
Germa 66
True Power of Science
Head of the Vinsmoke family and his children. The Vinsmoke family lead an army of clone soldiers and are known as "the Warmongers". He is almost murdered after falling prey to the schemes of the Big Mom Pirates but is saved by Sanji. He dons his raid suit afterwards and displays the power of science.
Special
Changes character's slot to TND, doubles PSY characters' slot effects for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)
Changes all slots to TND, boosts PSY characters' slot effects by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)
Changes all slots (including BLOCK slots) to TND, boosts PSY characters' slot effects by 2.25x for 3 turns, and swaps character out for the Captain for 3 turns (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 16 / 19 turns | 11 / 14 / 17 turns |
| Level 2 | 12 / 15 / 18 turns | 10 / 13 / 16 turns |
| Level 3 | 11 / 14 / 17 turns | 9 / 12 / 15 turns |
| Level 4 | 10 / 13 / 16 turns | 8 / 11 / 14 turns |
| Level 5 | 9 / 12 / 15 turns | 7 / 10 / 13 turns |
| Max | 8 / 11 / 14 turns | 6 / 9 / 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts PSY characters' ATK by 4.5x, boosts other characters' ATK by 4x, boosts PSY characters' ATK by approximately 5x when they have PSYTND slots, makes crew's TND slots have matching slot effects, boosts chance of landing on TND slots, and if character became Captain during the quest, makes character's normal attacks effective against all enemy types
Crewmate Ability
Makes character's type slots have matching slot effects
Unlocks at Limit Break 10
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Sanji
Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes supported character's slot to TND at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes crew's slots to TND at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes TND slots have matching slot effects for 1 turn at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYTND slots have matching slot effects for 1 turn at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Sanji, Monkey D. Luffy, Nami, Tony Tony Chopper, Brook, Jinbe, Carrot
Boosts the chain multiplier by 1.25x for 1 turn, locks crew's slots for 1 turn, and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,651 | 1,042 | 100 |
| Lv 99 | 3,666 | 1,668 | 333 |
| Lv 150 | 5,499 | 2,502 | 499 |
| Limit Break | 4,166+500 | 1,868+200 | 433+100 |
| Limit Break+ | 4,516+850 | 2,068+400 | 508+175 |
Limit Break
Boosts base ATK by 5
Boosts base HP by 5
Boosts base RCV by 5
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 15
Boosts base RCV by 10
Add Crewmate Ability 1: Makes character's type slots have matching slot effects
Boosts base ATK by 15
Boosts base HP by 50
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base HP by 70
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 20
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 150
Boosts base RCV by 30
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,881 | 1,766 | 352 |
| Lv 110 | 4,061 | 1,847 | 368 |
| Lv 120 | 4,420 | 2,011 | 401 |
| Lv 130 | 4,780 | 2,174 | 433 |
| Lv 150 | 5,499 | 2,502 | 499 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 153
- SPD
- 187
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high SPD
Targets 3 enemies for 2500 damage; targets 3 INT-type enemies for 100% chance of Paralysis (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets 3 enemies for 1500 damage; targets 3 INT-type enemies for 80% chance of Paralysis (11 s)
Charge time: 27 s
- Level 2
Targets 3 enemies for 1600 damage; targets 3 INT-type enemies for 81% chance of Paralysis (12 s)
Charge time: 27 s
- Level 3
Targets 3 enemies for 1700 damage; targets 3 INT-type enemies for 82% chance of Paralysis (13 s)
Charge time: 27 s
- Level 4
Targets 3 enemies for 1800 damage; targets 3 INT-type enemies for 83% chance of Paralysis (14 s)
Charge time: 27 s
- Level 5
Targets 3 enemies for 1900 damage; targets 3 INT-type enemies for 84% chance of Paralysis (15 s)
Charge time: 27 s
- Level 6
Targets 3 enemies for 2000 damage; targets 3 INT-type enemies for 85% chance of Paralysis (16 s)
Charge time: 27 s
- Level 7
Targets 3 enemies for 2100 damage; targets 3 INT-type enemies for 86% chance of Paralysis (17 s)
Charge time: 27 s
- Level 8
Targets 3 enemies for 2200 damage; targets 3 INT-type enemies for 87% chance of Paralysis (18 s)
Charge time: 27 s
- Level 9
Targets 3 enemies for 2300 damage; targets 3 INT-type enemies for 88% chance of Paralysis (19 s)
Charge time: 27 s
- Level 10
Targets 3 enemies for 2500 damage; targets 3 INT-type enemies for 100% chance of Paralysis (20 s)
Charge time: 27 s
PSY-type teammates DEF Up Lv.3, HP Up Lv.5; INT-type enemies DEF Down Lv.5
Show all 5 levels
- Level 1
PSY-type teammates DEF Up Lv.1, HP Up Lv.1; INT-type enemies DEF Down Lv.1
- Level 2
PSY-type teammates DEF Up Lv.1, HP Up Lv.2; INT-type enemies DEF Down Lv.2
- Level 3
PSY-type teammates DEF Up Lv.2, HP Up Lv.3; INT-type enemies DEF Down Lv.3
- Level 4
PSY-type teammates DEF Up Lv.2, HP Up Lv.4; INT-type enemies DEF Down Lv.4
- Level 5
PSY-type teammates DEF Up Lv.3, HP Up Lv.5; INT-type enemies DEF Down Lv.5
Completely evades Action Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

