Red-Hair Pirates

Impeding Emperor

Chief and officers of the Red-Hair Pirates. They appear at Marineford to stop the Paramount War. They threaten that both sides will have to deal with the Red-Hair Pirates if the fighting does not stop.

Special

Impeding Aura

Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's BLOCK slots to character's own type, sets the chain multiplier to 3.75x for 3 turns, becomes "Red-Hair Pirates" for 3 turns. If Captain is a QCK type, boosts crew's base ATK by +1000 for 1 turn. If Captain is a PSY type, boosts the type effects of normal attacks for crew by 2.25x for 1 turn

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Max13 turns
Impeding AuraLLB

Reduces all enemies' HP by 20% (ignoring all defensive effects), changes crew's BLOCK slots to character's own type, locks crew's slots for 1 turn, sets the chain multiplier to 3.75x for 3 turns, becomes "Red-Hair Pirates" for 3 turns. If Captain is a QCK type, boosts crew's base ATK by +1000 for 3 turns. If Captain is a PSY type, boosts the type effects of normal attacks for crew by 2.25x for 3 turns

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Max13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

Captain Ability

Red-Hair PiratesDual
War-Ending Pirates

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5x, HP by 1.35x, makes crew's QCKPSYTND slots have matching slot effects, reduces damage taken by 20%, reduces crew's Special Bind duration by 10 turns, and deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 1000x character's ATK)

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 5.25x, HP by 1.35x, makes crew's QCKPSYRCVTND slots have matching slot effects, reduces damage taken by 25%, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn. Deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 1000x character's ATK).

Unlocks at Level Limit Break step 3 (Lv 120)

Red-Haired Shanks
War-Ending Chief

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.35x, makes crew's QCKTND slots have matching slot effects, and reduces crew's Special Bind duration by 10 turns

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.75x, HP by 1.35x, makes crew's QCKRCVTND slots have matching slot effects, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

Beckman & Lucky Roux & Yasopp
War-Ending Officers

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.25x, HP by 1.35x, makes crew's PSYTND slots have matching slot effects, reduces damage taken by 15%, and reduces crew's Special Bind duration by 10 turns

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 4.5x, HP by 1.35x, makes crew's PSYRCVTND slots have matching slot effects, reduces damage taken by 20%, and reduces crew's Special Bind duration by 10 turns. If crew uses a Special to set chain multiplier, extends the duration of the set chain multiplier effect by 1 turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Red-Hair PiratesDual
RES

Lets character completely evade Special Bind

+STATS

Boosts character's base ATK by 250 when attacking last out of all available characters

Unlocks at Limit Break 25

Red-Haired Shanks
RES

Lets character completely evade Special Bind

Beckman & Lucky Roux & Yasopp
RES

Lets character completely evade Special Bind

Switch Effect

Base

Changes adjacent slots to character's own type and boosts crew's ATK by 1.5x for 1 turn

Super SwitchSwitch times · 5

Changes crew's slots to character's own type and boosts crew's ATK by 2.25x for 1 turn

Stats

HPATKRCV
Lv 12,1141,014182
Lv 994,2271,825363
Lv 1506,3402,737544
Limit Break4,707+4802,045+220463+100
Limit Break+5,207+9802,245+420513+150

Limit Break

01

Boosts base RCV by 5

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base HP by 20

07

Boosts base HP by 40

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 10

12

Boosts base RCV by 10

13

Boosts base RCV by 10

14

Boosts base ATK by 30

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base HP by 50

17

Boosts base HP by 50

18

Boosts base HP by 50

19

Boosts base ATK by 25

20

Boosts base ATK by 25

21

Boosts base ATK by 30

22

Boosts base RCV by 15

23

Boosts base RCV by 20

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Boosts character's base ATK by 250 when attacking last out of all available characters

26

Boosts base HP by 70

27

Boosts base HP by 80

28

Boosts base HP by 100

29

Boosts base ATK by 50

30

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 50

34

Boosts base HP by 50

35

Boosts base ATK by 50

36

Boosts base ATK by 50

37

Boosts base RCV by 50

38

Boosts base HP by 150

39

Boosts base HP by 200

40

Boosts base ATK by 100

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 5 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 2 turns

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 4 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

  4. Level 4

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1054,4751,932384
Lv 1104,6822,021402
New Pirate Rumble skills
Lv 1205,0972,200437
New Captain Ability
Lv 1305,5112,379473
New Pirate Rumble skills
Lv 1506,3402,737544
New Special

Evolution

Red-Hair Pirates
Sea StallionSea StallionYellow Striped DragonBlue Striped DragonRainbow Striped Dragon
75,000 Beli
Red-Hair Pirates
Red-Hair Pirates
Super Evolution · 200,000 Beli
Red-Hair Pirates

Pirate Rumble

Style
Defender
DEF
262
SPD
138
Cost
55
Action

Normal Attack → Power Attack → Heal Self Lv.1

Targets enemies with high ATK

Impeding Aura
Level 10 (Max)

Targets enemies within medium range (horizontal) for HP 23% reduction; targets crew for ATK Up Lv.5 (14 s), DEF Up Lv.5 (14 s)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (5 s), DEF Up Lv.3 (5 s)

    Charge time: 24 s

  2. Level 2

    Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (6 s), DEF Up Lv.3 (6 s)

    Charge time: 24 s

  3. Level 3

    Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (7 s), DEF Up Lv.3 (7 s)

    Charge time: 24 s

  4. Level 4

    Targets enemies within medium range (horizontal) for HP 20% reduction; targets crew for ATK Up Lv.3 (8 s), DEF Up Lv.3 (8 s)

    Charge time: 24 s

  5. Level 5

    Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (9 s), DEF Up Lv.3 (9 s)

    Charge time: 24 s

  6. Level 6

    Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (10 s), DEF Up Lv.4 (10 s)

    Charge time: 24 s

  7. Level 7

    Targets enemies within medium range (horizontal) for HP 21% reduction; targets crew for ATK Up Lv.3 (11 s), DEF Up Lv.4 (11 s)

    Charge time: 24 s

  8. Level 8

    Targets enemies within medium range (horizontal) for HP 22% reduction; targets crew for ATK Up Lv.3 (12 s), DEF Up Lv.4 (12 s)

    Charge time: 24 s

  9. Level 9

    Targets enemies within medium range (horizontal) for HP 22% reduction; targets crew for ATK Up Lv.3 (13 s), DEF Up Lv.4 (13 s)

    Charge time: 24 s

  10. Level 10

    Targets enemies within medium range (horizontal) for HP 23% reduction; targets crew for ATK Up Lv.5 (14 s), DEF Up Lv.5 (14 s)

    Charge time: 24 s

Ability
Level 5 (Max)

Slasher class teammates HP Up Lv.5; when remaining time is less than 70 s, team DEF Up Lv.5; self ATK Up Lv.4

Show all 5 levels
  1. Level 1

    Slasher class teammates HP Up Lv.1; when remaining time is less than 70 s, team DEF Up Lv.1; self ATK Up Lv.4

  2. Level 2

    Slasher class teammates HP Up Lv.2; when remaining time is less than 70 s, team DEF Up Lv.2; self ATK Up Lv.4

  3. Level 3

    Slasher class teammates HP Up Lv.3; when remaining time is less than 70 s, team DEF Up Lv.3; self ATK Up Lv.4

  4. Level 4

    Slasher class teammates HP Up Lv.4; when remaining time is less than 70 s, team DEF Up Lv.4; self ATK Up Lv.4

  5. Level 5

    Slasher class teammates HP Up Lv.5; when remaining time is less than 70 s, team DEF Up Lv.5; self ATK Up Lv.4

Resilience

Completely evades Special Bind, reduce damage taken from Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Red-Hair Pirates
Red-Hair PiratesRed-Hair Pirates
Linked families
Beckman & Lucky Roux & YasoppBeckman & YasoppBen BeckmanBen Beckman & Lucky RouxLucky RouxShanksShanks & BeckmanShanks & BuggyShanks & MihawkShanks VS KidUsopp & YasoppWhitebeard VS ShanksYasopp