Germa 66

True Power of Science

Head of the Vinsmoke family and his children. The Vinsmoke family lead an army of clone soldiers and are known as "the Warmongers". He is almost murdered after falling prey to the schemes of the Big Mom Pirates but is saved by Sanji. He dons his raid suit afterwards and displays the power of science.

Special

Germa 66
Stage 1

Changes character's slot to TND, doubles PSY characters' slot effects for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)

Stage 2

Changes all slots to TND, boosts PSY characters' slot effects by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)

Stage 3

Changes all slots (including BLOCK slots) to TND, boosts PSY characters' slot effects by 2.25x for 3 turns, and swaps character out for the Captain for 3 turns (if not already Captain)

BaseLimit Break
Level 113 / 16 / 19 turns11 / 14 / 17 turns
Level 212 / 15 / 18 turns10 / 13 / 16 turns
Level 311 / 14 / 17 turns9 / 12 / 15 turns
Level 410 / 13 / 16 turns8 / 11 / 14 turns
Level 59 / 12 / 15 turns7 / 10 / 13 turns
Max8 / 11 / 14 turns6 / 9 / 12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Onslaught of the Science Military

Boosts PSY characters' ATK by 4.5x, boosts other characters' ATK by 4x, boosts PSY characters' ATK by approximately 5x when they have PSYTND slots, makes crew's TND slots have matching slot effects, boosts chance of landing on TND slots, and if character became Captain during the quest, makes character's normal attacks effective against all enemy types

Crewmate Ability

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Sanji

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes supported character's slot to TND at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes TND slots have matching slot effects for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYTND slots have matching slot effects for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sanji, Monkey D. Luffy, Nami, Tony Tony Chopper, Brook, Jinbe, Carrot

Boosts the chain multiplier by 1.25x for 1 turn, locks crew's slots for 1 turn, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,6511,042100
Lv 993,6661,668333
Lv 1505,4992,502499
Limit Break4,166+5001,868+200433+100
Limit Break+4,516+8502,068+400508+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base HP by 5

03

Boosts base RCV by 5

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 15

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Makes character's type slots have matching slot effects

11

Boosts base ATK by 15

12

Boosts base HP by 50

13

Boosts base RCV by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base ATK by 30

19

Boosts base HP by 70

20

Boosts base HP by 100

21

Boosts base HP by 100

22

Boosts base RCV by 10

23

Boosts base RCV by 15

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base HP by 150

28

Boosts base RCV by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,8811,766352
Lv 1104,0611,847368
Lv 1204,4202,011401
Lv 1304,7802,174433
Lv 1505,4992,502499

Evolution

Germa 66
Sea StallionRainbow Robber PenguinRainbow Pirate PenguinRainbow Armored CrabRainbow Striped Dragon
75,000 Beli
Germa 66
Germa 66
Super Evolution · 200,000 Beli
Germa 66

Pirate Rumble

Style
Attacker
DEF
153
SPD
187
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high SPD

Germa 66
Level 10 (Max)

Targets 3 enemies for 2500 damage; targets 3 INT-type enemies for 100% chance of Paralysis (20 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for 1500 damage; targets 3 INT-type enemies for 80% chance of Paralysis (11 s)

    Charge time: 27 s

  2. Level 2

    Targets 3 enemies for 1600 damage; targets 3 INT-type enemies for 81% chance of Paralysis (12 s)

    Charge time: 27 s

  3. Level 3

    Targets 3 enemies for 1700 damage; targets 3 INT-type enemies for 82% chance of Paralysis (13 s)

    Charge time: 27 s

  4. Level 4

    Targets 3 enemies for 1800 damage; targets 3 INT-type enemies for 83% chance of Paralysis (14 s)

    Charge time: 27 s

  5. Level 5

    Targets 3 enemies for 1900 damage; targets 3 INT-type enemies for 84% chance of Paralysis (15 s)

    Charge time: 27 s

  6. Level 6

    Targets 3 enemies for 2000 damage; targets 3 INT-type enemies for 85% chance of Paralysis (16 s)

    Charge time: 27 s

  7. Level 7

    Targets 3 enemies for 2100 damage; targets 3 INT-type enemies for 86% chance of Paralysis (17 s)

    Charge time: 27 s

  8. Level 8

    Targets 3 enemies for 2200 damage; targets 3 INT-type enemies for 87% chance of Paralysis (18 s)

    Charge time: 27 s

  9. Level 9

    Targets 3 enemies for 2300 damage; targets 3 INT-type enemies for 88% chance of Paralysis (19 s)

    Charge time: 27 s

  10. Level 10

    Targets 3 enemies for 2500 damage; targets 3 INT-type enemies for 100% chance of Paralysis (20 s)

    Charge time: 27 s

Ability
Level 5 (Max)

PSY-type teammates DEF Up Lv.3, HP Up Lv.5; INT-type enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates DEF Up Lv.1, HP Up Lv.1; INT-type enemies DEF Down Lv.1

  2. Level 2

    PSY-type teammates DEF Up Lv.1, HP Up Lv.2; INT-type enemies DEF Down Lv.2

  3. Level 3

    PSY-type teammates DEF Up Lv.2, HP Up Lv.3; INT-type enemies DEF Down Lv.3

  4. Level 4

    PSY-type teammates DEF Up Lv.2, HP Up Lv.4; INT-type enemies DEF Down Lv.4

  5. Level 5

    PSY-type teammates DEF Up Lv.3, HP Up Lv.5; INT-type enemies DEF Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Germa 66
Germa 66Germa 66
Linked families
Ichiji & Niji & YonjiSanji & JudgeSanji & ReijuVinsmoke IchijiVinsmoke JudgeVinsmoke NijiVinsmoke ReijuVinsmoke Yonji