
Pica
Donquixote Pirates
One of the top three executives of the Donquixote Pirates. His Stone-Stone Fruit skills let him merge with nearby stones and use them freely in battle. This skill can be deployed over wide distances to change the shape of the land itself.
Special
Changes Driven and Powerhouse characters' EMPTY or unfavorable slots into character's own type and reduces all enemies' HP by 10%
Changes crew's EMPTY or unfavorable slots into character's own type and reduces all enemies' HP by 20%
| Base | Limit Break | |
|---|---|---|
| Level 1 | 25 / 31 turns | 24 / 30 turns |
| Level 2 | 24 / 30 turns | 23 / 29 turns |
| Level 3 | 23 / 29 turns | 22 / 28 turns |
| Level 4 | 22 / 28 turns | 21 / 27 turns |
| Level 5 | 21 / 27 turns | 20 / 26 turns |
| Level 6 | 20 / 26 turns | 19 / 25 turns |
| Level 7 | 19 / 25 turns | 18 / 24 turns |
| Level 8 | 18 / 24 turns | 17 / 23 turns |
| Level 9 | 17 / 23 turns | 16 / 22 turns |
| Level 10 | 16 / 22 turns | 15 / 21 turns |
| Level 11 | 15 / 21 turns | 14 / 20 turns |
| Level 12 | 14 / 20 turns | 13 / 19 turns |
| Level 13 | 13 / 19 turns | 12 / 18 turns |
| Level 14 | 12 / 18 turns | 11 / 17 turns |
| Max | 11 / 17 turns | 10 / 16 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.25x and HP by 1.5x
Crewmate Ability
Boosts Powerhouse and Driven characters' base ATK by 30
Unlocks at Limit Break 14
Support Ability
Donquixote Doflamingo, Baby 5, Buffalo, Gladius
Once per quest, if supported character uses a Special, changes Driven and Powerhouse characters' EMPTY and unfavorable slots to character's own type
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes Powerhouse characters' EMPTY slots to character's own type
- Level 2
Once per quest, if supported character uses a Special, changes Powerhouse characters' EMPTY slots to character's own type
- Level 3
Once per quest, if supported character uses a Special, changes Powerhouse characters' EMPTY slots to character's own type
- Level 4
Once per quest, if supported character uses a Special, changes Powerhouse characters' EMPTY and unfavorable slots to character's own type
- Level 5
Once per quest, if supported character uses a Special, changes Driven and Powerhouse characters' EMPTY and unfavorable slots to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,660 | 552 | 5 |
| Lv 99 | 4,050 | 1,180 | 9 |
| Lv 150 | 6,075 | 1,770 | 13 |
| Limit Break | 4,450+400 | 1,180+0 | 9+0 |
Limit Break
Boosts base HP by 5
Boosts base HP by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 25
Show all 15
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 60
Add 1 Power Slot
Boosts base HP by 70
Boosts base HP by 90
Add Crewmate Ability 1: Boosts Powerhouse and Driven characters' base ATK by 30
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,288 | 1,249 | 9 |
| Lv 110 | 4,486 | 1,307 | 9 |
| Lv 120 | 4,883 | 1,422 | 10 |
| Lv 130 | 5,280 | 1,538 | 11 |
| Lv 150 | 6,075 | 1,770 | 13 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 279
- SPD
- 104
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range (horizontal) for HP 18% reduction; activates Provoke on self (20 s); Guard % Up Lv.10 (20 s)
Charge time: 16 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for HP 6% reduction; activates Provoke on self (20 s); Guard % Up Lv.6 (20 s)
Charge time: 25 s
- Level 2
Targets enemies within large range (horizontal) for HP 7% reduction; activates Provoke on self (20 s); Guard % Up Lv.6 (20 s)
Charge time: 24 s
- Level 3
Targets enemies within large range (horizontal) for HP 8% reduction; activates Provoke on self (20 s); Guard % Up Lv.6 (20 s)
Charge time: 23 s
- Level 4
Targets enemies within large range (horizontal) for HP 10% reduction; activates Provoke on self (20 s); Guard % Up Lv.7 (20 s)
Charge time: 22 s
- Level 5
Targets enemies within large range (horizontal) for HP 11% reduction; activates Provoke on self (20 s); Guard % Up Lv.7 (20 s)
Charge time: 21 s
- Level 6
Targets enemies within large range (horizontal) for HP 12% reduction; activates Provoke on self (20 s); Guard % Up Lv.8 (20 s)
Charge time: 20 s
- Level 7
Targets enemies within large range (horizontal) for HP 14% reduction; activates Provoke on self (20 s); Guard % Up Lv.8 (20 s)
Charge time: 19 s
- Level 8
Targets enemies within large range (horizontal) for HP 15% reduction; activates Provoke on self (20 s); Guard % Up Lv.9 (20 s)
Charge time: 18 s
- Level 9
Targets enemies within large range (horizontal) for HP 16% reduction; activates Provoke on self (20 s); Guard % Up Lv.9 (20 s)
Charge time: 17 s
- Level 10
Targets enemies within large range (horizontal) for HP 18% reduction; activates Provoke on self (20 s); Guard % Up Lv.10 (20 s)
Charge time: 16 s
Driven/Powerhouse class teammates HP Up Lv.5; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2
Show all 5 levels
- Level 1
Driven/Powerhouse class teammates HP Up Lv.1; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2
- Level 2
Driven/Powerhouse class teammates HP Up Lv.2; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2
- Level 3
Driven/Powerhouse class teammates HP Up Lv.3; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2
- Level 4
Driven/Powerhouse class teammates HP Up Lv.4; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2
- Level 5
Driven/Powerhouse class teammates HP Up Lv.5; if current HP is above 80%, Driven/Powerhouse class teammates DEF Up Lv.2










