
Germa 66
Science Military
Head of the Vinsmoke family and his children. The Vinsmoke family lead an army of clone soldiers and are known as "the Warmongers". At the ceremony for a political marriage with the Big Mom Pirates, an assassination attempt is made against them. After being saved by Sanji and the rest of the Straw Hat Pirates, they don their Raid Suits and fight back.
Special
Changes character's slot to TND, doubles PSY characters' slot effects for 1 turn, and swaps character out for the Captain for 1 turn (if not already Captain)
Changes all slots to TND, boosts PSY characters' slot effects by 2.25x for 2 turns, and swaps character out for the Captain for 2 turns (if not already Captain)
| Level 1 | 16 / 19 turns |
| Level 2 | 15 / 18 turns |
| Level 3 | 14 / 17 turns |
| Level 4 | 13 / 16 turns |
| Level 5 | 12 / 15 turns |
| Max | 11 / 14 turns |
Captain Ability
Boosts PSY characters' ATK by 4x, boosts other characters' ATK by 3.75x, boosts PSY characters' ATK by 5x when they have PSYTND slots, makes crew's TND slots have matching slot effects, and if character became Captain during the quest, makes character's normal attacks effective against all enemy types
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 731 | 440 | 41 |
| Lv 70 | 1,625 | 978 | 92 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 128
- SPD
- 182
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high SPD
Targets 3 enemies for 2500 damage; targets 2 INT enemies for 100% chance to apply Paralysis (16 s)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets 3 enemies for 1500 damage; targets 2 INT enemies for 80% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 2
Targets 3 enemies for 1600 damage; targets 2 INT enemies for 81% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 3
Targets 3 enemies for 1700 damage; targets 2 INT enemies for 82% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 4
Targets 3 enemies for 1800 damage; targets 2 INT enemies for 83% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 5
Targets 3 enemies for 1900 damage; targets 2 INT enemies for 84% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 6
Targets 3 enemies for 2000 damage; targets 2 INT enemies for 85% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 7
Targets 3 enemies for 2100 damage; targets 2 INT enemies for 86% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 8
Targets 3 enemies for 2200 damage; targets 2 INT enemies for 87% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 9
Targets 3 enemies for 2300 damage; targets 2 INT enemies for 88% chance to apply Paralysis (16 s)
Charge time: 30 s
- Level 10
Targets 3 enemies for 2500 damage; targets 2 INT enemies for 100% chance to apply Paralysis (16 s)
Charge time: 30 s
PSY-type teammates DEF Up Lv.2, HP Up Lv.5; INT-type enemies DEF Down Lv.2
Show all 5 levels
- Level 1
PSY-type teammates DEF Up Lv.2, HP Up Lv.1; INT-type enemies DEF Down Lv.2
- Level 2
PSY-type teammates DEF Up Lv.2, HP Up Lv.2; INT-type enemies DEF Down Lv.2
- Level 3
PSY-type teammates DEF Up Lv.2, HP Up Lv.3; INT-type enemies DEF Down Lv.2
- Level 4
PSY-type teammates DEF Up Lv.2, HP Up Lv.4; INT-type enemies DEF Down Lv.2
- Level 5
PSY-type teammates DEF Up Lv.2, HP Up Lv.5; INT-type enemies DEF Down Lv.2
Completely evades Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage

