
Red-Hair Pirates
Pirates Fighting for Their Friends
Captain and officers of the Red-Hair Pirates. They're big-hearted and generous pirates, who will show fierce anger when their friends are hurt. They drew their weapons without hesitation when Luffy's life was in danger and showed their true strength.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), sets the chain multiplier to 3.5x for 3 turns, and becomes "Red-Hair Pirates" for 3 turns
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts crew's ATK by 4.5x, HP by 1.2x, makes QCKPSY slots have matching slot effects, reduces damage taken by 20%, reduces crew's Special Bind duration by 10 turns, and deals non-type damage to all enemies at end of turn based on number of PERFECTs landed during a turn (up to 1,000x character's ATK)
Boosts crew's ATK by 3.5x, HP by 1.2x, makes QCK slots have matching slot effects, and reduces crew's Special Bind duration by 10 turns
Boosts crew's ATK by 3.25x, HP by 1.2x, makes PSY slots have matching slot effects, reduces damage taken by 10%, and reduces crew's Special Bind duration by 10 turns
Crewmate Ability
Lets character completely evade Special Bind
Boosts character's base ATK by 250 when attacking last out of all available characters
Unlocks at Limit Break 25
Lets character completely evade Special Bind
Lets character completely evade Special Bind
Switch Effect
Changes adjacent slots to character's own type and boosts crew's ATK by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,676 | 942 | 159 |
| Lv 99 | 4,040 | 1,625 | 360 |
| Lv 150 | 6,060 | 2,437 | 540 |
| Limit Break | 4,520+480 | 1,845+220 | 460+100 |
| Limit Break+ | 5,020+980 | 2,045+420 | 510+150 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 20
Show all 40
Boosts base HP by 20
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 30
Potential Ability 2: RCV Bind Resistance
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Boosts base ATK by 25
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts character's base ATK by 250 when attacking last out of all available characters
Boosts base HP by 70
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Potential Abilities
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,277 | 1,720 | 381 |
| Lv 110 | 4,475 | 1,800 | 398 |
| Lv 120 | 4,871 | 1,959 | 434 |
| Lv 130 | 5,267 | 2,118 | 469 |
| Lv 150 | 6,060 | 2,437 | 540 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 237
- SPD
- 133
- Cost
- 55
Normal Attack → Power Attack → Heal Self Lv.1
Targets enemies with high ATK
Targets enemies within medium range (horizontal) for HP 21% reduction; targets team for DEF Up Lv.4 (14 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for HP 18% reduction; targets team for DEF Up Lv.2 (5 s)
Charge time: 24 s
- Level 2
Targets enemies within medium range (horizontal) for HP 18% reduction; targets team for DEF Up Lv.2 (6 s)
Charge time: 24 s
- Level 3
Targets enemies within medium range (horizontal) for HP 18% reduction; targets team for DEF Up Lv.2 (7 s)
Charge time: 24 s
- Level 4
Targets enemies within medium range (horizontal) for HP 18% reduction; targets team for DEF Up Lv.2 (8 s)
Charge time: 24 s
- Level 5
Targets enemies within medium range (horizontal) for HP 19% reduction; targets team for DEF Up Lv.2 (9 s)
Charge time: 24 s
- Level 6
Targets enemies within medium range (horizontal) for HP 19% reduction; targets team for DEF Up Lv.2 (10 s)
Charge time: 24 s
- Level 7
Targets enemies within medium range (horizontal) for HP 19% reduction; targets team for DEF Up Lv.3 (11 s)
Charge time: 24 s
- Level 8
Targets enemies within medium range (horizontal) for HP 19% reduction; targets team for DEF Up Lv.3 (12 s)
Charge time: 24 s
- Level 9
Targets enemies within medium range (horizontal) for HP 20% reduction; targets team for DEF Up Lv.3 (13 s)
Charge time: 24 s
- Level 10
Targets enemies within medium range (horizontal) for HP 21% reduction; targets team for DEF Up Lv.4 (14 s)
Charge time: 24 s
When remaining time is less than 70 s, team DEF Up Lv.5; when remaining time is less than 70 s, self ATK Up Lv.3
Show all 5 levels
- Level 1
When remaining time is less than 70 s, team DEF Up Lv.1; when remaining time is less than 70 s, self ATK Up Lv.3
- Level 2
When remaining time is less than 70 s, team DEF Up Lv.2; when remaining time is less than 70 s, self ATK Up Lv.3
- Level 3
When remaining time is less than 70 s, team DEF Up Lv.3; when remaining time is less than 70 s, self ATK Up Lv.3
- Level 4
When remaining time is less than 70 s, team DEF Up Lv.4; when remaining time is less than 70 s, self ATK Up Lv.3
- Level 5
When remaining time is less than 70 s, team DEF Up Lv.5; when remaining time is less than 70 s, self ATK Up Lv.3
50% chance to evade Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Mar 18, 2023 – Mar 26, 2023

