Eternal Radiance Rize

ThunderOmni

Skills

LS
Supreme Wrath

100% boost to Atk, 40% boost to max HP, hugely boosts Atk for 3 turns when HC collected exceeds certain amount & enormously boosts HC drop rate

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ES
Victorious Destroyer

Damage taken may restore HP & considerably boosts BB gauge when damage dealt exceeds certain amount

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BB
Radia Caris
2 DC17BC

19 combo powerful Thunder attack on single foe (damage relative to remaining HP), probable infliction of Spark vulnerability for 2 turns & greatly restores HP for 3 turns

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SBB
Fairtorak Familia
1 DC29BC

18 combo powerful Thunder attack on all foes (damage relative to remaining HP), 8 combo powerful Thunder attack on single foe, probable infliction of Spark vulnerability for 2 turns, considerably boosts Atk for 3 turns & adds Def ignoring effect to attack for 2 turns

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UBB
Vertex Eve
1 DC25BC

25 combo massive Thunder attack on all foes (damage relative to remaining HP), enormously boosts Atk and critical damage for 3 turns & enormously boosts BB gauge and fully restores HP for 3 turns

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Stats

HPATKDEFREC
Base6,0832,7421,9952,024
Lord7,9133,3962,4932,518
Anima9,0383,3962,4932,218
Breaker7,9133,6962,1932,518
Guardian7,9133,3962,7932,368
Oracle7,9133,3962,3432,968
Rex9,8633,6212,7182,743

Bonuses

Max ImpHPx25ATKx40DEFx20RECx25
Omni+1HPx28ATKx43DEFx23RECx28
Omni+2HPx34ATKx49DEFx29RECx34
Omni+3HPx43ATKx58DEFx38RECx43

Evolution

Divine Destroyer Rize
Miracle TotemThunder TotemThunder TotemDragon MimicMetal Mimic
Zel500,000
Ruin Herald Rize
Ruin Herald Rize
Thunder Mecha GodMiracle TotemThunder TotemMetal MimicMetal Mimic
Zel1,500,000
Flaring Massacre Rize
Flaring Massacre Rize
Thunder Mecha GodThunder Mecha GodMiracle TotemThunder TotemThunder PotThunder IdolMetal MimicLegend Stone
Zel3,000,000Karma1,000,000
Eternal Radiance Rize

SP Enhancements

30% boost to max HP
20 SP
Boosts 30% max HP to 50% max HP
10 SP
50% boost to Spark damage
20 SP
Boosts 50% Spark damage to 70% Spark damage
10 SP
Boosts 70% Spark damage to 100% Spark damage
10 SP
Boosts critical hit damage
20 SP
Activates at turn's end effects during turn's start instead
10 SP
Enhances LS's 40% boost to max HP effect
20 SP
Adds great HP restoration each turn effect to SBB
30 SP
Enhances BB/SBB's HP restoration each turn effect
20 SP

Suggested SP build

General Build100 SP
30% boost to max HP
20 SP
Boosts 30% max HP to 50% max HP
10 SP
50% boost to Spark damage
20 SP
Boosts 50% Spark damage to 70% Spark damage
10 SP
Boosts 70% Spark damage to 100% Spark damage
10 SP
Adds great HP restoration each turn effect to SBB
30 SP

by Underknight#7112, on the Brave Frontier Wiki (CC BY-SA)

Nuker Build100 SP
30% boost to max HP
20 SP
Boosts 30% max HP to 50% max HP
10 SP
50% boost to Spark damage
20 SP
Boosts 50% Spark damage to 70% Spark damage
10 SP
Boosts 70% Spark damage to 100% Spark damage
10 SP
Boosts critical hit damage
20 SP
Activates at turn's end effects during turn's start instead
10 SP
Notes

Rize was one of the strongest nukers back in the old days of Brave Frontier. She may not be able to match up against the units of today, but for the early and mid game she will get the job done. This build focuses on Rize's damage aspects. The Activate at turn's end HP restoration at turn start will help Rize get healed at the start of her turn after taking damage. This works in her favor because of her HP scaling damage on her Brave Burst and Super Brave Burst. If you do Omni+ Rize, you can turn her into a healer by going to Omni+3 and skipping option 7 and selecting the HP restoration enhancement instead.

by Shiranui#0442, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Heaven's EdgeVash's Angel ArmVrána's CallingUmbra WingMalicious TormentDeceitful MaskTempest of AkachiCarlancas

Similar units

Boltstriker LlevaWhitefang KisraiMillions KnivesSuizen, Stormlost EchoVash the StampedeTouka KirishimaFeral Commissar KassiaDemon Ulfhednar ZelionDusk Star KhepratumViper Blitzkrieg Durumn

Voice Lines

Summon

In the end, my foe was just like me. It may have been just as though I were fighting my own reflection in the mirror.

Evolution

This sensation... This satisfaction... So this is what they call "victory." He he... I could definitely get used to this.

Fusion

Very well, I will grow stronger... In return, you must find an opponent worthy of facing me.

Lore

It is said that even as she held victory in her grasp during a battle against her sworn enemy, she also learned what victory is truly worth. Although it is impossible to trace her movements after that battle, she likely would have longed for powerful, worthy foes as she sought a more meaningful victory. She was called a goddess of destruction at the time, and assuming she did set off on a journey to find a satisfactory opponent, the journey might well have extended beyond Ishgria and to all corners of the known worlds.