
Page One
Power of the Tobi Roppo
Animal Kingdom Pirates, Tobi Roppo. He uses the toughness and destructive power of his Dragon-Dragon Fruit, Ancient Type: Spinosaurus Model abilities to hunt down Nami and Usopp.
Special
Deals 200x character's ATK in STR damage to one enemy, reduces all enemies' DEF Up duration by 6 turns, reduces crew's Bind duration by 6 turns, changes bottom-row characters' slots to TND, locks bottom-row characters' slots for 1 turn, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 1 turn, and boosts their slot effects by 2.5x for 1 turn after 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 5x, boosts their ATK further if any enemies were defeated in previous turns (up to 5.5x in 5 straight turns), and makes Powerhouse and Fighter characters' PSYINTTND slots have matching slot effects
Crewmate Ability
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 10
Boosts Powerhouse and Fighter characters' base stats by 100
Unlocks at Limit Break 25
Support Ability
Jack, Kaido, King, Queen, Sasaki, Ulti, Black Maria, Who's-Who
Adds 8% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn
Show all 5 levels
- Level 1
Adds 4% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 8% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,163 | 779 | 103 |
| Lv 99 | 4,326 | 1,558 | 205 |
| Lv 150 | 6,489 | 2,337 | 307 |
| Limit Break | 4,726+400 | 1,808+250 | 305+100 |
| Limit Break+ | 5,226+900 | 2,008+450 | 405+200 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 40
Boosts base RCV by 15
Boosts base HP by 30
Boosts base ATK by 15
Boosts base HP by 30
Add Crewmate Ability 1: Makes crew's TND slots have matching slot effects
Boosts base HP by 30
Boosts base HP by 40
Boosts base RCV by 15
Boosts base ATK by 25
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 25
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Powerhouse and Fighter characters' base stats by 100
Boosts base HP by 70
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base RCV by 25
Potential Ability 3: Slot Changes Impossible Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 50
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Slot Changes Impossible duration by 5
Show all 5 levels
- Level 1
Reduces character's Slot Changes Impossible duration by 1
- Level 2
Reduces character's Slot Changes Impossible duration by 2
- Level 3
Reduces character's Slot Changes Impossible duration by 3
- Level 4
Reduces character's Slot Changes Impossible duration by 4
- Level 5
Reduces character's Slot Changes Impossible duration by 5
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,580 | 1,649 | 217 |
| Lv 110 | 4,792 | 1,726 | 227 |
| Lv 120 | 5,216 | 1,878 | 247 |
| Lv 130 | 5,640 | 2,031 | 267 |
| Lv 150 | 6,489 | 2,337 | 307 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 161
- SPD
- 172
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range for 15000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 5000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.6 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 5000 damage
Charge time: 33 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 10000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4000 damage
Charge time: 33 s
- Level 2
Targets enemies within medium range for 10500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4100 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4100 damage
Charge time: 33 s
- Level 3
Targets enemies within medium range for 11000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4200 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4200 damage
Charge time: 33 s
- Level 4
Targets enemies within medium range for 11500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4300 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4300 damage
Charge time: 33 s
- Level 5
Targets enemies within medium range for 12000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4400 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4400 damage
Charge time: 33 s
- Level 6
Targets enemies within medium range for 12500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4500 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4500 damage
Charge time: 33 s
- Level 7
Targets enemies within medium range for 13000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4600 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4600 damage
Charge time: 33 s
- Level 8
Targets enemies within medium range for 13500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4700 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.5 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4700 damage
Charge time: 33 s
- Level 9
Targets enemies within medium range for 14000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4800 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.5 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4800 damage
Charge time: 33 s
- Level 10
Targets enemies within medium range for 15000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 5000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.6 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 5000 damage
Charge time: 33 s
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.7, ATK Up Lv.7, HP Up Lv.7; when defeating enemy, up to 5 times self Special CT 20% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6
Show all 5 levels
- Level 1
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.3, ATK Up Lv.3, HP Up Lv.3; when defeating enemy, up to 5 times self Special CT 10% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.2
- Level 2
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.4, ATK Up Lv.4, HP Up Lv.4; when defeating enemy, up to 5 times self Special CT 12.5% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.3
- Level 3
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.5, ATK Up Lv.5, HP Up Lv.5; when defeating enemy, up to 5 times self Special CT 15% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.4
- Level 4
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.6, ATK Up Lv.6, HP Up Lv.6; when defeating enemy, up to 5 times self Special CT 17.5% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.5
- Level 5
STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.7, ATK Up Lv.7, HP Up Lv.7; when defeating enemy, up to 5 times self Special CT 20% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6
Completely evades Action Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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