Diamond Jozu

Ice-Shattering Diamond

Commander of the Whitebeard Pirates' third division. He can turn his body into diamond that is hard enough to stop even a slash from Mihawk's blade. This hardness can also be used offensively, and was even able to cause Aokiji to bleed.

Special

Ice-Smashing Brilliant Punk

Deals heavy INT damage to all enemies and boosts INT characters' slot effects by 1.75x for 1 turn

Max12 turns

Captain Ability

Spear-Like Diamond

Doubles INT characters' ATK and HP

Crewmate Ability

+STATS

Boosts INT characters' base HP by 100

Stats

HPATKRCV
Lv 11,681756179
Lv 993,7301,360325
Lv 1505,5952,040487
Limit Break4,230+5001,560+200425+100
Limit Break+4,430+7001,760+400525+200

Limit Break

01

Boosts base RCV by 50

02

Boosts base RCV by 50

03

Boosts base ATK by 100

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base ATK by 100

Show all 20
06

Boosts base HP by 150

07

Boosts base HP by 150

08

Boosts base HP by 200

09

Add 1 Power Slot

10

Potential Ability 2: Own Special Charge Time Reduced

11

Expand Limit Break (LB+)

12

Boosts base HP by 100

13

Boosts base ATK by 50

14

Boosts base RCV by 50

15

Boosts base ATK by 50

16

Boosts base RCV by 50

17

Boosts base ATK by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 10 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 3 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 5 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 7 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 10 turns at start of quest

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,9491,440344
Lv 1104,1321,506359
Lv 1204,4971,640391
Lv 1304,8631,773423
Lv 1505,5952,040487

Pirate Rumble

Style
Attacker
DEF
203
SPD
170
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Ice-Smashing Brilliant Punk
Level 10 (Max)

Targets enemies within small range (frontal) for 2200 damage; targets INT-type teammates for Critical % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets enemies within small range (frontal) for 1100 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 31 s

  2. Level 2

    Targets enemies within small range (frontal) for 1200 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 31 s

  3. Level 3

    Targets enemies within small range (frontal) for 1300 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)

    Charge time: 31 s

  4. Level 4

    Targets enemies within small range (frontal) for 1400 damage; targets INT-type teammates for Critical % Up Lv.2 (15 s), DEF Up Lv.2 (15 s)

    Charge time: 31 s

  5. Level 5

    Targets enemies within small range (frontal) for 1500 damage; targets INT-type teammates for Critical % Up Lv.2 (15 s), DEF Up Lv.2 (15 s)

    Charge time: 31 s

  6. Level 6

    Targets enemies within small range (frontal) for 1600 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 31 s

  7. Level 7

    Targets enemies within small range (frontal) for 1700 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 31 s

  8. Level 8

    Targets enemies within small range (frontal) for 1800 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)

    Charge time: 31 s

  9. Level 9

    Targets enemies within small range (frontal) for 1900 damage; targets INT-type teammates for Critical % Up Lv.4 (15 s), DEF Up Lv.4 (15 s)

    Charge time: 31 s

  10. Level 10

    Targets enemies within small range (frontal) for 2200 damage; targets INT-type teammates for Critical % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)

    Charge time: 31 s

Ability
Level 5 (Max)

INT-type teammates SPD Up Lv.5; first 40 s of battle, INT-type teammates DEF Up Lv.5, Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type teammates SPD Up Lv.1; first 40 s of battle, INT-type teammates DEF Up Lv.1, Guard % Up Lv.1

  2. Level 2

    INT-type teammates SPD Up Lv.2; first 40 s of battle, INT-type teammates DEF Up Lv.2, Guard % Up Lv.2

  3. Level 3

    INT-type teammates SPD Up Lv.3; first 40 s of battle, INT-type teammates DEF Up Lv.3, Guard % Up Lv.3

  4. Level 4

    INT-type teammates SPD Up Lv.4; first 40 s of battle, INT-type teammates DEF Up Lv.4, Guard % Up Lv.4

  5. Level 5

    INT-type teammates SPD Up Lv.5; first 40 s of battle, INT-type teammates DEF Up Lv.5, Guard % Up Lv.5

Family

Jozu
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