Jozu

Diamond Body

Commander of the Whitebeard Pirates' third division. In the Paramount War, he heads to Marineford together with his crew to get Ace back.

Special

Diamond Tackle
Stage 1

Reduces Powerhouse and Fighter characters' Special charge time by 1 turn, reduces crew's Despair/ATK Down duration by 2 turns, and reduces damage taken by 60% for 1 turn

Stage 2

Reduces Powerhouse and Fighter characters' Special charge time by 2 turns, reduces crew's Despair/ATK Down duration by 5 turns, and reduces damage taken by 90% for 1 turn

Level 115 / 20 turns
Level 214 / 19 turns
Level 313 / 18 turns
Level 412 / 17 turns
Level 511 / 16 turns
Level 610 / 15 turns
Max9 / 14 turns

Captain Ability

Resolute Will

Boosts Powerhouse and Fighter characters' ATK by 2.5x and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts Powerhouse and Fighter characters' base HP by 50

Stats

HPATKRCV
Lv 163138335
Lv 501,40285178

Evolution

Jozu
Rainbow Armored CrabRed Hermit CrabRed Armored CrabRed Plated LobsterRed Striped Dragon
30,000 Beli
Diamond Jozu

Pirate Rumble

Style
Defender
DEF
281
SPD
98
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets enemies with high DEF

Diamond Tackle
Level 10 (Max)

Targets 1 enemy for ATK x 2 damage; targets STR-type teammates for DEF Up Lv.2 (15 s), HP 1000 healing

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 1 damage; targets STR-type teammates for DEF Up Lv.1 (6 s), HP 100 healing

    Charge time: 31 s

  2. Level 2

    Targets 1 enemy for ATK x 1.1 damage; targets STR-type teammates for DEF Up Lv.1 (7 s), HP 200 healing

    Charge time: 31 s

  3. Level 3

    Targets 1 enemy for ATK x 1.2 damage; targets STR-type teammates for DEF Up Lv.1 (8 s), HP 300 healing

    Charge time: 31 s

  4. Level 4

    Targets 1 enemy for ATK x 1.3 damage; targets STR-type teammates for DEF Up Lv.1 (9 s), HP 400 healing

    Charge time: 31 s

  5. Level 5

    Targets 1 enemy for ATK x 1.4 damage; targets STR-type teammates for DEF Up Lv.1 (10 s), HP 500 healing

    Charge time: 31 s

  6. Level 6

    Targets 1 enemy for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.1 (11 s), HP 600 healing

    Charge time: 31 s

  7. Level 7

    Targets 1 enemy for ATK x 1.6 damage; targets STR-type teammates for DEF Up Lv.1 (12 s), HP 700 healing

    Charge time: 31 s

  8. Level 8

    Targets 1 enemy for ATK x 1.7 damage; targets STR-type teammates for DEF Up Lv.1 (13 s), HP 800 healing

    Charge time: 31 s

  9. Level 9

    Targets 1 enemy for ATK x 1.8 damage; targets STR-type teammates for DEF Up Lv.1 (14 s), HP 900 healing

    Charge time: 31 s

  10. Level 10

    Targets 1 enemy for ATK x 2 damage; targets STR-type teammates for DEF Up Lv.2 (15 s), HP 1000 healing

    Charge time: 31 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.1, DEF Up Lv.2

  2. Level 2

    STR-type teammates HP Up Lv.2, DEF Up Lv.2

  3. Level 3

    STR-type teammates HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    STR-type teammates HP Up Lv.4, DEF Up Lv.2

  5. Level 5

    STR-type teammates HP Up Lv.5, DEF Up Lv.2

Resilience

60% chance to evade Action Bind

Family

Jozu
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