Belo Betty

During the Revolutionary Army Strategy Meeting Break

Captain of the Revolutionary Army Eastern Forces. She's having teatime with her comrades in the Kamabakka Queendom. As they enjoy a moment of relaxation, the topic turns to the state of the world. She asks Koala, who fights for the Fish-Men, what she thinks about the Ryugu Kingdom joining the World Council.

Special

Respite Before the Revolution

Reduces crew's Bind/ATK Down duration by 5 turns, sets all enemies' DEF to 0 for 1 turn, and doubles Free Spirit and Cerebral characters' slot effects for 1 turn

BaseLimit Break
Level 120 turns17 turns
Level 219 turns16 turns
Level 318 turns15 turns
Level 417 turns14 turns
Level 516 turns13 turns
Max15 turns12 turns

−1 turn at Limit Break 9

−2 turns at Limit Break 24 (LB+)

Captain Ability

Teatime Flag Bearer

Boosts PSY characters' ATK by 3x when slots match (2.5x otherwise) and slightly boosts chance of landing on PSY slots

Crewmate Ability

+STATS

Boosts Free Spirit and Cerebral characters' base ATK and HP by 75

UNIQ

Makes Free Spirit and Cerebral characters' PSY slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Sabo, Koala

Level 5 (Max)

Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn

Stats

HPATKRCV
Lv 11,11779989
Lv 992,4821,405318
Lv 1503,7232,107477
Limit Break2,682+2001,505+100368+50
Limit Break+2,882+4001,705+300468+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 25

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 50

Show all 25
06

Boosts base ATK by 25

07

Boosts base HP by 50

08

Boosts base RCV by 10

09

Reduces Special charge time by 1 turn

10

Boosts base HP by 50

11

Boosts base RCV by 20

12

Boosts base ATK by 50

13

Boosts base HP by 50

14

Add Crewmate Ability 2: Makes Free Spirit and Cerebral characters' PSY slots have matching slot effects

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base RCV by 50

21

Boosts base RCV by 50

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1052,6281,487336
Lv 1102,7491,556352
Lv 1202,9931,694383
Lv 1303,2361,831414
Lv 1503,7232,107477

Family

Belo Betty
Belo BettyBelo BettyBelo BettyBelo Betty
Linked families
Belo Betty & Morley & Lindbergh & Karasu