
Duval
Rosy Life Riders Leader
Head of the Rosy Life Riders (formerly the Flying Fish Riders). Defeated by Sanji during his attempt at revenge against him. His facial structure was rearranged by Sanji’s kicks, making him handsome and earning Sanji his eternal gratitude.
Special
Reduces all enemies’ HP by 20% and halves damage taken for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 25 turns |
| Level 2 | 27 turns | 24 turns |
| Level 3 | 26 turns | 23 turns |
| Level 4 | 25 turns | 22 turns |
| Level 5 | 24 turns | 21 turns |
| Level 6 | 23 turns | 20 turns |
| Level 7 | 22 turns | 19 turns |
| Level 8 | 21 turns | 18 turns |
| Level 9 | 20 turns | 17 turns |
| Level 10 | 19 turns | 16 turns |
| Level 11 | 18 turns | 15 turns |
| Level 12 | 17 turns | 14 turns |
| Level 13 | 16 turns | 13 turns |
| Level 14 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−3 turns at Limit Break 8
Captain Ability
Reduces Special charge time by 3 turns at start of quest and boosts DEX characters’ ATK by 2.75 when slots match.
Crewmate Ability
Boosts Shooter characters' base stats by 20
Unlocks at Limit Break 7
Makes character's STR slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Sanji
Adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 5% of character's base HP to supported character's base HP
- Level 2
Adds 6% of character's base HP to supported character's base HP
- Level 3
Adds 8% of character's base HP to supported character's base HP
- Level 4
Adds 10% of character's base HP to supported character's base HP
- Level 5
Adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,420 | 658 | 103 |
| Lv 99 | 2,608 | 1,113 | 308 |
| Lv 150 | 3,912 | 1,669 | 462 |
| Limit Break | 2,808+200 | 1,213+100 | 358+50 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Add 1 Power Slot
Potential Ability 1: QCK Damage Reduction
Boosts base ATK by 20
Show all 15
Boosts base ATK by 30
Add Crewmate Ability 1: Boosts Shooter characters' base stats by 20
Reduces Special charge time by 3 turns
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 60
Add Crewmate Ability 2: Makes character's STR slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 2: Barrier Pierce
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,761 | 1,178 | 326 |
| Lv 110 | 2,889 | 1,232 | 341 |
| Lv 120 | 3,144 | 1,341 | 371 |
| Lv 130 | 3,400 | 1,450 | 401 |
| Lv 150 | 3,912 | 1,669 | 462 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 287
- SPD
- 123
- Cost
- 30
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets enemy with highest current HP for HP 33% reduction; targets Shooter class teammates for DEF Up Lv.3 (20 s)
Charge time: 23 s
Show all 10 levels
- Level 1
Targets enemy with highest current HP for HP 23% reduction; targets Shooter class teammates for DEF Up Lv.1 (10 s)
Charge time: 23 s
- Level 2
Targets enemy with highest current HP for HP 24% reduction; targets Shooter class teammates for DEF Up Lv.1 (11 s)
Charge time: 23 s
- Level 3
Targets enemy with highest current HP for HP 25% reduction; targets Shooter class teammates for DEF Up Lv.1 (12 s)
Charge time: 23 s
- Level 4
Targets enemy with highest current HP for HP 26% reduction; targets Shooter class teammates for DEF Up Lv.1 (13 s)
Charge time: 23 s
- Level 5
Targets enemy with highest current HP for HP 27% reduction; targets Shooter class teammates for DEF Up Lv.1 (14 s)
Charge time: 23 s
- Level 6
Targets enemy with highest current HP for HP 28% reduction; targets Shooter class teammates for DEF Up Lv.1 (15 s)
Charge time: 23 s
- Level 7
Targets enemy with highest current HP for HP 29% reduction; targets Shooter class teammates for DEF Up Lv.2 (16 s)
Charge time: 23 s
- Level 8
Targets enemy with highest current HP for HP 30% reduction; targets Shooter class teammates for DEF Up Lv.2 (17 s)
Charge time: 23 s
- Level 9
Targets enemy with highest current HP for HP 31% reduction; targets Shooter class teammates for DEF Up Lv.2 (18 s)
Charge time: 23 s
- Level 10
Targets enemy with highest current HP for HP 33% reduction; targets Shooter class teammates for DEF Up Lv.3 (20 s)
Charge time: 23 s
Shooter class teammates HP Up Lv.5; if current HP is below 50%, Shooter class teammates DEF Up Lv.1
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1; if current HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 2
Shooter class teammates HP Up Lv.2; if current HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 3
Shooter class teammates HP Up Lv.3; if current HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 4
Shooter class teammates HP Up Lv.4; if current HP is below 50%, Shooter class teammates DEF Up Lv.1
- Level 5
Shooter class teammates HP Up Lv.5; if current HP is below 50%, Shooter class teammates DEF Up Lv.1






