
Belo Betty
During the Revolutionary Army Strategy Meeting Break
Captain of the Revolutionary Army Eastern Forces. She's having teatime with her comrades in the Kamabakka Queendom. As they enjoy a moment of relaxation, the topic turns to the state of the world. She asks Koala, who fights for the Fish-Men, what she thinks about the Ryugu Kingdom joining the World Council.
Special
Reduces crew's Bind/ATK Down duration by 5 turns, sets all enemies' DEF to 0 for 1 turn, and doubles Free Spirit and Cerebral characters' slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 9
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 3x when slots match (2.5x otherwise) and slightly boosts chance of landing on PSY slots
Crewmate Ability
Boosts Free Spirit and Cerebral characters' base ATK and HP by 75
Makes Free Spirit and Cerebral characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Sabo, Koala
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 4
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 5
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,117 | 799 | 89 |
| Lv 99 | 2,482 | 1,405 | 318 |
| Lv 150 | 3,723 | 2,107 | 477 |
| Limit Break | 2,682+200 | 1,505+100 | 368+50 |
| Limit Break+ | 2,882+400 | 1,705+300 | 468+150 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 25
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 50
Show all 25
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Free Spirit and Cerebral characters' PSY slots have matching slot effects
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,628 | 1,487 | 336 |
| Lv 110 | 2,749 | 1,556 | 352 |
| Lv 120 | 2,993 | 1,694 | 383 |
| Lv 130 | 3,236 | 1,831 | 414 |
| Lv 150 | 3,723 | 2,107 | 477 |



