Duval

Rosy Life Riders Leader

Head of the Rosy Life Riders (formerly the Flying Fish Riders). Defeated by Sanji during his attempt at revenge against him. His facial structure was rearranged by Sanji’s kicks, making him handsome and earning Sanji his eternal gratitude.

Special

Heartbreaking Horn

Reduces all enemies’ HP by 20% and halves damage taken for 1 turn

BaseLimit Break
Level 128 turns25 turns
Level 227 turns24 turns
Level 326 turns23 turns
Level 425 turns22 turns
Level 524 turns21 turns
Level 623 turns20 turns
Level 722 turns19 turns
Level 821 turns18 turns
Level 920 turns17 turns
Level 1019 turns16 turns
Level 1118 turns15 turns
Level 1217 turns14 turns
Level 1316 turns13 turns
Level 1415 turns12 turns
Max14 turns11 turns

−3 turns at Limit Break 8

Captain Ability

Returning the Favor

Reduces Special charge time by 3 turns at start of quest and boosts DEX characters’ ATK by 2.75 when slots match.

Crewmate Ability

+STATS

Boosts Shooter characters' base stats by 20

Unlocks at Limit Break 7

UNIQ

Makes character's STR slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Sanji

Level 5 (Max)

Adds 15% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Adds 5% of character's base HP to supported character's base HP

  2. Level 2

    Adds 6% of character's base HP to supported character's base HP

  3. Level 3

    Adds 8% of character's base HP to supported character's base HP

  4. Level 4

    Adds 10% of character's base HP to supported character's base HP

  5. Level 5

    Adds 15% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,420658103
Lv 992,6081,113308
Lv 1503,9121,669462
Limit Break2,808+2001,213+100358+50

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Add 1 Power Slot

04

Potential Ability 1: QCK Damage Reduction

05

Boosts base ATK by 20

Show all 15
06

Boosts base ATK by 30

07

Add Crewmate Ability 1: Boosts Shooter characters' base stats by 20

08

Reduces Special charge time by 3 turns

09

Boosts base RCV by 50

10

Add 1 Power Slot

11

Boosts base HP by 60

12

Add Crewmate Ability 2: Makes character's STR slots have matching slot effects

13

Boosts base ATK by 50

14

Boosts base HP by 80

15

Potential Ability 2: Barrier Pierce

Potential Abilities

QCK Damage Reduction
Level 5 (Max)

Reduces damage taken from QCK characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from QCK characters by 1%

  2. Level 2

    Reduces damage taken from QCK characters by 2%

  3. Level 3

    Reduces damage taken from QCK characters by 3%

  4. Level 4

    Reduces damage taken from QCK characters by 4%

  5. Level 5

    Reduces damage taken from QCK characters by 5%

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Level Limit Break

HPATKRCV
Lv 1052,7611,178326
Lv 1102,8891,232341
Lv 1203,1441,341371
Lv 1303,4001,450401
Lv 1503,9121,669462

Evolution

Iron Mask Duval
Sea ColtSea HorseGreen Robber PenguinGreen Hermit CrabGreen Armored Crab
10,000 Beli
Duval
Duval
Sea StallionGreen Pirate PenguinRainbow Pirate PenguinGreen Armored CrabGreen Striped Dragon
25,000 Beli
Duval
Duval
Sanji
5,000 Beli
Duval

Pirate Rumble

Style
Defender
DEF
287
SPD
123
Cost
30
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

Heartbreaking Horn
Level 10 (Max)

Targets enemy with highest current HP for HP 33% reduction; targets Shooter class teammates for DEF Up Lv.3 (20 s)

Charge time: 23 s

Show all 10 levels
  1. Level 1

    Targets enemy with highest current HP for HP 23% reduction; targets Shooter class teammates for DEF Up Lv.1 (10 s)

    Charge time: 23 s

  2. Level 2

    Targets enemy with highest current HP for HP 24% reduction; targets Shooter class teammates for DEF Up Lv.1 (11 s)

    Charge time: 23 s

  3. Level 3

    Targets enemy with highest current HP for HP 25% reduction; targets Shooter class teammates for DEF Up Lv.1 (12 s)

    Charge time: 23 s

  4. Level 4

    Targets enemy with highest current HP for HP 26% reduction; targets Shooter class teammates for DEF Up Lv.1 (13 s)

    Charge time: 23 s

  5. Level 5

    Targets enemy with highest current HP for HP 27% reduction; targets Shooter class teammates for DEF Up Lv.1 (14 s)

    Charge time: 23 s

  6. Level 6

    Targets enemy with highest current HP for HP 28% reduction; targets Shooter class teammates for DEF Up Lv.1 (15 s)

    Charge time: 23 s

  7. Level 7

    Targets enemy with highest current HP for HP 29% reduction; targets Shooter class teammates for DEF Up Lv.2 (16 s)

    Charge time: 23 s

  8. Level 8

    Targets enemy with highest current HP for HP 30% reduction; targets Shooter class teammates for DEF Up Lv.2 (17 s)

    Charge time: 23 s

  9. Level 9

    Targets enemy with highest current HP for HP 31% reduction; targets Shooter class teammates for DEF Up Lv.2 (18 s)

    Charge time: 23 s

  10. Level 10

    Targets enemy with highest current HP for HP 33% reduction; targets Shooter class teammates for DEF Up Lv.3 (20 s)

    Charge time: 23 s

Ability
Level 5 (Max)

Shooter class teammates HP Up Lv.5; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

Show all 5 levels
  1. Level 1

    Shooter class teammates HP Up Lv.1; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

  2. Level 2

    Shooter class teammates HP Up Lv.2; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

  3. Level 3

    Shooter class teammates HP Up Lv.3; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

  4. Level 4

    Shooter class teammates HP Up Lv.4; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

  5. Level 5

    Shooter class teammates HP Up Lv.5; if current HP is below 50%, Shooter class teammates DEF Up Lv.1

Family

Duval
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