
Diamond Jozu
Ice-Shattering Diamond
Commander of the Whitebeard Pirates' third division. He can turn his body into diamond that is hard enough to stop even a slash from Mihawk's blade. This hardness can also be used offensively, and was even able to cause Aokiji to bleed.
Special
Deals heavy INT damage to all enemies and boosts INT characters' slot effects by 1.75x for 1 turn
| Max | 12 turns |
Captain Ability
Doubles INT characters' ATK and HP
Crewmate Ability
Boosts INT characters' base HP by 100
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,681 | 756 | 179 |
| Lv 99 | 3,730 | 1,360 | 325 |
| Lv 150 | 5,595 | 2,040 | 487 |
| Limit Break | 4,230+500 | 1,560+200 | 425+100 |
| Limit Break+ | 4,430+700 | 1,760+400 | 525+200 |
Limit Break
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 100
Show all 20
Boosts base HP by 150
Boosts base HP by 150
Boosts base HP by 200
Add 1 Power Slot
Potential Ability 2: Own Special Charge Time Reduced
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces character's Special charge time by 10 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 3 turns at start of quest
- Level 3
Reduces character's Special charge time by 5 turns at start of quest
- Level 4
Reduces character's Special charge time by 7 turns at start of quest
- Level 5
Reduces character's Special charge time by 10 turns at start of quest
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,949 | 1,440 | 344 |
| Lv 110 | 4,132 | 1,506 | 359 |
| Lv 120 | 4,497 | 1,640 | 391 |
| Lv 130 | 4,863 | 1,773 | 423 |
| Lv 150 | 5,595 | 2,040 | 487 |
Pirate Rumble
- Style
Attacker- DEF
- 203
- SPD
- 170
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range (frontal) for 2200 damage; targets INT-type teammates for Critical % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for 1100 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 31 s
- Level 2
Targets enemies within small range (frontal) for 1200 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 31 s
- Level 3
Targets enemies within small range (frontal) for 1300 damage; targets INT-type teammates for Critical % Up Lv.1 (15 s), DEF Up Lv.1 (15 s)
Charge time: 31 s
- Level 4
Targets enemies within small range (frontal) for 1400 damage; targets INT-type teammates for Critical % Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 31 s
- Level 5
Targets enemies within small range (frontal) for 1500 damage; targets INT-type teammates for Critical % Up Lv.2 (15 s), DEF Up Lv.2 (15 s)
Charge time: 31 s
- Level 6
Targets enemies within small range (frontal) for 1600 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 31 s
- Level 7
Targets enemies within small range (frontal) for 1700 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 31 s
- Level 8
Targets enemies within small range (frontal) for 1800 damage; targets INT-type teammates for Critical % Up Lv.3 (15 s), DEF Up Lv.3 (15 s)
Charge time: 31 s
- Level 9
Targets enemies within small range (frontal) for 1900 damage; targets INT-type teammates for Critical % Up Lv.4 (15 s), DEF Up Lv.4 (15 s)
Charge time: 31 s
- Level 10
Targets enemies within small range (frontal) for 2200 damage; targets INT-type teammates for Critical % Up Lv.5 (15 s), DEF Up Lv.5 (15 s)
Charge time: 31 s
INT-type teammates SPD Up Lv.5; first 40 s of battle, INT-type teammates DEF Up Lv.5, Guard % Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates SPD Up Lv.1; first 40 s of battle, INT-type teammates DEF Up Lv.1, Guard % Up Lv.1
- Level 2
INT-type teammates SPD Up Lv.2; first 40 s of battle, INT-type teammates DEF Up Lv.2, Guard % Up Lv.2
- Level 3
INT-type teammates SPD Up Lv.3; first 40 s of battle, INT-type teammates DEF Up Lv.3, Guard % Up Lv.3
- Level 4
INT-type teammates SPD Up Lv.4; first 40 s of battle, INT-type teammates DEF Up Lv.4, Guard % Up Lv.4
- Level 5
INT-type teammates SPD Up Lv.5; first 40 s of battle, INT-type teammates DEF Up Lv.5, Guard % Up Lv.5








