Page One

Power of the Tobi Roppo

Animal Kingdom Pirates, Tobi Roppo. He uses the toughness and destructive power of his Dragon-Dragon Fruit, Ancient Type: Spinosaurus Model abilities to hunt down Nami and Usopp.

Special

Ancient Power of Pummeling

Deals 200x character's ATK in STR damage to one enemy, reduces all enemies' DEF Up duration by 6 turns, reduces crew's Bind duration by 6 turns, changes bottom-row characters' slots to TND, locks bottom-row characters' slots for 1 turn, boosts Powerhouse and Fighter characters' slot effects by 2.5x for 1 turn, and boosts their slot effects by 2.5x for 1 turn after 2 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Tough Dinosaur

Reduces crew's Special charge time by 1 turn at start of quest, boosts Powerhouse and Fighter characters' ATK by 5x, boosts their ATK further if any enemies were defeated in previous turns (up to 5.5x in 5 straight turns), and makes Powerhouse and Fighter characters' PSYINTTND slots have matching slot effects

Crewmate Ability

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts Powerhouse and Fighter characters' base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Jack, Kaido, King, Queen, Sasaki, Ulti, Black Maria, Who's-Who

Level 5 (Max)

Adds 8% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn

Show all 5 levels
  1. Level 1

    Adds 4% of character's base stats to supported character's base stats

  2. Level 2

    Adds 5% of character's base stats to supported character's base stats

  3. Level 3

    Adds 6% of character's base stats to supported character's base stats

  4. Level 4

    Adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Adds 8% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' DEF Up duration by 1 turn

Stats

HPATKRCV
Lv 12,163779103
Lv 994,3261,558205
Lv 1506,4892,337307
Limit Break4,726+4001,808+250305+100
Limit Break+5,226+9002,008+450405+200

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 15

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 40
06

Boosts base RCV by 15

07

Boosts base HP by 30

08

Boosts base ATK by 15

09

Boosts base HP by 30

10

Add Crewmate Ability 1: Makes crew's TND slots have matching slot effects

11

Boosts base HP by 30

12

Boosts base HP by 40

13

Boosts base RCV by 15

14

Boosts base ATK by 25

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 25

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 50

21

Boosts base ATK by 30

22

Boosts base RCV by 25

23

Boosts base HP by 60

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Boosts Powerhouse and Fighter characters' base stats by 100

26

Boosts base HP by 70

27

Boosts base ATK by 40

28

Boosts base ATK by 50

29

Boosts base RCV by 25

30

Potential Ability 3: Slot Changes Impossible Resistance

31

Expand Limit Break (LB+)

32

Boosts base RCV by 50

33

Boosts base ATK by 50

34

Boosts base HP by 100

35

Boosts base ATK by 50

36

Boosts base HP by 200

37

Boosts base RCV by 50

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Slot Changes Impossible Resistance
Level 5 (Max)

Reduces character's Slot Changes Impossible duration by 5

Show all 5 levels
  1. Level 1

    Reduces character's Slot Changes Impossible duration by 1

  2. Level 2

    Reduces character's Slot Changes Impossible duration by 2

  3. Level 3

    Reduces character's Slot Changes Impossible duration by 3

  4. Level 4

    Reduces character's Slot Changes Impossible duration by 4

  5. Level 5

    Reduces character's Slot Changes Impossible duration by 5

Level Limit Break

HPATKRCV
Lv 1054,5801,649217
Lv 1104,7921,726227
Lv 1205,2161,878247
Lv 1305,6402,031267
Lv 1506,4892,337307

Evolution

Page One
Sea StallionRainbow Armored CrabRed Plated LobsterRed Striped DragonRainbow Striped Dragon
75,000 Beli
Page One

Pirate Rumble

Style
Attacker
DEF
161
SPD
172
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Ancient Power of Pummeling
Level 10 (Max)

Targets enemies within medium range for 15000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 5000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.6 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 5000 damage

Charge time: 33 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range for 10000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4000 damage

    Charge time: 33 s

  2. Level 2

    Targets enemies within medium range for 10500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4100 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4100 damage

    Charge time: 33 s

  3. Level 3

    Targets enemies within medium range for 11000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4200 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4200 damage

    Charge time: 33 s

  4. Level 4

    Targets enemies within medium range for 11500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4300 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.3 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4300 damage

    Charge time: 33 s

  5. Level 5

    Targets enemies within medium range for 12000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4400 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4400 damage

    Charge time: 33 s

  6. Level 6

    Targets enemies within medium range for 12500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4500 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4500 damage

    Charge time: 33 s

  7. Level 7

    Targets enemies within medium range for 13000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4600 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.4 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4600 damage

    Charge time: 33 s

  8. Level 8

    Targets enemies within medium range for 13500 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4700 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.5 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4700 damage

    Charge time: 33 s

  9. Level 9

    Targets enemies within medium range for 14000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 4800 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.5 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 4800 damage

    Charge time: 33 s

  10. Level 10

    Targets enemies within medium range for 15000 spread damage (damage on each enemy reduced based on number of total enemies); targets 3 enemies with low current HP for 5000 damage; when remaining time is 50 s or more, targets 3 enemies for DEF Down Lv.6 (15 s); when remaining time is less than 50 s, targets 3 enemies with low current HP for 5000 damage

    Charge time: 33 s

Ability
Level 5 (Max)

STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.7, ATK Up Lv.7, HP Up Lv.7; when defeating enemy, up to 5 times self Special CT 20% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.3, ATK Up Lv.3, HP Up Lv.3; when defeating enemy, up to 5 times self Special CT 10% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.2

  2. Level 2

    STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.4, ATK Up Lv.4, HP Up Lv.4; when defeating enemy, up to 5 times self Special CT 12.5% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.3

  3. Level 3

    STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.5, ATK Up Lv.5, HP Up Lv.5; when defeating enemy, up to 5 times self Special CT 15% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.4

  4. Level 4

    STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.6, ATK Up Lv.6, HP Up Lv.6; when defeating enemy, up to 5 times self Special CT 17.5% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.5

  5. Level 5

    STR-type/Powerhouse class and Animal Kingdom Pirates teammates SPD Up Lv.7, ATK Up Lv.7, HP Up Lv.7; when defeating enemy, up to 5 times self Special CT 20% reduction; if 3 or more Animal Kingdom Pirates characters are on the team, STR-type/Powerhouse class and Animal Kingdom Pirates teammates ATK Up Lv.6

Resilience

Completely evades Action Bind, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Jul 4, 2026 – Aug 1, 2026

Sugo-Fest

Featured · Nov 1, 2025 – Nov 29, 2025

Sugo-Fest

Featured · Mar 25, 2024 – Apr 2, 2024

Sugo-Fest

Featured · Nov 4, 2023 – Dec 1, 2023

Sugo-Fest

Featured · Jul 1, 2023 – Aug 5, 2023

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Sugo-Fest

Featured · May 1, 2023 – Jun 3, 2023

Sugo-Fest

Featured · Jan 7, 2023 – Feb 4, 2023

Sugo-Fest

Featured · Dec 3, 2022 – Jan 7, 2023

Family

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Linked families
Tobi RoppoUlti & Page One