Diamond Jozu

Withstanding the World's Strongest Slash

Commander of the Whitebeard Pirates' third division. Some of his impressive feats during the Paramount War include blocking the slash of the world's greatest swordsman, Mihawk, and clashing with Admiral Aokiji.

Special

Diamond Tackle
Stage 1

Reduces Powerhouse and Fighter characters' Special charge time by 1 turn, reduces crew's Despair/ATK Down duration by 2 turns, and reduces damage taken by 60% for 1 turn

Stage 2

Reduces Powerhouse and Fighter characters' Special charge time by 2 turns, reduces crew's Despair/ATK Down duration by 5 turns, and reduces damage taken by 90% for 1 turn

BaseLimit Break
Level 115 / 20 turns14 / 19 turns
Level 214 / 19 turns13 / 18 turns
Level 313 / 18 turns12 / 17 turns
Level 412 / 17 turns11 / 16 turns
Level 511 / 16 turns10 / 15 turns
Level 610 / 15 turns9 / 14 turns
Max9 / 14 turns8 / 13 turns

−1 turn at Limit Break 14

Diamond TackleLLB
Stage 1

Reduces Powerhouse and Fighter characters' Special charge time by 1 turn, reduces crew's Despair/ATK Down duration by 3 turns, and reduces damage taken by 60% for 1 turn

Stage 2

Reduces Powerhouse and Fighter characters' Special charge time by 2 turns, reduces crew's Despair/ATK Down duration by 6 turns, reduces damage taken by 95% for 1 turn, and applies -20% Powerhouse and Fighter Resistance to all enemies for 1 turn

BaseLimit Break
Level 115 / 20 turns14 / 19 turns
Level 214 / 19 turns13 / 18 turns
Level 313 / 18 turns12 / 17 turns
Level 412 / 17 turns11 / 16 turns
Level 511 / 16 turns10 / 15 turns
Level 610 / 15 turns9 / 14 turns
Max9 / 14 turns8 / 13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 14

Captain Ability

Resolute Resolve

Boosts Powerhouse and Fighter characters' ATK by 3x and reduces damage taken by 10%

Crewmate Ability

+STATS

Boosts Powerhouse and Fighter characters' base HP by 50

RES

Reduces character's Special Reverse by 3 turns

Unlocks at Limit Break 12

Support Ability

Supported Characters

Portgas D. Ace, Edward Newgate (Whitebeard)

Level 5 (Max)

Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with ATK Down status from the enemy, reduces ATK Down duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,39083966
Lv 993,0881,399219
Lv 1504,6322,098328
Limit Break3,288+2001,499+100269+50
Limit Break+3,488+4001,699+300369+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base RCV by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base ATK by 10

Show all 25
06

Boosts base RCV by 10

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base HP by 100

10

Boosts base HP by 100

11

Boosts base ATK by 30

12

Add Crewmate Ability 2: Reduces character's Special Reverse by 3 turns

13

Boosts base ATK by 50

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base HP by 100

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base ATK by 50

23

Boosts base RCV by 50

24

Boosts base ATK by 50

25

Potential Ability 3: Pinch Healing

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,2691,481231
Lv 1103,4211,549242
Lv 1203,7231,686263
Lv 1304,0261,823285
Lv 1504,6322,098328
New Special · New Crewmate Ability 1

Evolution

Jozu
Rainbow Armored CrabRed Hermit CrabRed Armored CrabRed Plated LobsterRed Striped Dragon
30,000 Beli
Diamond Jozu

Pirate Rumble

Style
Defender
DEF
281
SPD
98
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets enemies with high DEF

Diamond Tackle
Level 10 (Max)

Targets 1 enemy for ATK x 2 damage; targets STR-type teammates for DEF Up Lv.2 (15 s), HP 1000 healing

Charge time: 31 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for ATK x 1 damage; targets STR-type teammates for DEF Up Lv.1 (6 s), HP 100 healing

    Charge time: 31 s

  2. Level 2

    Targets 1 enemy for ATK x 1.1 damage; targets STR-type teammates for DEF Up Lv.1 (7 s), HP 200 healing

    Charge time: 31 s

  3. Level 3

    Targets 1 enemy for ATK x 1.2 damage; targets STR-type teammates for DEF Up Lv.1 (8 s), HP 300 healing

    Charge time: 31 s

  4. Level 4

    Targets 1 enemy for ATK x 1.3 damage; targets STR-type teammates for DEF Up Lv.1 (9 s), HP 400 healing

    Charge time: 31 s

  5. Level 5

    Targets 1 enemy for ATK x 1.4 damage; targets STR-type teammates for DEF Up Lv.1 (10 s), HP 500 healing

    Charge time: 31 s

  6. Level 6

    Targets 1 enemy for ATK x 1.5 damage; targets STR-type teammates for DEF Up Lv.1 (11 s), HP 600 healing

    Charge time: 31 s

  7. Level 7

    Targets 1 enemy for ATK x 1.6 damage; targets STR-type teammates for DEF Up Lv.1 (12 s), HP 700 healing

    Charge time: 31 s

  8. Level 8

    Targets 1 enemy for ATK x 1.7 damage; targets STR-type teammates for DEF Up Lv.1 (13 s), HP 800 healing

    Charge time: 31 s

  9. Level 9

    Targets 1 enemy for ATK x 1.8 damage; targets STR-type teammates for DEF Up Lv.1 (14 s), HP 900 healing

    Charge time: 31 s

  10. Level 10

    Targets 1 enemy for ATK x 2 damage; targets STR-type teammates for DEF Up Lv.2 (15 s), HP 1000 healing

    Charge time: 31 s

Ability
Level 5 (Max)

STR-type teammates HP Up Lv.5, DEF Up Lv.2

Show all 5 levels
  1. Level 1

    STR-type teammates HP Up Lv.1, DEF Up Lv.2

  2. Level 2

    STR-type teammates HP Up Lv.2, DEF Up Lv.2

  3. Level 3

    STR-type teammates HP Up Lv.3, DEF Up Lv.2

  4. Level 4

    STR-type teammates HP Up Lv.4, DEF Up Lv.2

  5. Level 5

    STR-type teammates HP Up Lv.5, DEF Up Lv.2

Resilience

60% chance to evade Action Bind

How to get

Family

Jozu
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