
Pica
Ground-Shaking Giant Body
A top officer in the Donquixote Pirates. User of the Stone-Stone Fruit's powers. He swings his hand, which is as large as an entire town, to crush the Royal Plateau.
Special
Deals 120x character's ATK in non-type damage to all enemies, removes all beneficial effects placed on the crew, then after that, allows crew's ATK boost to be further increased up to 2 times, further increases crew's ATK boost by 1.4x (up to 4x), nullifies damage for 1 turn, boosts damage dealt to delayed or Weakened enemies by 3x for 1 turn, and reduces Special charge time for "Donquixote Doflamingo" by 14 turns (Special charge time reduction effect of "Gigantic Fist on the Swordsman" can be activated up to 1 time including any Specials with similar effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts Driven characters' ATK by 4.75x, HP by 2.25x, and if crew uses a Special to apply base ATK boost, additive chain multiplier boost, or multiplicative chain multiplier boost, extends the duration of that effect by 1 turn
Crewmate Ability
Character cannot be blown away by attack
Unlocks at Limit Break 10
Boosts Driven characters' base HP by 300
Unlocks at Limit Break 25
Support Ability
Driven characters
Adds 13% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 13% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,303 | 864 | 91 |
| Lv 99 | 4,605 | 1,727 | 182 |
| Lv 150 | 6,907 | 2,590 | 273 |
| Limit Break | 5,005+400 | 1,977+250 | 282+100 |
| Limit Break+ | 5,505+900 | 2,177+450 | 332+150 |
Limit Break
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base RCV by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base ATK by 20
Add Crewmate Ability 1: Character cannot be blown away by attack
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 40
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Driven characters' base HP by 300
Boosts base HP by 60
Boosts base RCV by 30
Boosts base ATK by 50
Boosts base HP by 60
Potential Ability 3: Limit Special Uses Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base HP by 250
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,875 | 1,828 | 192 |
| Lv 110 | 5,101 | 1,913 | 201 |
| Lv 120 | 5,552 | 2,082 | 219 |
| Lv 130 | 6,004 | 2,251 | 237 |
| Lv 150 | 6,907 | 2,590 | 273 |
Pirate Rumble
- Style
Obstructer- DEF
- 209
- SPD
- 155
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 3 high ATK enemies for 100% chance of Halve ATK (20 s); targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 80% chance of Paralysis (20 s); targets teammates within large range for Shield Lv.4 (20 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets 3 high ATK enemies for 73% chance of Halve ATK (11 s); targets 3 high DEF enemies for 73% chance of Halve DEF (11 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 60% chance of Paralysis (11 s); targets teammates within large range for Shield Lv.1 (11 s)
Charge time: 26 s
- Level 2
Targets 3 high ATK enemies for 76% chance of Halve ATK (12 s); targets 3 high DEF enemies for 76% chance of Halve DEF (12 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 62% chance of Paralysis (12 s); targets teammates within large range for Shield Lv.1 (12 s)
Charge time: 26 s
- Level 3
Targets 3 high ATK enemies for 79% chance of Halve ATK (13 s); targets 3 high DEF enemies for 79% chance of Halve DEF (13 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 64% chance of Paralysis (13 s); targets teammates within large range for Shield Lv.1 (13 s)
Charge time: 26 s
- Level 4
Targets 3 high ATK enemies for 82% chance of Halve ATK (14 s); targets 3 high DEF enemies for 82% chance of Halve DEF (14 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 66% chance of Paralysis (14 s); targets teammates within large range for Shield Lv.2 (14 s)
Charge time: 26 s
- Level 5
Targets 3 high ATK enemies for 85% chance of Halve ATK (15 s); targets 3 high DEF enemies for 85% chance of Halve DEF (15 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 68% chance of Paralysis (15 s); targets teammates within large range for Shield Lv.2 (15 s)
Charge time: 26 s
- Level 6
Targets 3 high ATK enemies for 88% chance of Halve ATK (16 s); targets 3 high DEF enemies for 88% chance of Halve DEF (16 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 70% chance of Paralysis (16 s); targets teammates within large range for Shield Lv.2 (16 s)
Charge time: 26 s
- Level 7
Targets 3 high ATK enemies for 91% chance of Halve ATK (17 s); targets 3 high DEF enemies for 91% chance of Halve DEF (17 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 72% chance of Paralysis (17 s); targets teammates within large range for Shield Lv.3 (17 s)
Charge time: 26 s
- Level 8
Targets 3 high ATK enemies for 94% chance of Halve ATK (18 s); targets 3 high DEF enemies for 94% chance of Halve DEF (18 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 74% chance of Paralysis (18 s); targets teammates within large range for Shield Lv.3 (18 s)
Charge time: 26 s
- Level 9
Targets 3 high ATK enemies for 97% chance of Halve ATK (19 s); targets 3 high DEF enemies for 97% chance of Halve DEF (19 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 76% chance of Paralysis (19 s); targets teammates within large range for Shield Lv.3 (19 s)
Charge time: 26 s
- Level 10
Targets 3 high ATK enemies for 100% chance of Halve ATK (20 s); targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); if 6 or more Fighter/Driven characters are on the team, targets all enemies for 80% chance of Paralysis (20 s); targets teammates within large range for Shield Lv.4 (20 s)
Charge time: 26 s
Driven/Fighter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.6, SPD Down Lv.6
Show all 5 levels
- Level 1
Driven/Fighter class teammates ATK Up Lv.2, DEF Up Lv.2, SPD Up Lv.2; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.2, SPD Down Lv.2
- Level 2
Driven/Fighter class teammates ATK Up Lv.3, DEF Up Lv.3, SPD Up Lv.3; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.3, SPD Down Lv.3
- Level 3
Driven/Fighter class teammates ATK Up Lv.4, DEF Up Lv.4, SPD Up Lv.4; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.4, SPD Down Lv.4
- Level 4
Driven/Fighter class teammates ATK Up Lv.5, DEF Up Lv.5, SPD Up Lv.5; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.5, SPD Down Lv.5
- Level 5
Driven/Fighter class teammates ATK Up Lv.6, DEF Up Lv.6, SPD Up Lv.6; if 6 or more Fighter/Driven characers are on the team, all enemies DEF Down Lv.6, SPD Down Lv.6
Completely evades Special Bind, heal 300 HP at an interval, reduce damage taken from DEX by 30%, increase damage dealt to DEX by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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