
Belo Betty
Summer Night Vacation
Captain of the Revolutionary Army Eastern Forces. She enjoys a night at the pool, relaxing with a drink in hand. "Nights like these are nice, every once in a while."
Special
Changes all slots to INTSTR, locks crew's slots for 1 turn, reduces crew's Despair and lock chain multiplier duration by 5 turns, and boosts chain multiplier by +0.8 for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Cerebral and Free Spirit characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Cerebral and Free Spirit characters' base ATK by 50
Makes Cerebral and Free Spirit characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sabo, Koala
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 2 turns, and boosts chain multiplier by +0.3 for 1 turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 1 turn, and boosts chain multiplier by +0.1 for 1 turn
- Level 2
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 1 turn, and boosts chain multiplier by +0.1 for 1 turn
- Level 3
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 1 turn, and boosts chain multiplier by +0.2 for 1 turn
- Level 4
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 1 turn, and boosts chain multiplier by +0.2 for 1 turn
- Level 5
Once per quest, if the crew is inflicted with decrease chain muliplier growth rate status from the enemy, reduces crew's decrease chain multipler growth rate duration by 2 turns, and boosts chain multiplier by +0.3 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,327 | 822 | 76 |
| Lv 99 | 2,948 | 1,370 | 252 |
| Lv 150 | 4,422 | 2,055 | 378 |
| Limit Break | 3,148+200 | 1,470+100 | 302+50 |
| Limit Break+ | 3,348+400 | 1,670+300 | 402+150 |
Limit Break
Boosts base ATK by 15
Boosts base ATK by 15
Boosts base HP by 30
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 10
Show all 25
Boosts base HP by 40
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 15
Boosts base ATK by 30
Boosts base HP by 80
Add Crewmate Ability 2: Makes Cerebral and Free Spirit characters' INT slots have matching slot effects
Boosts base ATK by 40
Boosts base RCV by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: RCV Bind Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,121 | 1,450 | 266 |
| Lv 110 | 3,265 | 1,517 | 279 |
| Lv 120 | 3,554 | 1,652 | 303 |
| Lv 130 | 3,843 | 1,786 | 328 |
| Lv 150 | 4,422 | 2,055 | 378 |
Pirate Rumble
- Style
Supporter- DEF
- 146
- SPD
- 131
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Heal Lv.2 (Large Range) → Normal Attack
Targets closest enemies
Targets enemies within small range (frontal) for ATK x 1 damage; targets INT-type teammates for Critical % Up Lv.7 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.1 damage; targets INT-type teammates for Critical % Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.2 damage; targets INT-type teammates for Critical % Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.3 damage; targets INT-type teammates for Critical % Up Lv.2 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.4 damage; targets INT-type teammates for Critical % Up Lv.2 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.5 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.6 damage; targets INT-type teammates for Critical % Up Lv.4 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.7 damage; targets INT-type teammates for Critical % Up Lv.4 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.8 damage; targets INT-type teammates for Critical % Up Lv.5 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.9 damage; targets INT-type teammates for Critical % Up Lv.5 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within small range (frontal) for ATK x 1 damage; targets INT-type teammates for Critical % Up Lv.7 (20 s)
Charge time: 25 s
INT-type teammates ATK Up Lv.5; all enemies Critical % Down Lv.5
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1; all enemies Critical % Down Lv.1
- Level 2
INT-type teammates ATK Up Lv.2; all enemies Critical % Down Lv.2
- Level 3
INT-type teammates ATK Up Lv.3; all enemies Critical % Down Lv.3
- Level 4
INT-type teammates ATK Up Lv.4; all enemies Critical % Down Lv.4
- Level 5
INT-type teammates ATK Up Lv.5; all enemies Critical % Down Lv.5
60% chance to evade Action Bind



