
Dogstorm & Cat Viper
Antagonistic Kings of Day and Night
Mokomo Dukedom's King of the Day and King of the Night. Despite being on such bad terms where they would fight to the death just upon seeing each other, they share the same will to protect Mokomo Dukedom. They continue their quarrel, with Dogstorm as King of the Day and Cat Viper as King of the Night.
Special
Boosts ATK and type effects of normal attacks for Striker and Cerebral characters by 1.75x for 1 turn, becomes "Dogstorm & Cat Viper" for 3 turns, and if crew lands 2 PERFECT strikes in this turn, boosts Striker and Cerebral characters' slot effects by 2.25x the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 17 turns |
| Level 2 | 21 turns | 16 turns |
| Level 3 | 20 turns | 15 turns |
| Level 4 | 19 turns | 14 turns |
| Level 5 | 18 turns | 13 turns |
| Max | 17 turns | 12 turns |
−1 turn at Limit Break 5
−1 turn at Limit Break 9
−1 turn at Limit Break 14
−2 turns at Limit Break 39 (LB+)
Captain Ability
Boosts the next Cerebral or Striker character's ATK by at least 3.5x (up to 4x) based on the timing of the previous character's attack, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and makes Cerebral and Striker characters' STRPSY slots have matching slot effects
Boosts Cerebral and Striker characters' ATK by 3x, boosts the next Cerebral character's ATK up to 3.3x based on the timing of the previous character's attack, and makes Cerebral and Striker characters' STR slots have matching slot effects
Boosts Striker and Cerebral characters' ATK by 3x, boosts the next Striker character's ATK up to 3.3x based on the timing of the previous character's attack, and makes Striker and Cerebral characters' PSY slots have matching slot effects
Crewmate Ability
Boosts Cerebral and Striker characters' base ATK by 75
Boosts character's base ATK by 250 when attacking last out of all available characters
Unlocks at Limit Break 18
Boosts character's base ATK by 150 when attacking last out of all available characters
Boosts character's base ATK by 150 when attacking last out of all available characters
Switch Effect
Reduces crew's Paralysis duration by 1 turn and completely removes character's Slot Bind/Despair
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,408 | 644 | 157 |
| Lv 99 | 3,521 | 1,611 | 392 |
| Lv 150 | 5,281 | 2,416 | 588 |
| Limit Break | 4,021+500 | 1,811+200 | 492+100 |
| Limit Break+ | 4,371+850 | 2,011+400 | 567+175 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 40
Boosts base RCV by 15
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Show all 40
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 25
Boosts base HP by 50
Add Crewmate Ability 2: Boosts character's base ATK by 250 when attacking last out of all available characters
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 80
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base RCV by 30
Boosts base ATK by 35
Boosts base HP by 120
Boosts base ATK by 30
Boosts base ATK by 35
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,728 | 1,705 | 415 |
| Lv 110 | 3,900 | 1,784 | 434 |
| Lv 120 | 4,245 | 1,942 | 472 |
| Lv 130 | 4,590 | 2,100 | 511 |
| Lv 150 | 5,281 | 2,416 | 588 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 226
- SPD
- 170
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 0.85 damage; targets Striker/Cerebral class teammates for ATK Up Lv.6 (25 s); targets team for RCV x 0.45 healing
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.55 damage; targets Striker/Cerebral class teammates for ATK Up Lv.2 (15 s); targets team for RCV x 0.25 healing
Charge time: 31 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.58 damage; targets Striker/Cerebral class teammates for ATK Up Lv.2 (16 s); targets team for RCV x 0.27 healing
Charge time: 31 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.6 damage; targets Striker/Cerebral class teammates for ATK Up Lv.2 (17 s); targets team for RCV x 0.28 healing
Charge time: 31 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.63 damage; targets Striker/Cerebral class teammates for ATK Up Lv.2 (18 s); targets team for RCV x 0.3 healing
Charge time: 31 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.66 damage; targets Striker/Cerebral class teammates for ATK Up Lv.3 (19 s); targets team for RCV x 0.32 healing
Charge time: 31 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.69 damage; targets Striker/Cerebral class teammates for ATK Up Lv.3 (20 s); targets team for RCV x 0.34 healing
Charge time: 31 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.71 damage; targets Striker/Cerebral class teammates for ATK Up Lv.3 (21 s); targets team for RCV x 0.35 healing
Charge time: 31 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.74 damage; targets Striker/Cerebral class teammates for ATK Up Lv.4 (22 s); targets team for RCV x 0.37 healing
Charge time: 31 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.77 damage; targets Striker/Cerebral class teammates for ATK Up Lv.4 (23 s); targets team for RCV x 0.39 healing
Charge time: 31 s
- Level 10
Targets enemies within small range (frontal) for ATK x 0.85 damage; targets Striker/Cerebral class teammates for ATK Up Lv.6 (25 s); targets team for RCV x 0.45 healing
Charge time: 31 s
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.5; first 45 s of battle, self ATK Up Lv.6
Show all 5 levels
- Level 1
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.1; first 45 s of battle, self ATK Up Lv.6
- Level 2
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.2; first 45 s of battle, self ATK Up Lv.6
- Level 3
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.3; first 45 s of battle, self ATK Up Lv.6
- Level 4
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.4; first 45 s of battle, self ATK Up Lv.6
- Level 5
First 45 s of battle, Striker/Cerebral class teammates SPD Up Lv.5; first 45 s of battle, self ATK Up Lv.6
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Feb 18, 2023 – Feb 26, 2023


