
Charlotte Perospero
Reaching Onigashima
The eldest son of the Charlotte Family. Along with his brothers and sisters, he attempts to reach the Land of Wano. However, he is interrupted and thrown overboard twice, once by King and again by Marco. Finally, he arrives near Onigashima, angry and frustrated.
Special
Changes crew's BLOCK slots to character's own type, boosts the chain multiplier by +1.0 for 3 turns, and if crew lands 3 PERFECT strikes in this turn, doubles the type effects of normal attacks for Striker and Driven characters the next turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Striker and Driven characters' ATK by 3x, HP by 1.2x, and heals crew by 1,000 HP at end of turn
Crewmate Ability
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Charlotte Pudding, Charlotte Linlin (Big Mom), Charlotte Katakuri, Charlotte Cracker, Charlotte Smoothie
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.4 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.1 for 1 turn
- Level 3
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.2 for 1 turn
- Level 4
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.3 for 1 turn
- Level 5
Once per quest, if supported character uses a Special, boosts the chain multiplier by +0.4 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,716 | 743 | 91 |
| Lv 99 | 3,433 | 1,486 | 183 |
| Lv 150 | 5,149 | 2,229 | 274 |
| Limit Break | 3,633+200 | 1,586+100 | 233+50 |
| Limit Break+ | 3,833+400 | 1,786+300 | 333+150 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 30
Show all 25
Boosts base HP by 40
Boosts base RCV by 50
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Potential Ability 3: Slot Bind Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,634 | 1,573 | 193 |
| Lv 110 | 3,803 | 1,646 | 202 |
| Lv 120 | 4,139 | 1,791 | 220 |
| Lv 130 | 4,476 | 1,937 | 238 |
| Lv 150 | 5,149 | 2,229 | 274 |
Pirate Rumble
- Style
Obstructer- DEF
- 172
- SPD
- 128
- Cost
- 30
Normal Attack → Power Attack → Heal Self Lv.2 → Normal Attack
Targets closest enemies
Targets enemies within medium range for 70% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.6 (15 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range for 50% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.1 (10 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range for 52% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.1 (10 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range for 54% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.2 (11 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range for 56% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.2 (11 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range for 58% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.3 (12 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range for 60% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.3 (12 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range for 62% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.4 (13 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range for 64% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.4 (13 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range for 66% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.5 (14 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range for 70% chance of Special Bind (10 s); targets PSY-type enemies for SPD Down Lv.6 (15 s)
Charge time: 29 s
INT-type teammates HP Up Lv.5, Guard % Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates HP Up Lv.1, Guard % Up Lv.1
- Level 2
INT-type teammates HP Up Lv.2, Guard % Up Lv.1
- Level 3
INT-type teammates HP Up Lv.3, Guard % Up Lv.2
- Level 4
INT-type teammates HP Up Lv.4, Guard % Up Lv.2
- Level 5
INT-type teammates HP Up Lv.5, Guard % Up Lv.3
60% chance to evade Action Bind
How to get
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