Pica

Ground-Shaking Giant Body

A top officer in the Donquixote Pirates. User of the Stone-Stone Fruit's powers. He swings his hand, which is as large as an entire town, to crush the Royal Plateau.

Special

Gigantic Fist on the Swordsman

Deals 120x character's ATK in non-type damage to all enemies, removes all beneficial effects placed on the crew, then after that, allows crew's ATK boost to be further increased up to 2 times, further increases crew's ATK boost by 1.4x (up to 4x), nullifies damage for 1 turn, boosts damage dealt to delayed or Weakened enemies by 3x for 1 turn, and reduces Special charge time for "Donquixote Doflamingo" by 14 turns (Special charge time reduction effect of "Gigantic Fist on the Swordsman" can be activated up to 1 time including any Specials with similar effect)

BaseLimit Break
Level 122 turns20 turns
Level 221 turns19 turns
Level 320 turns18 turns
Level 419 turns17 turns
Level 518 turns16 turns
Max17 turns15 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Crushing the Royal Plateau

Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven characters' ATK by 4.75x, HP by 2.25x, and if crew uses a Special to apply base ATK boost, additive chain multiplier boost, or multiplicative chain multiplier boost, extends the duration of that effect by 1 turn

Crewmate Ability

RES

Character cannot be blown away by attack

Unlocks at Limit Break 10

+STATS

Boosts Driven characters' base HP by 300

Unlocks at Limit Break 25

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 12,30386491
Lv 994,6051,727182
Lv 1506,9072,590273
Limit Break5,005+4001,977+250282+100
Limit Break+5,505+9002,177+450332+150

Limit Break

01

Boosts base RCV by 20

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base RCV by 20

07

Boosts base HP by 20

08

Boosts base ATK by 20

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Character cannot be blown away by attack

11

Boosts base ATK by 20

12

Boosts base HP by 30

13

Boosts base ATK by 20

14

Boosts base HP by 30

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 40

19

Boosts base HP by 40

20

Boosts base ATK by 30

21

Boosts base HP by 50

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base ATK by 40

25

Add Crewmate Ability 2: Boosts Driven characters' base HP by 300

26

Boosts base HP by 60

27

Boosts base RCV by 30

28

Boosts base ATK by 50

29

Boosts base HP by 60

30

Potential Ability 3: Limit Special Uses Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base RCV by 50

35

Boosts base ATK by 50

36

Boosts base HP by 100

37

Boosts base HP by 150

38

Boosts base HP by 250

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Limit Special Uses Resistance
Level 5 (Max)

Reduces Limit Special Uses duration by 3 turns

Show all 5 levels
  1. Level 1

    Reduces Limit Special Uses duration by 1 turn

  2. Level 2

    Reduces Limit Special Uses duration by 1 turn

  3. Level 3

    Reduces Limit Special Uses duration by 2 turns

  4. Level 4

    Reduces Limit Special Uses duration by 2 turns

  5. Level 5

    Reduces Limit Special Uses duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1054,8751,828192
Lv 1105,1011,913201
Lv 1205,5522,082219
Lv 1306,0042,251237
Lv 1506,9072,590273

Pirate Rumble

Style
Obstructer
DEF
209
SPD
155
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Gigantic Fist on the Swordsman
Level 10 (Max)

Targets 3 high ATK enemies for 100% chance of Halve ATK (20 s); targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 80% chance of Paralysis (20 s); targets teammates within large range for Shield Lv.4 (20 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets 3 high ATK enemies for 73% chance of Halve ATK (11 s); targets 3 high DEF enemies for 73% chance of Halve DEF (11 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 60% chance of Paralysis (11 s); targets teammates within large range for Shield Lv.1 (11 s)

    Charge time: 26 s

  2. Level 2

    Targets 3 high ATK enemies for 76% chance of Halve ATK (12 s); targets 3 high DEF enemies for 76% chance of Halve DEF (12 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 62% chance of Paralysis (12 s); targets teammates within large range for Shield Lv.1 (12 s)

    Charge time: 26 s

  3. Level 3

    Targets 3 high ATK enemies for 79% chance of Halve ATK (13 s); targets 3 high DEF enemies for 79% chance of Halve DEF (13 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 64% chance of Paralysis (13 s); targets teammates within large range for Shield Lv.1 (13 s)

    Charge time: 26 s

  4. Level 4

    Targets 3 high ATK enemies for 82% chance of Halve ATK (14 s); targets 3 high DEF enemies for 82% chance of Halve DEF (14 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 66% chance of Paralysis (14 s); targets teammates within large range for Shield Lv.2 (14 s)

    Charge time: 26 s

  5. Level 5

    Targets 3 high ATK enemies for 85% chance of Halve ATK (15 s); targets 3 high DEF enemies for 85% chance of Halve DEF (15 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 68% chance of Paralysis (15 s); targets teammates within large range for Shield Lv.2 (15 s)

    Charge time: 26 s

  6. Level 6

    Targets 3 high ATK enemies for 88% chance of Halve ATK (16 s); targets 3 high DEF enemies for 88% chance of Halve DEF (16 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 70% chance of Paralysis (16 s); targets teammates within large range for Shield Lv.2 (16 s)

    Charge time: 26 s

  7. Level 7

    Targets 3 high ATK enemies for 91% chance of Halve ATK (17 s); targets 3 high DEF enemies for 91% chance of Halve DEF (17 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 72% chance of Paralysis (17 s); targets teammates within large range for Shield Lv.3 (17 s)

    Charge time: 26 s

  8. Level 8

    Targets 3 high ATK enemies for 94% chance of Halve ATK (18 s); targets 3 high DEF enemies for 94% chance of Halve DEF (18 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 74% chance of Paralysis (18 s); targets teammates within large range for Shield Lv.3 (18 s)

    Charge time: 26 s

  9. Level 9

    Targets 3 high ATK enemies for 97% chance of Halve ATK (19 s); targets 3 high DEF enemies for 97% chance of Halve DEF (19 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 76% chance of Paralysis (19 s); targets teammates within large range for Shield Lv.3 (19 s)

    Charge time: 26 s

  10. Level 10

    Targets 3 high ATK enemies for 100% chance of Halve ATK (20 s); targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 80% chance of Paralysis (20 s); targets teammates within large range for Shield Lv.4 (20 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Driven/Fighter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.6, SPD Down Lv.6

Show all 5 levels
  1. Level 1

    Driven/Fighter class teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.2, SPD Down Lv.2

  2. Level 2

    Driven/Fighter class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.3, SPD Down Lv.3

  3. Level 3

    Driven/Fighter class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.4, SPD Down Lv.4

  4. Level 4

    Driven/Fighter class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.5, SPD Down Lv.5

  5. Level 5

    Driven/Fighter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.6, SPD Down Lv.6

Resilience

Completely evades Special Bind, heal 300 HP at an interval, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

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Family

Pica
PicaPicaPicaPicaPicaPicaPicaPica: NeoPica: NeoPicaPica
Linked families
Donquixote Pirates