Status Icons

Match the icon on your character to the tables below to see which stat or effect it changes.

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How to read an icon

A status icon appears while a skill affects a character. The game sorts them into four groups:

  • Attribute Upgrades make the character stronger in one way, such as more damage or a lower Arts cost.
  • Attribute Downgrades weaken them, such as more damage taken or a higher Arts cost.
  • Abnormal Conditions are ailments such as Faint, Poison and Bleed. They end on their own after a set number of counts.
  • Buffs give the character a special state, such as immunity to Attribute Downgrades or healing over time.

Many stats have an upgrade icon and a downgrade icon. Each table row shows the pair together, with the upgrade first. For how to read the ability text that applies these effects, see Reading ability text.

Damage dealt

Icon Effect What it changes
Inflicted Damage UPInflicted Damage DOWN Inflicted Damage UP / DOWN Damage from every attack.
Strike Damage UPStrike Attack DOWN Strike Damage UP / Strike Attack DOWN The Strike Attack stat, used by Strike Arts.
Blast Damage UPBlast Attack DOWN Blast Damage UP / Blast Attack DOWN The Blast Attack stat, used by Blast Arts.
Strike Arts Power UPStrike Arts Power DOWN Strike Arts Power UP / DOWN The power of Strike Arts.
Blast Arts Power UPBlast Arts Power DOWN Blast Arts Power UP / DOWN The power of Blast Arts.
Special Move Arts Power UPSpecial Move Arts Power DOWN Special Move Arts Power UP / DOWN The power of Special Move Arts.
Strike Arts Damage UP Strike Arts Damage UP Damage from Strike Arts.
Blast Arts Damage UP Blast Arts Damage UP Damage from Blast Arts.
Special Move Damage UPSpecial Move Damage DOWN Special Move Damage UP / DOWN Damage from Special Moves.
Element Factor UPElement Factor DOWN Element Factor UP / DOWN The damage bonus from Element advantage.
Critical Damage UPCritical Damage DOWN Critical Damage UP / DOWN Damage from critical hits.
Critical Rate UPCritical Rate DOWN Critical Rate UP / DOWN The chance of a critical hit.
Critical UPCritical DOWN Critical UP / DOWN The Critical stat.
Self-Destruct Inflicted Damage UPSelf-Destruct Damage DOWN Self-Destruct Inflicted Damage UP / Self-Destruct Damage DOWN Damage from the character’s own self-destruct.
Extra Strike Arts Effect: Faint Extra Strike Arts Effect: Faint The character’s Strike Arts can also inflict Faint.
Penetrate: Cover Sust. Damage Cut Penetrate: Cover Sust. Damage Cut Penetrates the damage reduction from a Cover Change.

Damage taken

Icon Effect What it changes
Sustained Damage CUTSustained Damage UP Sustained Damage CUT / UP Damage taken from every attack. Sustained Damage Cut is the same effect as Damage Guard.
Strike Defense UPStrike Defense DOWN Strike Defense UP / DOWN The Strike Defense stat.
Blast Defense UPBlast Defense DOWN Blast Defense UP / DOWN The Blast Defense stat.
Self-Destruct Damage DOWNSelf-Destruct Sustained Damage UP Self-Destruct Damage DOWN / Self-Destruct Sustained Damage UP Damage taken from an enemy’s self-destruct.

Ki, cards and switching

Icon Effect What it changes
Arts Cost DOWNArts Cost UP Arts Cost DOWN / UP The Ki cost of every Arts Card.
Strike Cost DOWNStrike Cost UP Strike Cost DOWN / UP The Ki cost of Strike Arts.
Blast Cost DOWNBlast Cost UP Blast Cost DOWN / UP The Ki cost of Blast Arts.
Special Move Cost DOWNSpecial Move Cost UP Special Move Cost DOWN / UP The Ki cost of Special Move Arts.
Special Skill Cost DOWNSpecial Skill Cost UP Special Skill Cost DOWN / UP The Ki cost of Special Arts.
Ki Recovery UPKi Recovery DOWN Ki Recovery UP / DOWN How fast the Ki Gauge refills.
Card Drawing Speed UPCard Drawing Speed DOWN Card Drawing Speed UP / DOWN How quickly you draw Arts Cards. Draw speed has six levels and starts at the third, Standard.
Stand-By Count DOWNStand-By Count UP Stand-By Count DOWN / UP How long before you can switch characters again.

Recovery

Icon Effect What it changes
Health Restoration UPHealth Restoration DOWN Health Restoration UP / DOWN How much health the character’s healing restores.
Gauge Recovery UPGauge Recovery DOWN Gauge Recovery UP / DOWN How fast the Vanishing Gauge refills.

Resistances

Resistance to an Abnormal Condition makes it less likely to land. Most resistance effects have two icons with the same name. Both appear below.

Icon Effect
Poison Resistance UPPoison Resistance DOWN Poison Resistance UPPoison Resistance DOWN Poison Resistance UP / DOWN
Bleed Resistance UPBleed Resistance DOWN Bleed Resistance UPBleed Resistance DOWN Bleed Resistance UP / DOWN
Faint Resistance UPFaint Resistance DOWN Faint Resistance UPFaint Resistance DOWN Faint Resistance UP / DOWN
Paralyze Resistance UPParalyze Resistance DOWN Paralyze Resistance UPParalyze Resistance DOWN Paralyze Resistance UP / DOWN
Immobilize Resistance UPImmobilize Resistance DOWN Immobilize Resistance UP / DOWN
Immobilize Duration DOWNImmobilize Duration UP Immobilize Duration DOWN / UP
Flash Resistance UPFlash Resistance DOWN Flash Resistance UP / DOWN
Flash Duration DOWNFlash Duration UP Flash Duration DOWN / UP

Attacks can also be Impact, Slice, Pierce or Explode, and a character can resist each of those:

Icon Effect
Impact Resistance UPImpact Resistance DOWN Impact Resistance UP / DOWN
Slice Resistance UPSlice Resistance DOWN Slice Resistance UP / DOWN
Pierce Resistance UPPierce Resistance DOWN Pierce Resistance UP / DOWN
Explode Resistance UPExplode Resistance DOWN Explode Resistance UP / DOWN

Abnormal conditions

Icon Condition
Faint Faint
Poison Poison
Bleed Bleed
Paralyze Paralyze
Immobilize Immobilize
Flash Flash

A character affected by Faint can’t act. Poison and Bleed both deal damage over time. Each condition ends on its own after a set number of counts, and the resistances above make them less likely to land. Battle Mechanics covers the effects that block or remove them.

Buffs

Icon Effect What it does
Immunity to All Abnormal Conditions Immunity to All Abnormal Conditions No Abnormal Condition can land.
Immunity to All Attribute Downgrades Immunity to All Attribute Downgrades No Attribute Downgrade can land.
Immunity to Unfavorable Elements Immunity to Unfavorable Elements An Element disadvantage doesn’t count against the character.
Restore Health Over Time Restore Health Over Time Health comes back a little at a time.
Extra Normal Attack Effect: Absorb Health Extra Normal Attack Effect: Absorb Health Normal attacks also take health from the enemy.
Extra Normal Attack Effect: Absorb Ki Extra Normal Attack Effect: Absorb Ki Normal attacks also take Ki from the enemy.
Extra Strike Arts Effect: Restore HealthExtra Blast Arts Effect: Restore HealthExtra Special Move Arts Effect: Restore Health Extra Strike / Blast / Special Move Arts Effect: Restore Health Those Arts also restore the character’s health.
Extra Strike Arts Effect: Recover KiExtra Blast Arts Effect: Recover KiExtra Special Move Arts Effect: Recover Ki Extra Strike / Blast / Special Move Arts Effect: Recover Ki Those Arts also give the character Ki.
Extra Strike Arts Effect: Reduce KiExtra Blast Arts Effect: Reduce KiExtra Special Move Arts Effect: Reduce Ki Extra Strike / Blast / Special Move Arts Effect: Reduce Ki Those Arts also reduce the enemy’s Ki.

Last updated on 10/30/2026