Clan raids
How clan raids work in Tap Titans 2: Raid Keys, attack cycles, the five tiers and Master Tier, raid cards, Clan Morale, loyalty and solo raids.
On this page
Clan raids are team fights against Titan Lords. Your clan works through each raid together, earning raid cards, wildcards and clan scrolls along the way.
Getting in
You can join a clan at stage 100. Each clan can have up to 50 players. Starting your own clan costs 400 diamonds.
How a raid runs
A clan gets two Raid Keys each week, and each key starts a raid. Before attacks begin, there’s a preparation period: 10 minutes for Tier 1, 6 hours for Tier 2, and 12 hours for Tiers 3 and 4.
Raids run in attack cycles. Each cycle gives you a set number of attacks. An attack lasts 30 seconds, with a 5-second break before the next one. The game also lets you catch up on attacks you missed.
| Tier | Levels | Attacks per cycle | What it adds |
|---|---|---|---|
| 1 | 10 | 3 | |
| 2 | 20 | 4 | Armor on Titan Lord parts |
| 3 | 30 | 4 | Area and enemy bonuses |
| 4 | 40 | 5 | Cursed Armor |
| 5 | 50 | 6 | Battle Scar |
| Master Tier | 190 | 6 |
Cards
Bring a deck of raid cards to each attack. The game has 44 cards, grouped into three types:
- Burst cards deal damage directly.
- Affliction cards deal damage over time.
- Support cards boost your other cards.
Burst
Moon BeamBest against: Torso and Arms
FragmentizeBest against: Armor
Skull BashBest against: Head and Legs
Razor WindBest against: Body
Whip of Lightning
Clanship Barrage
Purifying Blast
Psychic ShacklesBest against: Limbs
Flak ShotBest against: Armor
Cosmic Haymaker
Chain of Vengeance
Mirror Force
Celestial Static
Guard Break
Barbed Morningstar
Affliction
Blazing Inferno
Acid Drench
Decaying Strike
Fusion Bomb
Grim Shadow
Thriving Plague
Radioactivity
Ravenous Swarm
Ruinous Rain
Corrosive Bubbles
Maelstrom
Amplify
Sands of Time
Electro Zap
Support
Crushing InstinctBest against: Head and Torso
Insanity VoidBest against: Body
Rancid Gas
Inspiring ForceBest against: Body
Soul FireBest against: Head and Torso
Victory March
Prismatic RiftBest against: Armor
Ancestral Favor
Grasping VinesBest against: Limbs
Totem of Power
Team Tactics
Skeletal SmashBest against: Armor
Astral Echo
Radiant Kaleidoscope
Battle Drums
Matching cards to parts
Each card works best against certain Titan Lord parts; its description tells you which ones. Playing it on the wrong part wastes much of its value, so choose cards that match the parts your clan is targeting. Grand Masters and Masters can mark parts to attack or skip.
Cards can be upgraded to level 150. Spend Wildcards on any card, including the ones in your regular decks. Card upgrades also earn Raid Research Points. Use those points in the Raid Research Tree to increase base damage against specific parts, Titan Lords or card types.
Bonuses outside your deck
- Clan Morale increases raid damage for everyone in the clan. Complete daily achievements to add to it; higher tiers start with more morale.
- Loyalty increases your raid damage, starting at 10%. It rises as you collect Clan Morale with the same clan, and resets if you leave.
Solo raids
Solo raids pit you against the same Titan Lords, but you fight alone and use the same raid cards. Each world has 10 portals, with 3 attacks per portal. Worlds have different themes: some use Cursed Armor, some have no armor, and others favour Burst or Affliction cards. You deal 34% more damage in solo raids, and Loyalty doesn’t apply.
You’ll choose from a few offered decks at each portal. As in clan raids, pick the deck whose cards match the parts you still need to break.
Last updated on 11/15/2026