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Animal Kingdom Pirates, Tobi Roppo

Animal Kingdom Pirates, Tobi Roppo and user of the Dragon-Dragon Fruit, Ancient Type, Spinosaurus Model. Boasting fearsome power due to his model, his attack strength blows away Sanji's kicks like they were nothing.

Special

Spinosaurus Assault
Stage 1

Deals 40x character's ATK in non-type damage to one enemy, reduces crew's ATK Down/Burn/Remove SFX duration by 2 turns, and reduces STR and DEX characters' Special charge time by 1 turn

Stage 2

Deals 70x character's ATK in non-type damage to one enemy, reduces crew's ATK Down/Burn/Remove SFX duration by 5 turns, and reduces STR and DEX characters' Special charge time by 2 turns

BaseLimit Break
Level 113 / 19 turns11 / 17 turns
Level 212 / 18 turns10 / 16 turns
Level 311 / 17 turns9 / 15 turns
Level 410 / 16 turns8 / 14 turns
Level 59 / 15 turns7 / 13 turns
Level 68 / 14 turns6 / 12 turns
Max7 / 13 turns5 / 11 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Dragon-Obeying Spinosaurus

Boosts DEX characters' ATK by 2.25x and boosts their ATK by approximately 2.75x when HP is 50% or above

Crewmate Ability

RES

Reduces character's Special Reverse by 2 turns

UNIQ

Makes DEX characters' INT slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Basil Hawkins, X Drake, Kaido

Level 5 (Max)

Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,223702141
Lv 992,9001,340270
Lv 1504,3502,010405
Limit Break3,100+2001,440+100320+50
Limit Break+3,300+4001,640+300420+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 20

03

Boosts base RCV by 20

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 20

Show all 25
06

Boosts base HP by 30

07

Boosts base HP by 50

08

Add 1 Power Slot

09

Boosts base HP by 100

10

Boosts base ATK by 20

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Makes DEX characters' INT slots have matching slot effects

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base HP by 100

21

Boosts base RCV by 50

22

Boosts base RCV by 50

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Fear Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Fear Resistance
Level 5 (Max)

Reduces character's Fear duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Fear duration by 1 turn

  2. Level 2

    Reduces character's Fear duration by 2 turns

  3. Level 3

    Reduces character's Fear duration by 3 turns

  4. Level 4

    Reduces character's Fear duration by 4 turns

  5. Level 5

    Reduces character's Fear duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,0701,418285
Lv 1103,2121,484299
Lv 1203,4971,615325
Lv 1303,7811,747352
Lv 1504,3502,010405

Evolution

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Rainbow Robber PenguinRainbow Pirate PenguinGreen Armored CrabGreen Plated LobsterGreen Striped Dragon
30,000 Beli
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Pirate Rumble

Style
Supporter
DEF
152
SPD
125
Cost
30
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

Spinosaurus Assault
Level 10 (Max)

Targets 1 high DEF teammate for Special CT 20% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.4 (25 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets 1 high DEF teammate for Special CT 10% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (16 s)

    Charge time: 26 s

  2. Level 2

    Targets 1 high DEF teammate for Special CT 11% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (17 s)

    Charge time: 26 s

  3. Level 3

    Targets 1 high DEF teammate for Special CT 12% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (18 s)

    Charge time: 26 s

  4. Level 4

    Targets 1 high DEF teammate for Special CT 13% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (19 s)

    Charge time: 26 s

  5. Level 5

    Targets 1 high DEF teammate for Special CT 14% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (20 s)

    Charge time: 26 s

  6. Level 6

    Targets 1 high DEF teammate for Special CT 15% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (21 s)

    Charge time: 26 s

  7. Level 7

    Targets 1 high DEF teammate for Special CT 16% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (22 s)

    Charge time: 26 s

  8. Level 8

    Targets 1 high DEF teammate for Special CT 17% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.3 (23 s)

    Charge time: 26 s

  9. Level 9

    Targets 1 high DEF teammate for Special CT 18% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.3 (24 s)

    Charge time: 26 s

  10. Level 10

    Targets 1 high DEF teammate for Special CT 20% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.4 (25 s)

    Charge time: 26 s

Ability
Level 5 (Max)

First 50 s of battle, DEX-type teammates HP Up Lv.5

Show all 5 levels
  1. Level 1

    First 50 s of battle, DEX-type teammates HP Up Lv.1

  2. Level 2

    First 50 s of battle, DEX-type teammates HP Up Lv.2

  3. Level 3

    First 50 s of battle, DEX-type teammates HP Up Lv.3

  4. Level 4

    First 50 s of battle, DEX-type teammates HP Up Lv.4

  5. Level 5

    First 50 s of battle, DEX-type teammates HP Up Lv.5

Family

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Linked families
Tobi RoppoUlti & Page One