces damage taken by 25%, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn. Deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 1000x character's ATK).
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.35x, makes crew's QCKTND slots have matching slot effects, and reduces crew's Special Bind duration by 10 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.35x, makes crew's QCKRCVTND slots have matching slot effects, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.25x, HP by 1.35x, makes crew's PSYTND slots have matching slot effects, reduces damage taken by 15%, and reduces crew's Special Bind duration by 10 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.35x, makes crew's PSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Lets character completely evade Special Bind
Boosts character's base ATK by 250 when attacking last out of all available characters
Unlocks at Limit Break 25
Lets character completely evade Special Bind
Lets character completely evade Special Bind
Switch Effect
Changes adjacent slots to character's own type and boosts crew's ATK by 1.5x for 1 turn
Changes crew's slots to character's own type and boosts crew's ATK by 2.25x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,114 | 1,014 | 182 |
| Lv 99 | 4,227 | 1,825 | 363 |
| Lv 150 | 6,340 | 2,737 | 544 |
| Limit Break | 4,707+480 | 2,045+220 | 463+100 |
| Limit Break+ | 5,207+980 | 2,245+420 | 513+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts character's base ATK by 250 when attacking last out of all available characters
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,475 | 1,932 | 384 |
| Lv 110 | 4,682 | 2,021 | 402 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,097 | 2,200 | 437 |
| New Captain Ability | |||
| Lv 130 | 5,511 | 2,379 | 473 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,340 | 2,737 | 544 |
| New Special | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 262
- SPD
- 138
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.1
Targets enemies with high ATK
Targets enemies within medium range (horizontal) for HP 23% reduction; targets crew for ATK Up Lv.5 (14 s), DEF Up Lv.5 (14 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (5 s), DEF Up Lv.3 (5 s)
Charge time: 24 s
- Level 2
Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (6 s), DEF Up Lv.3 (6 s)
Charge time: 24 s
- Level 3
Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (7 s), DEF Up Lv.3 (7 s)
Charge time: 24 s
- Level 4
Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (8 s), DEF Up Lv.3 (8 s)
Charge time: 24 s
- Level 5
Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (9 s), DEF Up Lv.3 (9 s)
Charge time: 24 s
- Level 6
Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (10 s), DEF Up Lv.4 (10 s)
Charge time: 24 s
- Level 7
Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (11 s), DEF Up Lv.4 (11 s)
Charge time: 24 s
- Level 8
Targets enemies within medium range (horizontal) for HP 22% reduction; targets crew for ATK Up Lv.3 (12 s), DEF Up Lv.4 (12 s)
Charge time: 24 s
- Level 9
Targets enemies within medium range (horizontal) for HP 22% reduction; targets crew for ATK Up Lv.3 (13 s), DEF Up Lv.4 (13 s)
Charge time: 24 s
- Level 10
Targets enemies within medium range (horizontal) for HP 23% reduction; targets crew for ATK Up Lv.5 (14 s), DEF Up Lv.5 (14 s)
Charge time: 24 s
Slasher class teammates HP Up Lv.5; when remaining time is less than 70 s, team DEF Up Lv.5; self ATK Up Lv.4
Show all 5 levels
- Level 1
Slasher class teammates HP Up Lv.1; when remaining time is less than 70 s, team DEF Up Lv.1; self ATK Up Lv.4
- Level 2
Slasher class teammates HP Up Lv.2; when remaining time is less than 70 s, team DEF Up Lv.2; self ATK Up Lv.4
- Level 3
Slasher class teammates HP Up Lv.3; when remaining time is less than 70 s, team DEF Up Lv.3; self ATK Up Lv.4
- Level 4
Slasher class teammates HP Up Lv.4; when remaining time is less than 70 s, team DEF Up Lv.4; self ATK Up Lv.4
- Level 5
Slasher class teammates HP Up Lv.5; when remaining time is less than 70 s, team DEF Up Lv.5; self ATK Up Lv.4
Completely evades Special Bind, reduce damage taken from Fighter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

