
Vasco Shot
A former prisoner at Impel Down. He was once imprisoned on Level 6, but was freed at the hands of Blackbeard and joined his crew.
Special
Reduces crew's Despair/Special Bind duration by 4 turns, reduces all enemies' [Damage Cut] duration by 4 turns, heals crew by 7x character's RCV at end of turn for 3 turns, and halves damage taken for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 20
Captain Ability
Boosts Driven and Shooter characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts Driven and Shooter characters' base stats by 30
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 12
Support Ability
Driven characters
Reduces damage taken from PSY characters by 5% and adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1% and adds 1% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from PSY characters by 2% and adds 2% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from PSY characters by 3% and adds 3% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from PSY characters by 4% and adds 4% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from PSY characters by 5% and adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,255 | 668 | 158 |
| Lv 99 | 2,496 | 1,362 | 329 |
| Lv 150 | 3,744 | 2,043 | 493 |
| Limit Break | 2,756+260 | 1,557+195 | 469+140 |
Limit Break
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Add 1 Power Slot
Show all 20
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 2: Barrier Pierce
Boosts base ATK by 45
Boosts base HP by 120
Boosts base RCV by 40
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,642 | 1,442 | 348 |
| Lv 110 | 2,765 | 1,508 | 364 |
| Lv 120 | 3,009 | 1,642 | 396 |
| Lv 130 | 3,254 | 1,775 | 428 |
| Lv 150 | 3,744 | 2,043 | 493 |
Pirate Rumble
- Style
Supporter- DEF
- 203
- SPD
- 134
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets teammates for Critical % Up Lv.5 (15 s); targets enemies within large range for DEF Down Lv.3 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets teammates for Critical % Up Lv.1 (6 s); targets enemies within large range for DEF Down Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets teammates for Critical % Up Lv.1 (7 s); targets enemies within large range for DEF Down Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets teammates for Critical % Up Lv.1 (8 s); targets enemies within large range for DEF Down Lv.1 (8 s)
Charge time: 26 s
- Level 4
Targets teammates for Critical % Up Lv.2 (9 s); targets enemies within large range for DEF Down Lv.1 (9 s)
Charge time: 26 s
- Level 5
Targets teammates for Critical % Up Lv.2 (10 s); targets enemies within large range for DEF Down Lv.2 (10 s)
Charge time: 26 s
- Level 6
Targets teammates for Critical % Up Lv.3 (11 s); targets enemies within large range for DEF Down Lv.2 (11 s)
Charge time: 26 s
- Level 7
Targets teammates for Critical % Up Lv.3 (12 s); targets enemies within large range for DEF Down Lv.2 (12 s)
Charge time: 26 s
- Level 8
Targets teammates for Critical % Up Lv.3 (13 s); targets enemies within large range for DEF Down Lv.3 (13 s)
Charge time: 26 s
- Level 9
Targets teammates for Critical % Up Lv.4 (14 s); targets enemies within large range for DEF Down Lv.3 (14 s)
Charge time: 26 s
- Level 10
Targets teammates for Critical % Up Lv.5 (15 s); targets enemies within large range for DEF Down Lv.3 (15 s)
Charge time: 26 s
INT-type teammates ATK Up Lv.5, HP Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, HP Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, HP Up Lv.2
- Level 3
INT-type teammates ATK Up Lv.3, HP Up Lv.3
- Level 4
INT-type teammates ATK Up Lv.4, HP Up Lv.4
- Level 5
INT-type teammates ATK Up Lv.5, HP Up Lv.5
60% chance to evade Special Bind
How to get
Event
Event


