
Belo Betty
Captain of the Revolutionary Army Eastern Forces
Captain of the Revolutionary Army Eastern Forces. Though she doesn't mince her words, referring to the townsfolk as trash-mongers, she also shows a softer side to those who helped fight off the pirates. She is now adored by the townsfolk she helped save, and they show this adoration by calling her "Miss" Belo Betty.
Special
Greatly boosts chance of landing on PSYRCV slots for 1 turn, boosts chain multiplier by +0.3 for 1 turn, and changes all slots randomly
Greatly boosts chance of landing on PSYRCV slots for 3 turns, boosts crew's RCV by 1.5x for 3 turns, boosts chain multiplier by +0.7 for 3 turns, and changes slots randomly unless slots are PSYRCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 12 / 17 turns |
| Level 2 | 14 / 19 turns | 11 / 16 turns |
| Level 3 | 13 / 18 turns | 10 / 15 turns |
| Level 4 | 12 / 17 turns | 9 / 14 turns |
| Level 5 | 11 / 16 turns | 8 / 13 turns |
| Level 6 | 10 / 15 turns | 7 / 12 turns |
| Max | 9 / 14 turns | 6 / 11 turns |
−1 turn at Limit Break 8
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts character's ATK by 1.5x, boosts other Free Spirit characters' ATK by 3x, and reduces damage taken by 7%
Crewmate Ability
Makes Free Spirit and Cerebral characters' PSYRCVTND slots have matching slot effects
Boosts Free Spirit and Cerebral characters' base stats by 75
Unlocks at Limit Break 14
Support Ability
Free Spirit characters
Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 4
Reduces damage taken from INT characters by 4% and adds 4% of character's base ATK and RCV to supported character's base ATK and RCV
- Level 5
Reduces damage taken from INT characters by 5% and adds 5% of character's base ATK and RCV to supported character's base ATK and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 888 | 502 | 195 |
| Lv 99 | 2,219 | 1,254 | 488 |
| Lv 150 | 3,328 | 1,881 | 732 |
| Limit Break | 2,369+150 | 1,319+65 | 568+80 |
| Limit Break+ | 2,769+550 | 1,519+265 | 618+130 |
Limit Break
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 25
Boosts base ATK by 15
Boosts base RCV by 15
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 25
Add 1 Power Slot
Boosts base RCV by 40
Add Crewmate Ability 2: Boosts Free Spirit and Cerebral characters' base stats by 75
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,349 | 1,327 | 516 |
| Lv 110 | 2,458 | 1,389 | 540 |
| Lv 120 | 2,675 | 1,512 | 588 |
| Lv 130 | 2,893 | 1,635 | 636 |
| Lv 150 | 3,328 | 1,881 | 732 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 114
- SPD
- 134
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Heal Lv.2 (Large Range) → Normal Attack
Targets closest enemies
Targets other teammates within large range for ATK Up Lv.8 (24 s); DEF Up Lv.2 (24 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets other teammates within large range for ATK Up Lv.1 (15 s); DEF Up Lv.1 (15 s)
Charge time: 26 s
- Level 2
Targets other teammates within large range for ATK Up Lv.1 (16 s); DEF Up Lv.1 (16 s)
Charge time: 26 s
- Level 3
Targets other teammates within large range for ATK Up Lv.2 (17 s); DEF Up Lv.1 (17 s)
Charge time: 26 s
- Level 4
Targets other teammates within large range for ATK Up Lv.3 (18 s); DEF Up Lv.1 (18 s)
Charge time: 26 s
- Level 5
Targets other teammates within large range for ATK Up Lv.3 (19 s); DEF Up Lv.1 (19 s)
Charge time: 26 s
- Level 6
Targets other teammates within large range for ATK Up Lv.4 (20 s); DEF Up Lv.1 (20 s)
Charge time: 26 s
- Level 7
Targets other teammates within large range for ATK Up Lv.5 (21 s); DEF Up Lv.1 (21 s)
Charge time: 26 s
- Level 8
Targets other teammates within large range for ATK Up Lv.6 (22 s); DEF Up Lv.1 (22 s)
Charge time: 26 s
- Level 9
Targets other teammates within large range for ATK Up Lv.6 (23 s); DEF Up Lv.1 (23 s)
Charge time: 26 s
- Level 10
Targets other teammates within large range for ATK Up Lv.8 (24 s); DEF Up Lv.2 (24 s)
Charge time: 26 s
Other Free Spirit class teammates Critical % Up Lv.6
Show all 5 levels
- Level 1
Other Free Spirit class teammates Critical % Up Lv.2
- Level 2
Other Free Spirit class teammates Critical % Up Lv.3
- Level 3
Other Free Spirit class teammates Critical % Up Lv.4
- Level 4
Other Free Spirit class teammates Critical % Up Lv.5
- Level 5
Other Free Spirit class teammates Critical % Up Lv.6



