Dogstorm & Cat Viper

Moonlight Shining Kings

Mokomo Dukedom's King of the Day and King of the Night. They confront Jack on the roof of Onigashima. Not even Jack is able to repel the powerful combination attacks of the two kings in their Sulong form.

Special

Blade and Claw Combination

Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 5 turns, boosts ATK and type effects of normal attacks for Slasher, Cerebral, Striker, and Powerhouse characters by 2.25x for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Slasher, Cerebral, Striker, and Powerhouse characters' slot effects by 2.5x the next turn

BaseLimit Break
Level 122 turns17 turns
Level 221 turns16 turns
Level 320 turns15 turns
Level 419 turns14 turns
Level 518 turns13 turns
Max17 turns12 turns

−1 turn at Limit Break 5

−1 turn at Limit Break 9

−1 turn at Limit Break 14

−2 turns at Limit Break 39 (LB+)

Blade and Claw CombinationLLB

Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 6 turns, reduces Slasher, Cerebral, Striker, and Powerhouse characters' Special charge time by 1 turn, boosts ATK and type effects of normal attacks for Slasher, Cerebral, Striker, and Powerhouse characters by 2.25x for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Slasher, Cerebral, Striker, and Powerhouse characters' slot effects by 2.5x the next turn. If crew has slot effect boosts when Special is launched, doubles damage dealt to DEF Down enemies for 3 turns

BaseLimit Break
Level 122 turns17 turns
Level 221 turns16 turns
Level 320 turns15 turns
Level 419 turns14 turns
Level 518 turns13 turns
Max17 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 5

−1 turn at Limit Break 9

−1 turn at Limit Break 14

−2 turns at Limit Break 39 (LB+)

Captain Ability

Dogstorm & Cat ViperDual
Moonlight Glimmering Lightning Sparks

Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by 5.25x when slots match (5x otherwise), makes their STRPSYRCV slots have matching slot effects, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Special charge time by 1 turn at start of battle 3

LLB

Reduces crew's Special charge time by 2 turns at start of quest, further reduces character's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by 5.25x when slots match (5x otherwise), makes their STRPSYRCV slots have matching slot effects, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Special charge time by 2 turns at start of battle 3

Unlocks at Level Limit Break step 3 (Lv 120)

Dogstorm
Moonlight Shining King of the Day

Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.5x when slots match (4.25x otherwise), makes their STRRCV slots have matching slot effects, and reduces crew's Special charge time by 1 turn at start of battle 3

LLB

Reduces character's Special charge time by 2 turns and crew's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.75x when slots match (4.5x otherwise), makes their STRRCV slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of battle 3

Unlocks at Level Limit Break step 3 (Lv 120)

Cat Viper
Moonlight Shining King of the Night

Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.5x when slots match (4.25x otherwise), makes their PSYRCV slots have matching slot effects, and reduces crew's Special charge time by 1 turn at start of battle 3

LLB

Reduces character's Special charge time by 2 turns and crew's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.75x when slots match (4.5x otherwise), makes their PSYRCV slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of battle 3

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Dogstorm & Cat ViperDual
+STATS

Boosts Cerebral and Striker characters' base ATK by 125

+STATS

Boosts character's base ATK by 350 when attacking last out of all available characters

Unlocks at Limit Break 18

Dogstorm
+STATS

Boosts Cerebral and Striker characters' base ATK by 125

Cat Viper
+STATS

Boosts Cerebral and Striker characters' base ATK by 125

Switch Effect

Base

Changes character's slot to character's own type, reduces crew's Paralysis duration by 1 turn, completely removes character's Slot Bind/ Despair, and doubles character's slot effects for 1 turn

Super SwitchSwitch times · 4

Changes character's slot to character's own type, reduces crew's Paralysis duration by 4 turns, completely removes character's Slot Bind/ Despair, and doubles Slasher, Cerebral, Striker, and Powerhouse characters' slot effects for 1 turn

Stats

HPATKRCV
Lv 12,008884197
Lv 994,0161,768393
Lv 1506,0242,652589
Limit Break4,516+5001,968+200493+100
Limit Break+4,866+8502,168+400568+175

Limit Break

01

Boosts base RCV by 10

02

Boosts base HP by 40

03

Boosts base RCV by 15

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Reduces Special charge time by 1 turn

Show all 40
06

Boosts base HP by 40

07

Boosts base ATK by 10

08

Boosts base HP by 40

09

Reduces Special charge time by 1 turn

10

Boosts base ATK by 10

11

Boosts base ATK by 10

12

Boosts base ATK by 10

13

Boosts base RCV by 20

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: RCV Bind Resistance

16

Boosts base RCV by 25

17

Boosts base HP by 50

18

Add Crewmate Ability 2: Boosts character's base ATK by 350 when attacking last out of all available characters

19

Boosts base HP by 60

20

Boosts base HP by 70

21

Boosts base HP by 80

22

Boosts base ATK by 15

23

Boosts base ATK by 20

24

Boosts base ATK by 25

25

Boosts base RCV by 30

26

Boosts base ATK by 35

27

Boosts base HP by 120

28

Boosts base ATK by 30

29

Boosts base ATK by 35

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base HP by 100

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 150

37

Boosts base ATK by 50

38

Boosts base ATK by 50

39

Reduces Special charge time by 2 turns

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 2 turns

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 4 turns

  4. Level 4

    Reduces RCV Bind duration by 5 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 80% chance of a 9% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,2521,872416
Lv 1104,4491,958435
New Pirate Rumble skills
Lv 1204,8422,132473
New Captain Ability
Lv 1305,2362,305512
New Pirate Rumble skills
Lv 1506,0242,652589
New Special · New Pirate Rumble skills

Evolution

Dogstorm & Cat Viper
Sea StallionRed Plated LobsterYellow Plated LobsterRainbow Armored CrabRainbow Striped Dragon
75,000 Beli
Dogstorm & Cat Viper
Dogstorm & Cat Viper
Super Evolution · 200,000 Beli
Dogstorm & Cat Viper

Pirate Rumble

Style
Supporter
DEF
251
SPD
175
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack

Targets closest enemies

Blade and Claw Combination
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 2.25 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (24 s); targets team for RCV x 1.45 healing

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 1.35 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.3 (15 s); targets team for RCV x 0.45 healing

    Charge time: 31 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 1.45 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.3 (16 s); targets team for RCV x 0.55 healing

    Charge time: 31 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 1.55 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.4 (17 s); targets team for RCV x 0.65 healing

    Charge time: 31 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 1.65 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.4 (18 s); targets team for RCV x 0.75 healing

    Charge time: 31 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 1.75 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.5 (19 s); targets team for RCV x 0.85 healing

    Charge time: 31 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1.85 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.5 (20 s); targets team for RCV x 0.95 healing

    Charge time: 31 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.95 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.6 (21 s); targets team for RCV x 1.05 healing

    Charge time: 31 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 2.05 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.6 (22 s); targets team for RCV x 1.15 healing

    Charge time: 31 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 2.15 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (23 s); targets team for RCV x 1.25 healing

    Charge time: 31 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 2.25 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (24 s); targets team for RCV x 1.45 healing

    Charge time: 31 s

Ability
Level 5 (Max)

Slasher/Cerebral class teammates HP Up Lv.5; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; self ATK Up Lv.6

Show all 5 levels
  1. Level 1

    Slasher/Cerebral class teammates HP Up Lv.1; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; self ATK Up Lv.6

  2. Level 2

    Slasher/Cerebral class teammates HP Up Lv.2; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; self ATK Up Lv.6

  3. Level 3

    Slasher/Cerebral class teammates HP Up Lv.3; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; self ATK Up Lv.6

  4. Level 4

    Slasher/Cerebral class teammates HP Up Lv.4; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; self ATK Up Lv.6

  5. Level 5

    Slasher/Cerebral class teammates HP Up Lv.5; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; self ATK Up Lv.6

Resilience

Completely evades Paralysis, reduce damage taken from Fighter by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Dogstorm & Cat Viper
Dogstorm & Cat ViperDogstorm & Cat ViperDogstorm & Cat Viper
Linked families
Carrot & Dogstorm & Cat ViperCat ViperDogstormKin'emon & Denjiro & Ashura Doji & Dogstorm