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Animal Kingdom Pirates, Tobi Roppo
Animal Kingdom Pirates, Tobi Roppo and user of the Dragon-Dragon Fruit, Ancient Type, Spinosaurus Model. Boasting fearsome power due to his model, his attack strength blows away Sanji's kicks like they were nothing.
Special
Deals 40x character's ATK in non-type damage to one enemy, reduces crew's ATK Down/Burn/Remove SFX duration by 2 turns, and reduces STR and DEX characters' Special charge time by 1 turn
Deals 70x character's ATK in non-type damage to one enemy, reduces crew's ATK Down/Burn/Remove SFX duration by 5 turns, and reduces STR and DEX characters' Special charge time by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 19 turns | 11 / 17 turns |
| Level 2 | 12 / 18 turns | 10 / 16 turns |
| Level 3 | 11 / 17 turns | 9 / 15 turns |
| Level 4 | 10 / 16 turns | 8 / 14 turns |
| Level 5 | 9 / 15 turns | 7 / 13 turns |
| Level 6 | 8 / 14 turns | 6 / 12 turns |
| Max | 7 / 13 turns | 5 / 11 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts DEX characters' ATK by 2.25x and boosts their ATK by approximately 2.75x when HP is 50% or above
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes DEX characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Basil Hawkins, X Drake, Kaido
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,223 | 702 | 141 |
| Lv 99 | 2,900 | 1,340 | 270 |
| Lv 150 | 4,350 | 2,010 | 405 |
| Limit Break | 3,100+200 | 1,440+100 | 320+50 |
| Limit Break+ | 3,300+400 | 1,640+300 | 420+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 100
Boosts base ATK by 20
Boosts base ATK by 30
Add Crewmate Ability 2: Makes DEX characters' INT slots have matching slot effects
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,070 | 1,418 | 285 |
| Lv 110 | 3,212 | 1,484 | 299 |
| Lv 120 | 3,497 | 1,615 | 325 |
| Lv 130 | 3,781 | 1,747 | 352 |
| Lv 150 | 4,350 | 2,010 | 405 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 152
- SPD
- 125
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets 1 high DEF teammate for Special CT 20% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.4 (25 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 1 high DEF teammate for Special CT 10% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (16 s)
Charge time: 26 s
- Level 2
Targets 1 high DEF teammate for Special CT 11% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (17 s)
Charge time: 26 s
- Level 3
Targets 1 high DEF teammate for Special CT 12% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (18 s)
Charge time: 26 s
- Level 4
Targets 1 high DEF teammate for Special CT 13% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.1 (19 s)
Charge time: 26 s
- Level 5
Targets 1 high DEF teammate for Special CT 14% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (20 s)
Charge time: 26 s
- Level 6
Targets 1 high DEF teammate for Special CT 15% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (21 s)
Charge time: 26 s
- Level 7
Targets 1 high DEF teammate for Special CT 16% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.2 (22 s)
Charge time: 26 s
- Level 8
Targets 1 high DEF teammate for Special CT 17% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.3 (23 s)
Charge time: 26 s
- Level 9
Targets 1 high DEF teammate for Special CT 18% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.3 (24 s)
Charge time: 26 s
- Level 10
Targets 1 high DEF teammate for Special CT 20% reduction; if current team is 5 teammates or more, targets DEX-type teammates for SPD Up Lv.4 (25 s)
Charge time: 26 s
First 50 s of battle, DEX-type teammates HP Up Lv.5
Show all 5 levels
- Level 1
First 50 s of battle, DEX-type teammates HP Up Lv.1
- Level 2
First 50 s of battle, DEX-type teammates HP Up Lv.2
- Level 3
First 50 s of battle, DEX-type teammates HP Up Lv.3
- Level 4
First 50 s of battle, DEX-type teammates HP Up Lv.4
- Level 5
First 50 s of battle, DEX-type teammates HP Up Lv.5





