
Oars
Destructive Power of the Continent Puller
A special zombie created by Hogback. He is able to move after Luffy's shadow is put inside him. The destructive power of his huge size is overwhelming even without the ability to stretch. He proves to be quite a threat to the Straw Hats.
Special
Reduces all enemies' HP by 10%, reduces all enemies' DEF Up duration by 3 turns, and boosts the type effects of normal effects for crew by 1.75x for 1 turn
| Max | 13 turns |
Captain Ability
Boosts INT characters' ATK by 2.75x and HP by 1.2x
Crewmate Ability
Character cannot be blown away by attack
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,602 | 645 | 20 |
| Lv 99 | 4,006 | 1,612 | 50 |
| Lv 150 | 6,009 | 2,418 | 75 |
| Limit Break | 4,506+500 | 1,812+200 | 150+100 |
| Limit Break+ | 4,706+700 | 2,012+400 | 250+200 |
Limit Break
Boosts base RCV by 50
Boosts base HP by 50
Boosts base RCV by 50
Potential Ability 1: PSY Damage Reduction
Boosts base ATK by 100
Show all 20
Boosts base ATK by 100
Boosts base HP by 150
Boosts base HP by 300
Add 1 Power Slot
Potential Ability 2: STR Damage Reduction
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,241 | 1,706 | 52 |
| Lv 110 | 4,438 | 1,785 | 55 |
| New Pirate Rumble skills | |||
| Lv 120 | 4,830 | 1,943 | 60 |
| Lv 130 | 5,223 | 2,101 | 65 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,009 | 2,418 | 75 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Obstructer- DEF
- 216
- SPD
- 154
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.10 (25 s)
Charge time: 18 s
Show all 10 levels
- Level 1
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.1 (16 s)
Charge time: 18 s
- Level 2
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.2 (17 s)
Charge time: 18 s
- Level 3
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.3 (18 s)
Charge time: 18 s
- Level 4
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.4 (19 s)
Charge time: 18 s
- Level 5
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.5 (20 s)
Charge time: 18 s
- Level 6
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.6 (21 s)
Charge time: 18 s
- Level 7
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.7 (22 s)
Charge time: 18 s
- Level 8
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.8 (23 s)
Charge time: 18 s
- Level 9
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.9 (24 s)
Charge time: 18 s
- Level 10
Targets 1 high DEF enemy for HP 35% reduction; targets 1 high ATK teammate for ATK Up Lv.10 (25 s)
Charge time: 18 s
All enemies Guard % Down Lv.5; first 40 s of battle, INT-type teammates Critical % Up Lv.10, ATK Up Lv.2
Show all 5 levels
- Level 1
All enemies Guard % Down Lv.1; first 40 s of battle, INT-type teammates Critical % Up Lv.5, ATK Up Lv.2
- Level 2
All enemies Guard % Down Lv.2; first 40 s of battle, INT-type teammates Critical % Up Lv.6, ATK Up Lv.2
- Level 3
All enemies Guard % Down Lv.3; first 40 s of battle, INT-type teammates Critical % Up Lv.7, ATK Up Lv.2
- Level 4
All enemies Guard % Down Lv.4; first 40 s of battle, INT-type teammates Critical % Up Lv.8, ATK Up Lv.2
- Level 5
All enemies Guard % Down Lv.5; first 40 s of battle, INT-type teammates Critical % Up Lv.10, ATK Up Lv.2
80% chance to evade Special Bind
How to get
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