
Dogstorm & Cat Viper
Moonlight Shining Kings
Mokomo Dukedom's King of the Day and King of the Night. They confront Jack on the roof of Onigashima. Not even Jack is able to repel the powerful combination attacks of the two kings in their Sulong form.
Special
Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 5 turns, boosts ATK and type effects of normal attacks for Slasher, Cerebral, Striker, and Powerhouse characters by 2.25x for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Slasher, Cerebral, Striker, and Powerhouse characters' slot effects by 2.5x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 17 turns |
| Level 2 | 21 turns | 16 turns |
| Level 3 | 20 turns | 15 turns |
| Level 4 | 19 turns | 14 turns |
| Level 5 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 9
−1 turn at Limit Break 14
−2 turns at Limit Break 39 (LB+)
Reduces crew's ATK Down and decrease chain multiplier growth rate duration by 6 turns, reduces Slasher, Cerebral, Striker, and Powerhouse characters' Special charge time by 1 turn, boosts ATK and type effects of normal attacks for Slasher, Cerebral, Striker, and Powerhouse characters by 2.25x for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Slasher, Cerebral, Striker, and Powerhouse characters' slot effects by 2.5x the next turn. If crew has slot effect boosts when Special is launched, doubles damage dealt to DEF Down enemies for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 17 turns |
| Level 2 | 21 turns | 16 turns |
| Level 3 | 20 turns | 15 turns |
| Level 4 | 19 turns | 14 turns |
| Level 5 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 5
−1 turn at Limit Break 9
−1 turn at Limit Break 14
−2 turns at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by 5.25x when slots match (5x otherwise), makes their STRPSYRCV slots have matching slot effects, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Special charge time by 1 turn at start of battle 3
Reduces crew's Special charge time by 2 turns at start of quest, further reduces character's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by 5.25x when slots match (5x otherwise), makes their STRPSYRCV slots have matching slot effects, heals crew by 2x character's RCV for every PERFECT at end of turn, and reduces crew's Special charge time by 2 turns at start of battle 3
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.5x when slots match (4.25x otherwise), makes their STRRCV slots have matching slot effects, and reduces crew's Special charge time by 1 turn at start of battle 3
Reduces character's Special charge time by 2 turns and crew's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.75x when slots match (4.5x otherwise), makes their STRRCV slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of battle 3
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.5x when slots match (4.25x otherwise), makes their PSYRCV slots have matching slot effects, and reduces crew's Special charge time by 1 turn at start of battle 3
Reduces character's Special charge time by 2 turns and crew's Special charge time by 2 turns at start of quest, boosts Slasher, Cerebral, Striker, and Powerhouse characters' HP by 1.2x, ATK by approximately 4.75x when slots match (4.5x otherwise), makes their PSYRCV slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of battle 3
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral and Striker characters' base ATK by 125
Boosts character's base ATK by 350 when attacking last out of all available characters
Unlocks at Limit Break 18
Boosts Cerebral and Striker characters' base ATK by 125
Boosts Cerebral and Striker characters' base ATK by 125
Switch Effect
Changes character's slot to character's own type, reduces crew's Paralysis duration by 1 turn, completely removes character's Slot Bind/ Despair, and doubles character's slot effects for 1 turn
Changes character's slot to character's own type, reduces crew's Paralysis duration by 4 turns, completely removes character's Slot Bind/ Despair, and doubles Slasher, Cerebral, Striker, and Powerhouse characters' slot effects for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,008 | 884 | 197 |
| Lv 99 | 4,016 | 1,768 | 393 |
| Lv 150 | 6,024 | 2,652 | 589 |
| Limit Break | 4,516+500 | 1,968+200 | 493+100 |
| Limit Break+ | 4,866+850 | 2,168+400 | 568+175 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 40
Boosts base RCV by 15
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Boosts character's base ATK by 350 when attacking last out of all available characters
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base RCV by 30
Boosts base ATK by 35
Boosts base HP by 120
Boosts base ATK by 30
Boosts base ATK by 35
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,252 | 1,872 | 416 |
| Lv 110 | 4,449 | 1,958 | 435 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,842 | 2,132 | 473 |
| New Captain Ability | |||
| Lv 130 | 5,236 | 2,305 | 512 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,024 | 2,652 | 589 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 251
- SPD
- 175
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 2.25 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (24 s); targets team for RCV x 1.45 healing
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 1.35 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.3 (15 s); targets team for RCV x 0.45 healing
Charge time: 31 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 1.45 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.3 (16 s); targets team for RCV x 0.55 healing
Charge time: 31 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1.55 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.4 (17 s); targets team for RCV x 0.65 healing
Charge time: 31 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.65 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.4 (18 s); targets team for RCV x 0.75 healing
Charge time: 31 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.75 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.5 (19 s); targets team for RCV x 0.85 healing
Charge time: 31 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1.85 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.5 (20 s); targets team for RCV x 0.95 healing
Charge time: 31 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.95 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.6 (21 s); targets team for RCV x 1.05 healing
Charge time: 31 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 2.05 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.6 (22 s); targets team for RCV x 1.15 healing
Charge time: 31 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 2.15 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (23 s); targets team for RCV x 1.25 healing
Charge time: 31 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 2.25 damage; targets Slasher/Cerebral class teammates for ATK Up Lv.7 (24 s); targets team for RCV x 1.45 healing
Charge time: 31 s
Slasher/Cerebral class teammates HP Up Lv.5; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; self ATK Up Lv.6
Show all 5 levels
- Level 1
Slasher/Cerebral class teammates HP Up Lv.1; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.2, SPD Up Lv.2; self ATK Up Lv.6
- Level 2
Slasher/Cerebral class teammates HP Up Lv.2; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.3, SPD Up Lv.3; self ATK Up Lv.6
- Level 3
Slasher/Cerebral class teammates HP Up Lv.3; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.4, SPD Up Lv.4; self ATK Up Lv.6
- Level 4
Slasher/Cerebral class teammates HP Up Lv.4; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.5, SPD Up Lv.5; self ATK Up Lv.6
- Level 5
Slasher/Cerebral class teammates HP Up Lv.5; first 45 s of battle, Slasher/Cerebral class teammates ATK Up Lv.6, SPD Up Lv.6; self ATK Up Lv.6
Completely evades Paralysis, reduce damage taken from Fighter by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage


