
Vivi & Rebecca
Shared Benefactor
Princess of Alabasta and an attendant from Dressrosa. They met at the World Council and hit it off right way. When Shirahoshi says she's in Luffy's debt, they both responded "ditto" at the same time.
Special
Completely removes all enemies' DEF Up and damage reduction (except [Damage Cut]), doubles the type effects of normal attacks for Cerebral and Striker characters for 2 turns, and becomes "Vivi & Rebecca" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 1.75x and HP by 1.2x, boosts the type effects of normal attacks for crew by 2.5x, makes crew's PSYINT slots have matching slot effects, and reduces damage taken by 20%
Boosts crew's ATK by 1.75x and HP by 1.2x, boosts the type effects of normal attacks for crew by 1.75x, makes crew's PSY slots have matching slot effects, and reduces damage taken by 20%
Boosts crew's ATK by 1.75x and HP by 1.2x, boosts the type effects of normal attacks for crew by 2x, and makes crew's INT slots have matching slot effects
Crewmate Ability
Boosts Cerebral and Striker characters' base stats by 75
Makes Cerebral and Striker characters' QCK slots have matching slot effects
Unlocks at Limit Break 23
Boosts Cerebral and Striker characters' base HP and RCV by 50
Boosts Cerebral and Striker characters' base ATK by 50
Switch Effect
Changes Cerebral and Striker characters' STRDEX slots to character's own type, heals crew by 2,000 HP at end of turn, and sets chain multiplier to 2.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,354 | 604 | 191 |
| Lv 99 | 3,387 | 1,512 | 478 |
| Lv 150 | 5,080 | 2,268 | 717 |
| Limit Break | 3,887+500 | 1,712+200 | 578+100 |
| Limit Break+ | 4,087+700 | 1,912+400 | 678+200 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 5
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base HP by 50
Boosts base HP by 75
Boosts base HP by 75
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes Cerebral and Striker characters' QCK slots have matching slot effects
Boosts base HP by 80
Boosts base HP by 100
Boosts base RCV by 15
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 40
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 2 turns
- Level 2
Reduces RCV Bind duration by 3 turns
- Level 3
Reduces RCV Bind duration by 4 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,586 | 1,600 | 506 |
| Lv 110 | 3,752 | 1,675 | 529 |
| Lv 120 | 4,084 | 1,823 | 576 |
| Lv 130 | 4,416 | 1,971 | 623 |
| Lv 150 | 5,080 | 2,268 | 717 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 139
- SPD
- 170
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Heal Lv.2 (Large Range)
Targets closest enemies
Targets all enemies for DEF Down Lv.3 (30 s); targets Striker/Cerebral class teammates for ATK Up Lv.3 (30 s)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets all enemies for DEF Down Lv.1 (15 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (15 s)
Charge time: 24 s
- Level 2
Targets all enemies for DEF Down Lv.1 (16 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (16 s)
Charge time: 24 s
- Level 3
Targets all enemies for DEF Down Lv.1 (18 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (18 s)
Charge time: 24 s
- Level 4
Targets all enemies for DEF Down Lv.1 (20 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (20 s)
Charge time: 24 s
- Level 5
Targets all enemies for DEF Down Lv.1 (21 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (21 s)
Charge time: 24 s
- Level 6
Targets all enemies for DEF Down Lv.1 (23 s); targets Striker/Cerebral class teammates for ATK Up Lv.1 (23 s)
Charge time: 24 s
- Level 7
Targets all enemies for DEF Down Lv.2 (25 s); targets Striker/Cerebral class teammates for ATK Up Lv.2 (25 s)
Charge time: 24 s
- Level 8
Targets all enemies for DEF Down Lv.2 (26 s); targets Striker/Cerebral class teammates for ATK Up Lv.2 (26 s)
Charge time: 24 s
- Level 9
Targets all enemies for DEF Down Lv.2 (28 s); targets Striker/Cerebral class teammates for ATK Up Lv.2 (28 s)
Charge time: 24 s
- Level 10
Targets all enemies for DEF Down Lv.3 (30 s); targets Striker/Cerebral class teammates for ATK Up Lv.3 (30 s)
Charge time: 24 s
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.7
Show all 5 levels
- Level 1
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.3
- Level 2
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.4
- Level 3
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.5
- Level 4
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.6
- Level 5
When remaining time is less than 70 s, Striker/Cerebral class teammates ATK Up Lv.7
50% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage




