Germa 66

Science Military Seeking Revenge

Head of the Vinsmoke family and his children. On Cacao Island and at sea, they help Sanji and his friends in their escape from the Big Mom Pirates. They fight for their lives to defeat the Big Mom Pirates and escape the trap set for them.

Special

Germa 66 on the Scene
Stage 1

Changes character's slot to TND, doubles PSY characters' slot effects for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)

Stage 2

Changes all slots to TND, boosts PSY characters' slot effects by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)

BaseLimit Break
Level 116 / 19 turns14 / 17 turns
Level 215 / 18 turns13 / 16 turns
Level 314 / 17 turns12 / 15 turns
Level 413 / 16 turns11 / 14 turns
Level 512 / 15 turns10 / 13 turns
Max11 / 14 turns9 / 12 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Five-Colored Raid Suits

Boosts PSY characters' ATK by 4x, boosts other characters' ATK by 3.75x, boosts PSY characters' ATK by 5x when they have PSYTND slots, makes crew's TND slots have matching slot effects, and if character became Captain during the quest, makes character's normal attacks effective against all enemy types

Crewmate Ability

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 25

Support Ability

Supported Characters

Sanji

Level 5 (Max)

Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if enemy changes crew's slots, changes supported character's slot to TND at start of crew's next turn

  2. Level 2

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND at start of crew's next turn

  3. Level 3

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes TND slots have matching slot effects for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYTND slots have matching slot effects for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if enemy changes crew's slots, changes crew's slots to TND and makes PSYRCVTND slots have matching slot effects for 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters): Sanji, Monkey D. Luffy, Nami, Tony Tony Chopper, Brook, Jinbe, Carrot

Boosts the chain multiplier by 1.25x for 1 turn, locks crew's slots for 1 turn, and changes PSY characters to Super PSY

Stats

HPATKRCV
Lv 11,61396680
Lv 993,5841,610266
Lv 1505,3762,415399
Limit Break4,084+5001,810+200366+100
Limit Break+4,434+8502,010+400441+175

Limit Break

01

Boosts base ATK by 5

02

Boosts base HP by 5

03

Boosts base RCV by 5

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base HP by 10

08

Boosts base HP by 15

09

Boosts base RCV by 10

10

Add Crewmate Ability 1: Makes character's type slots have matching slot effects

11

Boosts base ATK by 15

12

Boosts base HP by 50

13

Boosts base RCV by 10

14

Boosts base ATK by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base ATK by 30

19

Boosts base HP by 70

20

Boosts base HP by 100

21

Boosts base HP by 100

22

Boosts base RCV by 10

23

Boosts base RCV by 15

24

Boosts base RCV by 20

25

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

26

Boosts base ATK by 30

27

Boosts base HP by 150

28

Boosts base RCV by 30

29

Boosts base ATK by 50

30

Potential Ability 3: Slot Bind Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 25

35

Boosts base RCV by 50

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base ATK by 100

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1053,7941,704281
Lv 1103,9701,783294
Lv 1204,3211,941320
Lv 1304,6732,099346
Lv 1505,3762,415399

Evolution

Germa 66
Sea StallionRainbow Robber PenguinRainbow Pirate PenguinRainbow Armored CrabRainbow Striped Dragon
75,000 Beli
Germa 66
Germa 66
Super Evolution · 200,000 Beli
Germa 66

Pirate Rumble

Style
Attacker
DEF
128
SPD
182
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets enemies with high SPD

Germa 66 on the Scene
Level 10 (Max)

Targets 3 enemies for 2500 damage; targets 2 INT enemies for 100% chance to apply Paralysis (16 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets 3 enemies for 1500 damage; targets 2 INT enemies for 80% chance to apply Paralysis (16 s)

    Charge time: 30 s

  2. Level 2

    Targets 3 enemies for 1600 damage; targets 2 INT enemies for 81% chance to apply Paralysis (16 s)

    Charge time: 30 s

  3. Level 3

    Targets 3 enemies for 1700 damage; targets 2 INT enemies for 82% chance to apply Paralysis (16 s)

    Charge time: 30 s

  4. Level 4

    Targets 3 enemies for 1800 damage; targets 2 INT enemies for 83% chance to apply Paralysis (16 s)

    Charge time: 30 s

  5. Level 5

    Targets 3 enemies for 1900 damage; targets 2 INT enemies for 84% chance to apply Paralysis (16 s)

    Charge time: 30 s

  6. Level 6

    Targets 3 enemies for 2000 damage; targets 2 INT enemies for 85% chance to apply Paralysis (16 s)

    Charge time: 30 s

  7. Level 7

    Targets 3 enemies for 2100 damage; targets 2 INT enemies for 86% chance to apply Paralysis (16 s)

    Charge time: 30 s

  8. Level 8

    Targets 3 enemies for 2200 damage; targets 2 INT enemies for 87% chance to apply Paralysis (16 s)

    Charge time: 30 s

  9. Level 9

    Targets 3 enemies for 2300 damage; targets 2 INT enemies for 88% chance to apply Paralysis (16 s)

    Charge time: 30 s

  10. Level 10

    Targets 3 enemies for 2500 damage; targets 2 INT enemies for 100% chance to apply Paralysis (16 s)

    Charge time: 30 s

Ability
Level 5 (Max)

PSY-type teammates DEF Up Lv.2, HP Up Lv.5; INT-type enemies DEF Down Lv.2

Show all 5 levels
  1. Level 1

    PSY-type teammates DEF Up Lv.2, HP Up Lv.1; INT-type enemies DEF Down Lv.2

  2. Level 2

    PSY-type teammates DEF Up Lv.2, HP Up Lv.2; INT-type enemies DEF Down Lv.2

  3. Level 3

    PSY-type teammates DEF Up Lv.2, HP Up Lv.3; INT-type enemies DEF Down Lv.2

  4. Level 4

    PSY-type teammates DEF Up Lv.2, HP Up Lv.4; INT-type enemies DEF Down Lv.2

  5. Level 5

    PSY-type teammates DEF Up Lv.2, HP Up Lv.5; INT-type enemies DEF Down Lv.2

Resilience

Completely evades Action Bind

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

Family

Germa 66
Germa 66Germa 66
Linked families
Ichiji & Niji & YonjiSanji & JudgeSanji & ReijuVinsmoke IchijiVinsmoke JudgeVinsmoke NijiVinsmoke ReijuVinsmoke Yonji