
Vivi & Rebecca
Beauties Decorating for a White Christmas
Princess of the Alabasta Kingdom and a young woman who lives on a hill in Dressrosa. After enjoying Christmas lights, they play in the snow together. "What do you think?" "Wow! It looks great!"
Special
Reduces crew's Bind/Special Bind duration by 6 turns, boosts Striker and Cerebral characters' ATK and slot effects by 2.25x for 2 turns (up to 2 ATK/slot boost increasing effects can be applied), becomes "Vivi & Rebecca" for 3 turns, and if character's slot is Rainbow when Special is launched, reduces all enemies' damage nullification duration by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Reduces crew's Bind/Special Bind duration by 7 turns, boosts Striker and Cerebral characters' ATK by 2.5x and slot effects by 2.25x for 3 turns (up to 2 ATK/slot boost increasing effects can be applied), becomes "Vivi & Rebecca" for 3 turns, and if character's slot is Rainbow when Special is launched, reduces all enemies' damage nullification duration by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Striker and Cerebral characters' ATK by 4.5x, boosts their type effects of normal attacks by 1.3x, boosts their HP by 1.3x, makes their type slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 4,000 HP at end of turn, and if crew uses a Special to set the chain multiplier or launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 1 turn
Boosts Striker and Cerebral characters' ATK by 4.5x, boosts their type effects of normal attacks by 1.35x, boosts their HP by 1.3x, makes their type slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 4,000 HP at end of turn, and if crew uses a Special to set the chain multiplier or launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Striker and Cerebral characters' ATK by 4.25x, boosts their type effects of normal attacks by 1.2x, boosts their HP by 1.3x, makes their QCK slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 2,000 HP at end of turn, and if crew uses a Special to set the chain multiplier, extends the duration of that effect by 1 turn
Boosts Striker and Cerebral characters' ATK by 4.5x, boosts their type effects of normal attacks by 1.2x, boosts their HP by 1.3x, makes their QCK slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 2,000 HP at end of turn, and if crew uses a Special to set the chain multiplier, extends the duration of that effect by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts Striker and Cerebral characters' ATK by 4x, boosts their type effects of normal attacks by 1.3x, boosts their HP by 1.3x, makes their DEX slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 2,000 HP at end of turn, and if crew uses a Special to launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 1 turn
Boosts Striker and Cerebral characters' ATK by 4.25x, boosts their type effects of normal attacks by 1.3x, boosts their HP by 1.3x, makes their DEX slots have matching slot effects, reduces crew's chance of landing on RCVTND slots, heals crew by 2,000 HP at end of turn, and if crew uses a Special to launch additive chain multiplier boost (except multiplicative boost), extends the duration of that effect by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Cerebral and Striker characters' base stats by 75
Makes Cerebral and Striker characters' QCKDEX slots have matching slot effects
Unlocks at Limit Break 25
Boosts Cerebral and Striker characters' base HP and RCV by 50
Boosts Cerebral and Striker characters' base ATK by 50
Switch Effect
Completely removes character's Special Bind, makes it easier to land PERFECT strikes for 1 turn, changes adjacent slots to character's own type, heals crew by 1,500 HP, and boosts chain multiplier by 1.25x for 1 turn
Completely removes character's Special Bind, makes it easier to land PERFECT strikes for 1 turn, changes adjacent slots (including BLOCK slots) to character's own type, heals crew by 15,000 HP, and boosts chain multiplier by 1.5x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,781 | 1,137 | 244 |
| Lv 99 | 3,562 | 1,706 | 488 |
| Lv 150 | 5,343 | 2,559 | 732 |
| Limit Break | 4,062+500 | 1,906+200 | 588+100 |
| Limit Break+ | 4,412+850 | 2,106+400 | 663+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base HP by 20
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 30
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Makes Cerebral and Striker characters' QCKDEX slots have matching slot effects
Boosts base RCV by 20
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 150
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,771 | 1,806 | 516 |
| Lv 110 | 3,946 | 1,889 | 540 |
| Lv 120 | 4,295 | 2,057 | 588 |
| New Captain Ability | |||
| Lv 130 | 4,644 | 2,224 | 636 |
| New Pirate Rumble skills | |||
| Lv 150 | 5,343 | 2,559 | 732 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 189
- SPD
- 232
- Cost
- 55
Normal Attack → Normal Attack → Heal Lv.3 (Large Range) → Full Attack
Targets enemies with high SPD
Targets 2 enemies for 3500 damage; targets Striker class teammates for ATK Up Lv.8 (20 s), Critical % Up Lv.8 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 2 enemies for 2500 damage; targets Striker class teammates for ATK Up Lv.1 (20 s), Critical % Up Lv.1 (20 s)
Charge time: 25 s
- Level 2
Targets 2 enemies for 2600 damage; targets Striker class teammates for ATK Up Lv.1 (20 s), Critical % Up Lv.1 (20 s)
Charge time: 25 s
- Level 3
Targets 2 enemies for 2700 damage; targets Striker class teammates for ATK Up Lv.2 (20 s), Critical % Up Lv.2 (20 s)
Charge time: 25 s
- Level 4
Targets 2 enemies for 2800 damage; targets Striker class teammates for ATK Up Lv.3 (20 s), Critical % Up Lv.3 (20 s)
Charge time: 25 s
- Level 5
Targets 2 enemies for 2900 damage; targets Striker class teammates for ATK Up Lv.3 (20 s), Critical % Up Lv.3 (20 s)
Charge time: 25 s
- Level 6
Targets 2 enemies for 3000 damage; targets Striker class teammates for ATK Up Lv.4 (20 s), Critical % Up Lv.4 (20 s)
Charge time: 25 s
- Level 7
Targets 2 enemies for 3100 damage; targets Striker class teammates for ATK Up Lv.5 (20 s), Critical % Up Lv.5 (20 s)
Charge time: 25 s
- Level 8
Targets 2 enemies for 3200 damage; targets Striker class teammates for ATK Up Lv.5 (20 s), Critical % Up Lv.5 (20 s)
Charge time: 25 s
- Level 9
Targets 2 enemies for 3300 damage; targets Striker class teammates for ATK Up Lv.6 (20 s), Critical % Up Lv.6 (20 s)
Charge time: 25 s
- Level 10
Targets 2 enemies for 3500 damage; targets Striker class teammates for ATK Up Lv.8 (20 s), Critical % Up Lv.8 (20 s)
Charge time: 25 s
Striker class teammates ATK Up Lv.7, Critical % Up Lv.7, Special CT Speed Up Lv.3
Show all 5 levels
- Level 1
Striker class teammates ATK Up Lv.3, Critical % Up Lv.3, Special CT Speed Up Lv.1
- Level 2
Striker class teammates ATK Up Lv.4, Critical % Up Lv.4, Special CT Speed Up Lv.1
- Level 3
Striker class teammates ATK Up Lv.5, Critical % Up Lv.5, Special CT Speed Up Lv.2
- Level 4
Striker class teammates ATK Up Lv.6, Critical % Up Lv.6, Special CT Speed Up Lv.2
- Level 5
Striker class teammates ATK Up Lv.7, Critical % Up Lv.7, Special CT Speed Up Lv.3
Completely evades Action Bind, reduce damage taken from Slasher by 30%
Targets enemies within large range for 3500 damage; targets team for ATK Up Lv.9 (30 s), Critical % Up Lv.9 (30 s)
After character receives enemy's Rumble Special 2 times
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Dec 23, 2024 – Dec 31, 2024
Featured · Dec 21, 2024 – Dec 31, 2024



