
Duval
Straw Hat Pirates Conspirator
Head of the Rosy Life Riders. Although the injuries sustained defending the Thousand Sunny saw him laid up for a year, he wore them proudly as a badge of honor. As he was about to recall his epic struggle, Sanji thanked him curtly and changed the subject.
Special
Halves damage taken and boosts PSY characters' ATK by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 13
Captain Ability
Reduces Special charge time by 3 turns at start of quest and boosts PSY characters' ATK by 3x when slots match
Crewmate Ability
Makes PSY characters' INT slots have matching slot effects
Boosts PSY characters' base ATK and HP by 50
Unlocks at Limit Break 14
Support Ability
All characters
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,246 | 430 | 86 |
| Lv 99 | 3,000 | 1,120 | 267 |
| Lv 150 | 4,500 | 1,680 | 400 |
| Limit Break | 3,050+50 | 1,280+160 | 297+30 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 50
Boosts base ATK by 10
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 10
Show all 15
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 30
Boosts base ATK by 40
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Boosts PSY characters' base ATK and HP by 50
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,176 | 1,185 | 282 |
| Lv 110 | 3,323 | 1,240 | 295 |
| Lv 120 | 3,617 | 1,350 | 321 |
| Lv 130 | 3,911 | 1,460 | 347 |
| Lv 150 | 4,500 | 1,680 | 400 |






